Sobieck Level 1 of the Dungeon (0, 0, D:1) a +0 mace {mace} (3, -19, D:1) a +0 quarterstaff (9, -1, D:1) a +0 club {mace} (10, -2, D:1) a +0 leather armour (11, -15, D:1) a +0 club {mace} (13, -2, D:1) a +0 club {mace} (14, 9, D:1) a +0 club (15, 9, D:1) a +0 spear (40, 1, D:1) a +0 dagger {short} a +0 club {mace} (42, 15, D:1) a +0 dagger {short} Level 2 of the Dungeon (7, -15, D:2) a +0 whip {mace} (11, -16, D:2) a +0 dagger (11, -15, D:2) (unseen) (11, -14, D:2) a +0 dagger (still there?) a +0 dagger (still there?) (12, -16, D:2) a +0 club {mace} a +0 dagger {short} (13, -16, D:2) a +0 club (unseen) (13, -15, D:2) a +0 club (unseen) (37, 14, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Cair's Antique Weapon Shoppe a +0 quarterstaff (112 gold) a +0 long sword (98 gold) a +2 short sword of venom (436 gold) a +0 war axe (98 gold) a +0 quarterstaff (112 gold) a +0 dagger (56 gold) a +0 falchion (84 gold) a +0 dagger (56 gold) a +2 demon blade of freezing (1092 gold) a +2 rapier of electrocution (616 gold) a +0 dagger (56 gold) the +5 flail of the Silent Majority {flame, rElec rF++} (1758 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It insulates you from electricity. a +0 hunting sling (42 gold) (3, 0, D:3) a +0 short sword {short} (14, 6, D:3) a +0 mace (25, -15, D:3) a +0 giant club {mace} (27, -17, D:3) a +0 robe (35, 28, D:3) a +0 trident {polearm} (39, -11, D:3) a +0 short sword {short} (39, 16, D:3) a +0 chain mail (47, 29, D:3) a +0 dagger {short} (51, 28, D:3) a +0 leather armour (55, 9, D:3) a +0 whip {mace} (56, 1, D:3) a +0 helmet a +0 animal skin a +0 trident {polearm} Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, -8, D:4) a +0 dagger {short} (25, -21, D:4) a +0 robe (31, -11, D:4) a +0 robe (38, -18, D:4) a +0 leather armour a +0 flail {mace} (59, 13, D:4) a +0 robe Level 5 of the Dungeon (4, 0, D:5) a +0 dagger {short} (4, 2, D:5) a +0 robe a +0 dagger {short} (4, 6, D:5) a +0 leather armour (5, 3, D:5) a +0 scale mail a +0 mace {mace} (11, -13, D:5) a +0 leather armour a +0 whip {mace} a gnoll skeleton (33, -4, D:5) a +0 long sword (38, 10, D:5) a +0 robe (41, -17, D:5) a +0 spear (47, 10, D:5) an amulet of the acrobat Level 6 of the Dungeon (0, 0, D:6) an arrow (3, -3, D:6) an arrow (5, 0, D:6) a +0 cloak (9, -8, D:6) a +0 whip (still there?) a +1 flail of draining (still there?) a potion of heal wounds (still there?) a +0 whip (still there?) 35 gold pieces (still there?) (10, -8, D:6) a poisoned dart {throwing} (14, 5, D:6) an adder corpse (skeletalised by now)