Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12700931642646019695 47 Snorri the Conjurer (level 3, -2/15 HPs) Began as a Felid Conjurer on Apr 14, 2022. Slain by a shadow imp (4 damage) ... summoned by Natasha ... on level 2 of the Dungeon. The game lasted 00:07:13 (1390 turns). Snorri the Conjurer (Felid Conjurer) Turns: 1390, Time: 00:07:14 Health: -2/15 AC: 1 Str: 5 XL: 3 Next: 48% Magic: 5/7 EV: 17 Int: 19 God: Gold: 64 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec + Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, strong-willed 1, electricity resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. You aren't carrying anything. Skills: * Level 0.8 Fighting * Level 2.9 Dodging * Level 3.1 Stealth * Level 0.9 Unarmed Combat * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are strong-willed. (Will+) You are resistant to electric shocks. (rElec) Message History You start resting. A rat comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You start resting. A jackal is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You start resting. Magic restored. Found 7 gold pieces. You now have 64 gold pieces (gained 7). Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. Natasha mumbles some strange words. The shadow imp hits you. Natasha completely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Natasha Aim: Natasha (72% to hit) The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) Natasha claws you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The shadow imp closely misses you. Unknown command. It was a potion of mutation. You feel extremely strange. You feel strong-willed. You no longer feel strong-willed. You feel insulated. You feel strong-willed. Natasha misses you. The shadow imp hits you. You die... ######## #....h.# #....@.# #####....5.# ####..........# .....#........# #...........# ####..####### #...### #.....#...# ..#####...# You could see Natasha and a shadow imp (summoned). Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 endoplasms (D:1) 4 giant cockroaches 3 goblins (D:1) 3 hobgoblins (D:1) 7 jackals 2 kobolds (D:1) 3 quokkas (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snorri the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 159 | D:1 | Reached XP level 2. HP: 9/11 MP: 0/6 162 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Reached skill level 4 in Conjurations 586 | D:1 | Found a faded altar of an unknown god. 600 | D:1 | Reached XP level 3. HP: 15/15 MP: 1/7 1148 | D:1 | You fall into a shaft and drop 1 floor! 1162 | D:2 | Found a broken altar of Ashenzari. 1382 | D:2 | Noticed Natasha 1390 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1390 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 1390 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1390 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1390 | D:2 | Slain by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_rooms, basic_altar, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Stealth | 3 | 3.1 Fighting | | 0.8 Dodging | | 2.9 Unarmed Combat | | 0.9 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Unarmed || 16 Bite || 1 Cast: Magic Dart || 20 Searing Ray || 16 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 4 Armor: Skin || 1 Dodge: Dodged || 16