Dungeon Crawl Stone Soup version 0.27-a0-1431-gcffa5a9b16 (webtiles) character file. Game seed: 6182555540632296903 2 Sobieck the Stinger (level 1, -1/11 HPs) Began as an Octopode Venom Mage on July 2, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (91 turns). Sobieck the Stinger (Octopode Venom Mage) Turns: 91, Time: 00:00:36 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 13 Int: 17 God: Gold: 5 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Transmutations + Level 3.8 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 16% N/A 13% 2 Ignite Poison Fire/Tmut/Pois 7% N/A 30% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Pois 14% N/A 36% 4 Inventory: Hand Weapons a - a +0 whip {mace} (You found it on level 1 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #. #.####..##### #. #...........# #.###########..##.#. ##..........†........# #.........#####.##.### #.♣#''''#....# ..# # ..♣ #....#♣♣♣♣.##.# ### #.88.# h. #hh@.# .h# #.<..# ... ###### You could see 2 jackals. Message History Found a staircase leading out of the dungeon. Unknown command. You now have 5 gold pieces. You open the huge gate. There is a huge open gate here. a - a +0 whip {mace} A ball python comes into view. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? A ball python and 2 jackals come into view. The helpless ball python fails to defend itself. You tentacle-slap the ball python. You grab the ball python. You constrict the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. 😕 HP[-1] You take 1 damage, and now have 10/11 hp. You escape the ball python's grasp. You release your grip on the ball python. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. 😕 HP[-1] You take 1 damage, and now have 9/11 hp. You tentacle-slap the ball python. You kill the ball python! You see here a ball python corpse. You start resting. 😎 HP[+2] Your hp is fully restored (11). The ball python hisses angrily. Sorry, you're not good enough to have a special ability. The sting misses the ball python. The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. You see here a ball python corpse. You barely miss the ball python. Your grab misses the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. 😕 HP[-1] You take 1 damage, and now have 10/11 hp. You barely miss the ball python. Your grab misses the ball python. The ball python bites you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. 😨 HP[-5] You take 5 damage, and now have 5/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (constricting you, 64% to hit) The sting hits the ball python. The ball python is poisoned. The ball python closely misses you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. 😨 HP[-1] MP[-1] You take 1 damage, and now have 4/11 hp. You lost 1 mp, and now have 1/3 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, constricting you, poisoned, 64% to hit) Okay, then. You escape the ball python's grasp. You kill the ball python! 😨 MP[+1] A rat comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. x2 😨 MP[-1] You lost 1 mp, and now have 1/3 mp. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a huge open gate here. 😱 HP[-3] You take 3 damage, and now have 1/11 hp. MASSIVE DAMAGE!! (PAUSE) Your magical contamination has completely faded away. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Sting || 3 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, minivault_11, lemuel_flame_loot_1 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Octopode Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 86 | D:1 | HP: 1/11 [jackal (3)] 91 | D:1 | Slain by a jackal Vanquished Creatures 2 ball pythons (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 42 | 15 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 42 | 15 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts