Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 988680213010287627 931 Sobieck the Conjurer (level 7, -4/50 HPs) Began as a Demigod Conjurer on Aug 5, 2021. Slain by an eight-headed hydra (8 damage) ... on level 6 of the Dungeon. The game lasted 00:12:25 (6576 turns). Sobieck the Conjurer (Demigod Conjurer) Turns: 6576, Time: 00:12:25 Health: -4/50 AC: 5 Str: 8 XL: 7 Next: 55% Magic: 11/18 EV: 12 Int: 28 God: Gold: 227 SH: 5 Dex: 12 Spells: 9/16 levels left rFire . . . SeeInvis . j - +3 dagger (vamp) {short} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect + t - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... m - +1 pair of boots Stlth ++........ J - amulet of reflection HPRegen 0.16/turn B - ring of positive energy MPRegen 0.16/turn n - ring of willpower @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 227 gold pieces. Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.5 Conjurations - Level 3.0 Hexes You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 3d6 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 2% 3 Slow Hex 23% N/A 3% 2 Confusing Touch Hex 23% N/A 6% 3 Blink Tloc N/A N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Frozen Ramparts Ice 14% 1d3 21% 3 Lesser Beckoning Tloc 3% N/A 21% 3 Vampiric Draining Necr 3% 2d6 21% 3 Ice Form Ice/Tmut 7% N/A 54% 4 Summon Ice Beast Ice/Summ 7% N/A 54% 4 Manifold Assault Tloc 7% N/A 88% 5 Storm Form Tmut/Air 3% N/A 100% 7 Inventory: Hand Weapons h - a +0 club {mace} (You took it off a kobold on level 1 of the Dungeon) i - a +0 spear {polearm} (You found it on level 1 of the Dungeon) j - a +3 vampiric dagger (weapon) {short} (You found it on level 1 of the Dungeon) r - a +3 hand axe {axe} (You found it on level 2 of the Dungeon) y - a +0 mace of draining {mace} (You found it on level 4 of the Dungeon) Missiles b - 130 stones (quivered) {throwing} c - 2 boomerangs {throwing} k - 64 arrows q - a throwing net {=f!fthrowing} v - 33 poisoned darts {throwing} A - 23 sling bullets C - 4 boomerangs of dispersal {=f!fthrowing} E - 30 bolts Armour a - a +0 robe (worn) m - a +1 pair of boots (worn) (You found it on level 1 of the Dungeon) t - a +0 helmet (worn) (You took it off Robin on level 2 of the Dungeon) I - a +1 pair of boots (You found it on level 6 of the Dungeon) Jewellery n - a ring of willpower (right hand) (You found it on level 5 of the Dungeon) B - a ring of positive energy (left hand) (You found it on level 4 of the Dungeon) J - an amulet of reflection (around neck) (You found it on level 6 of the Dungeon) Wands D - a wand of polymorph (21) (You found it on level 4 of the Dungeon) F - a wand of flame (13) (You took it off Ijyb on level 5 of the Dungeon) Scrolls d - a scroll of brand weapon e - 2 scrolls of fear f - 3 scrolls of teleportation {@r4} l - a scroll of enchant armour x - a scroll of magic mapping {!r} z - a scroll of identify {@r1} Potions g - 2 potions of curing {@q1} o - a potion of heal wounds {@q2} p - 4 potions of brilliance s - 2 potions of mutation {!q} u - a potion of degeneration {!q@e2} w - 2 potions of resistance G - 3 potions of attraction {!q} H - a potion of haste {unknown} K - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:2 ( Annotations: D:4 exclusion: downstairs ##...## ##.....## ###.......# (..?....|# #.......# #.....# #D..# #@# #.# ####.# #....# #.#### #.# #.# #.# #.######### You could see an eight-headed hydra. Message History You now have 227 gold pieces (gained 4). Things that are here: a +0 scimitar {long}; a +0 plate armour; an orc corpse Unknown command. Things that are here: a +0 dagger {short}; a +0 robe b - 131 stones {throwing} (gained 1) Things that are here: a +0 dagger {short}; a +0 ring mail; an orc corpse Found a stone staircase leading down. Unknown command. A scorpion comes into view. Found an escape hatch in the floor. Danger! You throw a stone {throwing}. The stone {throwing} hits the scorpion but does no damage. You throw a stone {throwing}. The stone {throwing} hits the scorpion but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (82% to hit) The searing ray hits the scorpion! (Press . to maintain the ray.) Danger! The searing ray misses the scorpion. A scorpion is nearby! Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 82% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion. The scorpion stings you but does no damage. The searing ray hits the scorpion! You kill the scorpion! b - 130 stones {throwing} (gained 1) b - 131 stones {throwing} (gained 1) J - an amulet of reflection Found a stone staircase leading down. Unknown command. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. J - an amulet of reflection (around neck) There is a stone staircase leading down here. K - a cyan potion Unknown command. An eight-headed hydra comes into view. Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You throw a stone {throwing}. The stone {throwing} hits the eight-headed hydra. The eight-headed hydra roars! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (94% to hit) The searing ray hits the eight-headed hydra! (Press . to maintain the ray.) The searing ray hits the eight-headed hydra! The searing ray hits the eight-headed hydra! The searing ray hits the eight-headed hydra! You finish channeling your searing ray. The eight-headed hydra bites you. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you! You block the eight-headed hydra's attack. The eight-headed hydra bites you! The eight-headed hydra barely misses you. The eight-headed hydra bites you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, 94% to hit) The searing ray hits the eight-headed hydra! (Press . to maintain the ray.) The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra closely misses you. The eight-headed hydra bites you! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 5 | 5.1 Conjurations | 4 5 6 | 6.5 Hexes | 1 2 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 36 | 39 | 4 || 79 Throw: Stone | 28 | 68 | 9 || 105 Cast: Magic Dart | 43 | | || 43 Searing Ray | 22 | 42 | 10 || 74 Use: Scroll | | 14 | || 14 Armor: Robe | 10 | 13 | 4 || 27 Dodge: Dodged | 46 | 45 | 4 || 95 Block: Other | | | 1 || 1 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_rooms, serial_shops, shop, skrybe_limestone_x, minmay_misc_feat_secret_circle, hangedman_abyss_or_decor_lesser_grid, uniq_sigmund, uniq_robin D:3: layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, uniq_jessica D:4: layout_loops_ring, overflow_temple_1_default, old_standard_altar, grunt_decor_fettered D:5: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, grunt_decor_mini_mirrors, uniq_ijyb D:6: layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 167 | D:1 | HP: 2/14 [hobgoblin (3)] 177 | D:1 | Reached skill level 2 in Spellcasting 826 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 872 | D:1 | Learned a level 2 spell: Searing Ray 958 | D:1 | Reached skill level 4 in Conjurations 1564 | D:2 | Reached XP level 3. HP: 21/26 MP: 4/9 1939 | D:2 | Noticed Sigmund 1941 | D:2 | You fall into a shaft and drop 1 floor! 2107 | D:2 | Noticed Robin 2512 | D:2 | Killed Robin 2513 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/11 2579 | D:2 | You pick up a book of Spatial Translocations and begin | reading... 2579 | D:2 | You add the spells Blink, Lesser Beckoning and Manifold | Assault to your library. 2595 | D:2 | Reached skill level 3 in Spellcasting 2808 | D:2 | Found Dyisagud's Weapon Shoppe. 2834 | D:2 | Killed Sigmund 2835 | D:2 | Reached skill level 5 in Conjurations 2835 | D:2 | Reached XP level 5. HP: 34/38 MP: 4/13 2982 | D:3 | You pick up a book of Rime and begin reading... 2982 | D:3 | You add the spells Frozen Ramparts, Ice Form and Summon Ice | Beast to your library. 3062 | D:5 | Entered Level 5 of the Dungeon 3064 | D:5 | Noticed Ijyb 3232 | D:3 | Learned a level 4 spell: Fulminant Prism 3505 | D:3 | Noticed Jessica 3506 | D:3 | Killed Jessica 4113 | D:4 | Reached skill level 4 in Spellcasting 4223 | D:4 | Reached skill level 1 in Hexes 4223 | D:4 | Reached XP level 6. HP: 41/45 MP: 8/15 4971 | D:5 | Killed Ijyb 4995 | D:4 | Reached skill level 2 in Hexes 5459 | D:5 | Reached XP level 7. HP: 47/50 MP: 11/17 5978 | D:6 | Reached skill level 6 in Conjurations 6073 | D:6 | You pick up a book of Debilitation and begin reading... 6073 | D:6 | You add the spells Slow, Vampiric Draining and Confusing | Touch to your library. 6191 | D:6 | Reached skill level 3 in Hexes 6192 | D:6 | Reached skill level 5 in Spellcasting 6570 | D:6 | Noticed an eight-headed hydra 6576 | D:6 | HP: 11/50 [eight-headed hydra (2)] 6576 | D:6 | HP: 4/50 [eight-headed hydra (7)] 6576 | D:6 | Slain by an eight-headed hydra Vanquished Creatures Sigmund (D:2) An orc warrior (D:6) A black bear (D:5) A scorpion (D:6) 2 bullfrog zombies (D:6) 3 hounds An orc priest (D:6) Ijyb (D:5) Jessica (D:3) A bullfrog skeleton (D:6) A centaur skeleton (D:5) 2 orc wizards A killer bee zombie (D:5) Robin (D:2) 6 adders 2 worms 3 dart slugs 8 orcs 4 endoplasms 2 giant cockroaches 15 goblins 11 hobgoblins 6 jackals 3 quokkas 5 ball pythons 6 bats 6 frilled lizards 6 kobolds 3 rats 104 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1002 | 328 | 24.7 | 88 | 16 | 15.4 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 47 | 249 | 84.1 | 19 | 13 | 40.6 D:3 | 40 | 39 | 49.4 | 11 | 2 | 15.4 D:4 | 121 | 0 | 0.0 | 14 | 0 | 0.0 D:5 | 315 | 40 | 11.3 | 13 | 1 | 7.1 D:6 | 439 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 221.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 221.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6590 | 6357 | 233 | 1417 | 4182 | 6 | 1098.3 | Dungeon | 6590 | 6357 | 233 | 1417 | 4182 | 6 | 1098.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1626 daAuts D:2: 1308 daAuts D:4: 1156 daAuts D:3: 987 daAuts D:5: 858 daAuts D:6: 652 daAuts