Dungeon Sprint DCSS version 0.30-a0-122-g2a1322497e (webtiles) character file. Game seed: 10214979243590696117 670 SoEpicPie the Basher (level 7, -3/77 HPs) Began as a Minotaur Berserker on Sept 16, 2022. Was a Priest of Trog. Slain by a fire elemental (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:41 (599 turns). SoEpicPie the Basher (Minotaur Berserker) Turns: 599, Time: 00:02:41 Health: -3/77 AC: 28 Str: 24 XL: 7 Next: 32% Magic: 6/6 EV: 8 Int: 4 God: Trog [***...] Gold: 0 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . r - +10 dark maul {vorpal} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . s - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... NoCast + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: studying Short Blades A: horns 2, retaliatory headbutt a: Renounce Religion, Berserk, Trog's Hand You were in the Dungeon. You worshipped Trog. Trog was most pleased with you. You visited 1 branch Inventory: Hand Weapons a - a +0 mace r - the +10 dark maul (weapon) {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. E - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. F - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. G - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. I - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. L - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. M - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. N - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. O - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. P - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Q - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. R - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. T - the +9 sling of Death {flame, Drain rF+ Dex+2} (You found it in the Dungeon) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. U - a +0 vorpal hand axe W - the +4 glaive of Moderation {vamp, rElec rF+ rCorr Dex+4} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Armour b - a +0 animal skin s - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. H - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. S - a +2 chain mail of fire resistance X - the +1 leather armour of Egalitarianism {-Cast Drain rCorr Dex+6} (You found it in the Dungeon) Dex: It affects your dexterity (+6). -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Jewellery w - a ring of flight x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength V - a +4 ring of protection Wands t - a wand of mindburst (7) u - a wand of iceblast (7) v - a wand of light (7) Scrolls h - 4 scrolls of blinking n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear q - 4 scrolls of amnesia Potions c - 7 potions of curing d - 7 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might m - 2 potions of brilliance Miscellaneous D - a lightning rod (4/4) Skills: + Level 12.1 Fighting + Level 12.3 Maces & Flails + Level 8.0 Armour + Level 5.5 Dodging You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 0% N/A 100% 3 Kindle Blastsparks Fire/Tloc/Air 0% 2d10 100% 3 Cause Fear Hex 0% N/A 100% 4 Fulminant Prism Conj/Hex 0% 3d6 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Discord Hex 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The hell hound bites you but does no damage. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The hell hound breathes flames at you. The blast of flame hits you but does no damage. You feel much better. The fire elemental hits you. The fire elemental burns you! The hell hound closely misses you. The hell hound bites you. * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You feel much better. The hell hound bites you but does no damage. The fire elemental closely misses you. You furiously retaliate! You headbutt the fire elemental! The hell hound barely misses you. The fire elemental hits you. The fire elemental burns you! The hell hound breathes flames at you. The blast of flame hits you but does no damage. The fire elemental hits you. The fire elemental burns you! The hell hound barely misses you. You closely miss the hell hound. The fire elemental hits you. The fire elemental burns you! The hell hound barely misses you. The hell hound bites you but does no damage. The fire elemental closely misses you. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The hell hound barely misses you. x2; You furiously retaliate! You headbutt the hell hound! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The hell hound barely misses you. The hell hound breathes flames at you. The blast of flame hits you. * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! You die... ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓..::=...▓ ▓...:....▓ ▓........▓ ▓.EEh....▓ ▓.▓@h..▓.▓ ▓...©....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 2 fire elementals and 2 hell hounds. Vanquished Creatures An ancient zyme (D) A raiju (D) A hell hound (D) A phantom (D) A crimson imp (D) A quasit (D) An ufetubus (D) 2 quokka zombies (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SoEpicPie the Minotaur Berserker began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a transporter. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 7 | D | Found a hazy altar of Hepliaklqana. 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found an opulent altar of Gozag. 7 | D | Found a burning altar of Makhleb. 123 | D | Entered arena 2. 123 | D | Noticed a hell hound 123 | D | Found a transporter. 125 | D | Killed a hell hound 125 | D | Reached ** piety under Trog 126 | D | Reached XP level 2. HP: 35/35 MP: 1/1 126 | D | Reached XP level 3. HP: 40/40 MP: 2/2 126 | D | Reached XP level 4. HP: 48/48 MP: 3/3 138 | D | Entered arena 3. 138 | D | Noticed a phantom 138 | D | Found a transporter. 143 | D | Killed a phantom 144 | D | Reached skill level 5 in Armour 144 | D | Reached XP level 5. HP: 52/56 MP: 4/4 152 | D | Got the +9 sling of Death {flame, Drain rF+ Dex+2} 157 | D | Entered arena 4. 157 | D | Noticed a raiju 157 | D | Noticed an ancient zyme 157 | D | Found a transporter. 164 | D | Reached *** piety under Trog 167 | D | Killed a raiju 168 | D | Reached skill level 10 in Fighting 168 | D | Reached skill level 5 in Dodging 168 | D | Reached XP level 6. HP: 25/67 MP: 5/5 168 | D | Killed an ancient zyme 169 | D | Reached XP level 7. HP: 29/77 MP: 6/6 179 | D | Got the +4 glaive of Moderation {vamp, rElec rF+ rCorr | Dex+4} 181 | D | Got the +1 leather armour of Egalitarianism {-Cast Drain | rCorr Dex+6} 593 | D | Entered arena 5. 593 | D | Noticed a fire elemental 593 | D | Noticed a fire elemental 593 | D | Found a transporter. 599 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 7 8 10 12 | 12.1 Maces & Flails | 7 9 11 12 | 12.3 Armour | 4 5 6 7 8 | 8.0 Dodging | 3 4 5 | 5.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Maul | 1 | 11 | 4 || 16 Headbutt | | 2 | || 2 Use: Potion | | 1 | 5 || 6 Armor: Plate armour | 5 | 74 | 30 || 109 Dodge: Dodged | 6 | 39 | 14 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 621 | 621 | 0 | 400 | 0 | 1 | 621.0 | Dungeon | 621 | 621 | 0 | 400 | 0 | 1 | 621.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 621 daAuts