Dungeon Crawl Stone Soup version 0.27-a0-1431-gcffa5a9b16 (webtiles) character file. Game seed: 1014139898503314270 184 Sobieck the Firebug (level 5, -3/37 HPs) Began as a Gnoll Fire Elementalist on July 2, 2021. Slain by Pikel (10 damage) ... on level 6 of the Dungeon. The game lasted 00:05:03 (2869 turns). Sobieck the Firebug (Gnoll Fire Elementalist) Turns: 2869, Time: 00:05:03 Health: -3/37 AC: 2 Str: 8 XL: 5 Next: 64% Magic: 0/12 EV: 13 Int: 15 God: Gold: 119 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . SeeInvis . j - +3 war axe {axe} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 1.6 Fighting + Level 1.6 Short Blades + Level 1.6 Long Blades + Level 1.6 Axes + Level 1.6 Maces & Flails + Level 1.6 Polearms + Level 1.6 Staves + Level 1.6 Slings + Level 1.6 Bows + Level 1.6 Crossbows + Level 1.6 Throwing + Level 1.6 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.6 Shields + Level 1.6 Unarmed Combat + Level 5.2 Spellcasting + Level 2.4 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Transmutations + Level 5.5 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Poison Magic + Level 1.8 Invocations + Level 1.6 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Searing Ray Conj 22% 3d3 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Conjure Flame Conj/Fire 16% 6-21 9% 3 Animate Skeleton Necr 14% N/A 10% 1 Apportation Tloc 14% N/A 10% 1 Corona Hex 7% N/A 10% 1 Summon Small Mammal Summ 28% N/A 10% 1 Inner Flame Hex/Fire 14% N/A 12% 3 Tukima's Dance Hex 7% N/A 28% 3 Sticky Flame Conj/Fire 16% 2d4 30% 4 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Fireball Conj/Fire 8% 3d6 63% 5 Animate Dead Necr 3% N/A 67% 4 Passage of Golubria Tloc N/A N/A 67% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 95% 5 Yara's Violent Unravell Hex/Tmut 3% 3d4 95% 5 Death Channel Necr 3% N/A 100% 6 Inventory: Hand Weapons d - a +1 whip of flaming {mace} (You took it off a kobold on level 1 of the Dungeon) j - a +3 war axe (weapon) {axe} (You found it on level 2 of the Dungeon) k - a +2 dagger of venom {short} (You took it off a kobold on level 2 of the Dungeon) Missiles b - 20 bolts e - a throwing net {=f!fthrowing} g - 94 stones {throwing} Armour a - a +0 robe (worn) Magical Staves i - a staff of poison {!astaff} (You found it on level 2 of the Dungeon) Scrolls c - 4 scrolls of teleportation {unknown} Potions f - 2 potions of curing {unknown} h - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Annotations: D:6 Pikel #.##). #.##K# ∆ ###.##.# #...##†# #.####.# #.# #.# #.# #.# #######.####5# #######....##.#@K..# #..........##.#.#### #..........##.#.# ∆ ∆ #.............#.# #..........####.# ∆ #..(.......## #.# #...........###.# ####+##.........# #..........#.### ∆ You could see Pikel and a lemure. Message History You finish channeling your searing ray. 😎 MP[-1] You lost 1 mp, and now have 7/12 mp. Unknown command. You start resting. 😎 MP[+5] Your mp is fully restored (12). You see here a scorpion corpse. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You conjure some foxfire! 😎 MP[-1] You lost 1 mp, and now have 11/12 mp. The foxfire hits the kobold. You kill the kobold! You start resting. 😎 MP[+1] Your mp is fully restored (12). Number of times to repeat, then command key: You must enter the number of times for the command to repeat. Unknown command. An adder comes into view. You conjure some foxfire! 😎 MP[-1] You lost 1 mp, and now have 11/12 mp. The kobold shouts! You hear a shout! x2 The foxfire hits the adder. The kobold throws a stone. The stone closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 60% to hit) The searing ray misses the adder. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/12 mp. The searing ray misses the adder. The searing ray hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 8/12 mp. The searing ray hits the adder. The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! You finish channeling your searing ray. Pikel the Slaver comes into view. He is wielding a +2 whip of electrocution. 😎 MP[-1] You lost 1 mp, and now have 7/12 mp. You see here a scorpion corpse. 😎 MP[+1] You start resting. Pikel is nearby! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (70% to hit) The searing ray hits Pikel! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 6/12 mp. The searing ray hits Pikel. 😎 MP[-1] You lost 1 mp, and now have 5/12 mp. The searing ray hits Pikel. Pikel misses you. 😎 MP[-1] You lost 1 mp, and now have 4/12 mp. The searing ray hits Pikel but does no damage. You finish channeling your searing ray. You hear a shout! Pikel misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (moderately wounded, 70% to hit) The searing ray hits Pikel. (Press . to maintain the ray.) Pikel misses you. 😎 MP[-2] You lost 2 mp, and now have 2/12 mp. The searing ray misses Pikel. Pikel closely misses you. 😎 MP[-1] You lost 1 mp, and now have 1/12 mp. The searing ray hits Pikel. Pikel hits you with a +2 whip of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * A lemure comes into view. 😨 HP[-22] MP[-1] You take 22 damage, and now have 15/37 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 0/12 mp. You barely miss Pikel. Pikel hits you with a +2 whip of electrocution! * * * LOW HITPOINT WARNING * * * Pikel hits you with a +2 whip of electrocution! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 | 2.4 Spellcasting | 5 | 5.2 Invocations | 1 | 1.8 Fighting | 1 | 1.6 Short Blades | 1 | 1.6 Long Blades | 1 | 1.6 Axes | 1 | 1.6 Maces & Flails | 1 | 1.6 Polearms | 1 | 1.6 Staves | 1 | 1.6 Slings | 1 | 1.6 Bows | 1 | 1.6 Crossbows | 1 | 1.6 Throwing | 1 | 1.6 Armour | 1 | 1.6 Shields | 1 | 1.6 Unarmed Combat | 1 | 1.6 Evocations | 1 | 1.6 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Transmutations | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Poison Magic | 1 | 1.2 Dodging | | 4.8 Stealth | | 4.4 Fire Magic | | 5.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Whip | 18 | || 18 War axe | | 1 || 1 Cast: Foxfire | 86 | 23 || 109 Searing Ray | | 5 || 5 Stab: Sleeping | 1 | || 1 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 22 | 9 || 31 Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_lizard_king D:2: layout_basic, serial_shops, shop, serial_park_tiny_pond D:3: layout_basic, st_stairs_4, uniq_ijyb, uniq_jessica, uniq_terence D:6: minmay_cornered_nines, layout_basic, minmay_temple_entry_antechambers, uniq_pikel, uniq_maggie Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Gnoll Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 86 | D:1 | Reached skill level 2 in Conjurations 228 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 804 | D:1 | You pick up a book of Conjurations {@e2} and begin | reading... 804 | D:1 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 949 | D:1 | Found a faded altar of an unknown god. 998 | D:1 | Reached XP level 3. HP: 16/25 MP: 9/9 999 | D:1 | Reached skill level 5 in Spellcasting 1166 | D:1 | Learned a level 2 spell: Searing Ray 1622 | D:2 | Reached skill level 1 in Invocations 1720 | D:2 | Found Laynen's Distillery. 1731 | D:2 | You pick up a book of Cantrips and begin reading... 1731 | D:2 | You add the spells Corona, Animate Skeleton, Summon Small | Mammal and Apportation to your library. 1767 | D:2 | Reached skill level 1 in Fighting 1767 | D:2 | Reached skill level 1 in Short Blades 1767 | D:2 | Reached skill level 1 in Long Blades 1767 | D:2 | Reached skill level 1 in Axes 1767 | D:2 | Reached skill level 1 in Maces & Flails 1767 | D:2 | Reached skill level 1 in Polearms 1767 | D:2 | Reached skill level 1 in Staves 1767 | D:2 | Reached skill level 1 in Slings 1767 | D:2 | Reached skill level 1 in Bows 1767 | D:2 | Reached skill level 1 in Crossbows 1767 | D:2 | Reached skill level 1 in Throwing 1767 | D:2 | Reached skill level 1 in Armour 1767 | D:2 | Reached skill level 1 in Shields 1767 | D:2 | Reached skill level 1 in Unarmed Combat 1767 | D:2 | Reached skill level 1 in Evocations 1824 | D:2 | You add the spells Tukima's Dance, Passage of Golubria and | Yara's Violent Unravelling to your library. 2088 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 2515 | D:3 | Noticed Terence 2523 | D:3 | Killed Terence 2524 | D:3 | Reached skill level 1 in Hexes 2524 | D:3 | Reached skill level 1 in Summonings 2524 | D:3 | Reached skill level 1 in Necromancy 2524 | D:3 | Reached skill level 1 in Translocations 2524 | D:3 | Reached skill level 1 in Transmutations 2524 | D:3 | Reached skill level 1 in Ice Magic 2524 | D:3 | Reached skill level 1 in Air Magic 2524 | D:3 | Reached skill level 1 in Earth Magic 2524 | D:3 | Reached skill level 1 in Poison Magic 2639 | D:3 | You fall into a shaft and drop 3 floors! 2653 | D:6 | Reached XP level 5. HP: 27/37 MP: 6/12 2741 | D:6 | You pick up a book of Unlife and begin reading... 2741 | D:6 | You add the spells Animate Dead, Borgnjor's Vile Clutch and | Death Channel to your library. 2758 | D:6 | Noticed a kobold brigand 2851 | D:6 | Noticed Pikel 2868 | D:6 | Noticed a lemure 2869 | D:6 | HP: 7/37 [Pikel (8)] 2869 | D:6 | Slain by Pikel Vanquished Creatures A scorpion (D:6) Terence (D:3) A killer bee zombie (D:6) 3 adders A worm (D:2) A dart slug (D:2) 2 ball pythons 4 endoplasms A giant cockroach (D:1) A hobgoblin (D:2) 8 jackals (D:1) 4 quokkas A bat (D:2) 9 frilled lizards (D:1) 3 goblins 9 kobolds 2 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) 6 foxfires (D:1) 6 creatures vanquished. Vanquished Creatures (others) 197 foxfires 5 plants (D:1) 202 creatures vanquished. Grand Total: 260 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 220 | 44 | 16.7 | 43 | 9 | 17.3 +---------+---------+-------+---------+---------+------- D:1 | 33 | 8 | 19.5 | 18 | 8 | 30.8 D:2 | 56 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 4 | 36 | 90.0 | 3 | 1 | 25.0 D:6 | 127 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 66.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 66.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2871 | 2760 | 111 | 343 | 2080 | 4 | 717.8 | Dungeon | 2871 | 2760 | 111 | 343 | 2080 | 4 | 717.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1392 daAuts D:2: 1093 daAuts D:6: 229 daAuts D:3: 155 daAuts