Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 6983252927529929277 7 Sobieck the Gusty (level 2, 0/15 HPs) Began as a Tengu Air Elementalist on July 31, 2021. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (346 turns). Sobieck the Gusty (Tengu Air Elementalist) Turns: 346, Time: 00:01:21 Health: 0/15 AC: 2 Str: 8 XL: 2 Next: 4% Magic: 0/6 EV: 12 Int: 15 God: Gold: 19 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting * Level 2.2 Conjurations + Level 4.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 9% 1 Static Discharge Conj/Air 11% N/A 9% 2 Swiftness Air 14% N/A 12% 3 Mephitic Cloud Conj/Pois/Air 8% N/A 26% 3 Call Imp Summ 1% N/A 32% 2 Airstrike Air 7% N/A 36% 4 Inventory: Hand Weapons b - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) c - a +0 whip {mace} (You took it off a kobold on level 1 of the Dungeon) Missiles d - 16 stones {throwing} Armour a - a +0 robe (worn) Scrolls e - a scroll of silence {unknown} f - a scroll of blinking {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ######.##.## #...##.#.# .......##.# #...##.#.# #########.# #....#.#.# ##+## #.#..#.#.# ##...## #.#..#.#.# # ##.....## #.#......# ## ##.......## #......### .####.........####....### ....+........†'r@.....# .####.........####....# ## ##.......## ##.#.#### # ##.....## ##.....# ##...## #.....# ##'## #.....# #.# #.....# #.# #.....# #.# ###.### You could see a quokka. Message History Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (almost dead, 60% to hit) The zap hits the goblin. You kill the goblin! You start resting. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - a +0 club {mace} You see here a goblin corpse. c - a +0 whip {mace}; d - 5 stones {throwing} You see here a kobold corpse. You now have 19 gold pieces. A ball python comes into view. Danger! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. You kill the ball python! Your Conjurations skill increases to level 2! b - a +0 club (weapon) {mace} e - a scroll labelled YJOALARIRE A rat comes into view. Danger! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! f - a scroll labelled OCSEWE MICUT You open the door. There is an open door here. d - 16 stones {throwing} (gained 11) You open the door. A rat, a quokka and a giant cockroach come into view. Danger! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. The zap hits the rat. You kill the rat! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 56% to hit) Okay, then. The quokka bites you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach, p - quokka Aim: a giant cockroach (68% to hit) The zap hits the quokka. The zap hits the giant cockroach. The quokka closely misses you. Unknown command. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. The quokka bites you. The quokka closely misses you. The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. Your magical contamination has completely faded away. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) The zap hits the quokka. The zap hits the giant cockroach. You kill the giant cockroach! The quokka closely misses you. You have reached level 2! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (severely wounded, 56% to hit) The zap misses the quokka. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the quokka but do no damage. Your peck misses the quokka. The quokka barely misses you. You miss the quokka. Your peck misses the quokka. The quokka bites you. You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.1 Air Magic | | 4.1 Action || total -------------------------++------- Melee: Club || 2 Cast: Shock || 17 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern, wander_ebering_terrifying_dragon_lair Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 74 | D:1 | You pick up a book of Minor Magic and begin reading... 74 | D:1 | You add the spells Magic Dart, Call Imp and Mephitic Cloud | to your library. 242 | D:1 | Reached skill level 2 in Conjurations 344 | D:1 | Reached XP level 2. HP: 6/15 MP: 1/6 344 | D:1 | HP: 2/15 [quokka (4)] 346 | D:1 | Slain by a quokka Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 345 | 345 | 0 | 57 | 213 | 1 | 345.0 | Dungeon | 345 | 345 | 0 | 57 | 213 | 1 | 345.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 345 daAuts