Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 2488975820235281706 110 Sobieck the Conjurer (level 5, -3/32 HPs) Began as a Kobold Conjurer on May 16, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:56 (2873 turns). Sobieck the Conjurer (Kobold Conjurer) Turns: 2873, Time: 00:04:57 Health: -3/32 AC: 2 Str: 5 XL: 5 Next: 14% Magic: 0/8 EV: 18 Int: 20 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . SeeInvis . b - +0 club {mace} rCold + . . Faith . (shield restricted) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . g - scarf {rC+ rF+} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.10/turn d - +4 ring of evasion MPRegen 0.11/turn (no ring) @: lethally poisoned (-3 -> -19) A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Skills: - Level 3.0 Fighting - Level 2.4 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 16% 1 Beastly Appendage Tmut 4% N/A 16% 1 Pain Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Wereblood Tmut 2% N/A 24% 2 Spider Form Tmut/Pois 1% N/A 43% 3 Vampiric Draining Necr 1% 2d6 43% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Animate Dead Necr 1% N/A 83% 4 Ice Form Ice/Tmut 2% N/A 83% 4 Agony Necr 2% N/A 99% 5 Hydra Form Tmut 1% N/A 99% 5 Inventory: Hand Weapons b - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) Missiles c - 48 stones {throwing} f - 11 sling bullets Armour a - a +0 robe (worn) g - a scarf of resistance (worn) (You found it on level 1 of the Dungeon) Jewellery d - a +4 ring of evasion (left hand) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of teleportation {unknown} i - 2 scrolls of magic mapping {unknown} j - a scroll of enchant armour {unknown} Potions h - a potion of invisibility {unknown} k - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 =* Annotations: D:2 exclusion: downstairs ......# ......# ......#.# #...S..#.# #.###@##.# .......#.# .......#.#### ..###......... .###.####...## .............. .###.......... #.##....... .. #.##.#..... You could see a water moccasin. Message History Your mp is fully restored (8). The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. The magic dart hits the adder but does no damage. 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 4/8 mp. You see here an adder corpse. You open the door. A water moccasin comes into view. There is an open door here. 😎 MP[+4] Your mp is fully restored (8). Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The searing ray hits the water moccasin. The water moccasin hisses angrily. (Press . to maintain the ray.) The water moccasin barely misses you. 😎 MP[-2] You lost 2 mp, and now have 6/8 mp. The searing ray misses the water moccasin. The water moccasin closely misses you. 😎 MP[-1] You lost 1 mp, and now have 5/8 mp. The searing ray hits the water moccasin! The water moccasin closely misses you. 😎 MP[-1] You lost 1 mp, and now have 4/8 mp. The searing ray misses the water moccasin. You finish channeling your searing ray. The water moccasin bites you! The water moccasin barely misses you. 😕 HP[-7] MP[-1] You take 7 damage, and now have 25/32 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! 😮 HP[-6] MP[-2] You take 6 damage, and now have 19/32 hp. You lost 2 mp, and now have 1/8 mp. You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin misses you. x2 😮 MP[-1] You lost 1 mp, and now have 0/8 mp. You closely miss the water moccasin. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin misses you. The water moccasin completely misses you. 😮 MP[+1] You miss the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. 😨 HP[-8] You take 8 damage, and now have 11/32 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * 😱 HP[-9] MP[-1] You take 9 damage, and now have 2/32 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 0/8 mp. You closely miss the water moccasin. The water moccasin barely misses you. You hit the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. 😱 HP[-1] You take 1 damage, and now have 1/32 hp. You closely miss the water moccasin. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | | 6 || 6 Cast: Magic Dart | 26 | 19 || 45 Searing Ray | 7 | 8 || 15 Dodge: Dodged | 5 | 16 || 21 Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic, serial_shops, shop_statue, shop, dk_noncrumbling_3, ebering_dispersal_statue_hall D:3: layout_basic, patterned_corridor D:4: layout_basic, nicolae_vehumet_altar_sigil, gammafunk_ghost_abyssal_escape, kennysheep_generic_room_6 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 202 | D:1 | Reached skill level 1 in Fighting 202 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/5 205 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Found a faded altar of an unknown god. 1020 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1128 | D:2 | Reached skill level 2 in Fighting 1187 | D:2 | Found Cattue's Jewellery Emporium. 1447 | D:2 | You pick up a book of Changes and begin reading... 1447 | D:2 | You add the spells Beastly Appendage, Wereblood, Spider | Form, Ice Form and Hydra Form to your library. 1561 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1796 | D:2 | Found Caydaps's Assorted Antiques. 2267 | D:2 | Reached skill level 5 in Conjurations 2339 | D:2 | Reached skill level 3 in Fighting 2641 | D:3 | You pick up a book of Necromancy and begin reading... 2641 | D:3 | You add the spells Pain, Animate Skeleton, Vampiric | Draining, Animate Dead and Agony to your library. 2656 | D:3 | Reached XP level 5. HP: 32/32 MP: 6/8 2860 | D:3 | Noticed a water moccasin 2870 | D:3 | HP: 2/32 [water moccasin (9)] 2873 | D:3 | Succumbed to a water moccasin's poison Vanquished Creatures 3 gnolls (D:2) 5 adders A worm (D:2) 2 dart slugs A bat (D:2) 4 endoplasms 2 giant cockroaches 2 goblins A hobgoblin (D:1) 3 jackals 4 kobolds A quokka (D:1) 2 ball pythons A frilled lizard (D:3) 2 rats 34 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 156 | 2 | 1.3 | 33 | 1 | 2.9 +---------+---------+-------+---------+---------+------- D:1 | 10 | 2 | 16.7 | 6 | 1 | 14.3 D:2 | 120 | 0 | 0.0 | 20 | 0 | 0.0 D:3 | 26 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2880 | 2678 | 202 | 185 | 2247 | 4 | 720.0 | Dungeon | 2880 | 2678 | 202 | 185 | 2247 | 4 | 720.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1716 daAuts D:1: 802 daAuts D:3: 360 daAuts D:4: 1 daAuts