Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 1988944928614547152 16 Sobieck the Magician (level 2, -4/21 HPs) Began as a Djinni Conjurer on Apr 3, 2021. Slain by a water moccasin skeleton (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:06 (627 turns). Sobieck the Magician (Djinni Conjurer) Turns: 627, Time: 00:01:07 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 54% Gold: 30 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm + e - scarf {harm} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +1 dagger of freezing Armour a - a +0 robe (worn) e - a scarf of harm (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of vulnerability {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 24% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You fly downwards. Found 10 gold pieces. There is a stone staircase leading up here. A water moccasin skeleton comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (moderately damaged, 0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (moderately damaged, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you. You die... #### #.. #.# #<# #.# #.# #.# #.### #@..# ......Z$..# ..........# ..........# ..#.......# # ###+#.#.# ..#.# ..#.# You could see a water moccasin skeleton. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 176 | D:1 | Reached skill level 4 in Spellcasting 627 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_rooms, basic_ecumenical_altar, serial_shops, nicolae_shop_waterfront D:2: layout_basic, serial_shops, shop, nicolae_shop_statue_plus D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 28 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 626 | 614 | 12 | 200 | 342 | 3 | 208.7 | Dungeon | 626 | 614 | 12 | 200 | 342 | 3 | 208.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 513 daAuts D:2: 104 daAuts D:3: 8 daAuts