Dungeon Crawl Stone Soup version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 11871853222227921945 25 Sobieck the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on May 24, 2022. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1629 turns). Sobieck the Conjurer (Draconian Conjurer) Turns: 1629, Time: 00:01:53 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 24 God: Gold: 40 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . n - +8 dagger "Obludob" {freeze, rC- Int+6, short} rCold x . . Faith . (no shield) rNeg + . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn g - ring of positive energy MPRegen 0.09/turn (no ring) @: confused A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Inventory: Hand Weapons b - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) n - the +8 dagger "Obludob" (weapon) {freeze, rC- Int+6, short} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. Missiles i - 6 javelins {throwing} j - 40 stones {throwing} m - 2 boomerangs {throwing} Jewellery g - a ring of positive energy (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of poison {unknown} f - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of fog {unknown} Potions a - a potion of magic c - 2 potions of degeneration {unknown} e - 3 potions of attraction {unknown} l - a potion of heal wounds {unknown} o - a potion of berserk rage {unknown} p - 2 potions of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 exclusion: downstairs, Sigmund ##≈≈###### #≈≈....... #≈.....### ########≈.....### #.....###..†....# #.....###†....#.# ##..#......>...#.. #{..#.........[#.. #@###..#.......#.. #......#.....###.. #..#.###..#..###>[ #...#......#....#.. #.###..#.###).#.#.. #......#......#.#.. #..#.###..#.###.#.. #.. #...†..#.....#.. #. #..#.###...##### There were no monsters in sight! Message History Unknown command. o - a green potion Unknown command. j - 24 stones {throwing} (gained 20) j - 40 stones {throwing} (gained 16) A ball python comes into view. Danger! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The magic dart hits the ball python. The ball python closely misses you. The ball python barely misses you. The ball python closely misses you. The ball python barely misses you. The ball python bites you but does no damage. The ball python closely misses you. The ball python bites you but does no damage. The ball python barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) An adder comes into view. Danger! The magic dart hits the adder. The adder hisses angrily. The magic dart hits the adder but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray hits the adder. (Press . to maintain the ray.) The searing ray hits the adder. Without enough magic to sustain it, your searing ray dissipates. You closely miss the adder. The adder closely misses you. x2 You barely miss the adder. The adder bites you. You hit the adder. You freeze the adder. You kill the adder! You see here an adder corpse. You start resting. A bat comes into view. The bat moves out of view. You start resting. A bat is nearby! Danger! The bat hits you but does no damage. You hit the bat. You freeze the bat. You kill the bat! No target in view! No target in view! You start resting. p - 2 white potions Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bat corpse. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of willpower. Danger! Danger! Unknown command. The helpless Sigmund fails to defend himself. You puncture Sigmund! You freeze Sigmund. Your tail-slap misses Sigmund. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. Something hits you but does no damage. The searing ray hits something but does no damage. You finish channelling your searing ray. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You hit something. You freeze something. You hear some strange, mumbled words. You are confused. You completely miss something. Your tail-slap misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You bump into the rock wall. Something hits you. You die... Action || total -------------------------++------- Melee: Dagger || 11 Tailslap || 1 Punch || 1 Cast: Magic Dart || 24 Searing Ray || 7 Stab: Sleeping || 1 Armor: Skin || 6 Dodge: Dodged || 12 Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, chequers_avenue D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_deadend, corexii_hall_statues_l, chequers_hall_statues_corner_a, minivault_25, chequers_serial_rivers_small_a, minmay_misc_feat_four_crosses, hangedman_decor_points, uniq_sigmund D:3: layout_basic, gammafunk_ghost_split, uniq_terence, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 572 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 711 | D:1 | Learned a level 2 spell: Searing Ray 1230 | D:2 | Identified the +8 dagger "Obludob" {freeze, rC- Int+6} 1614 | D:2 | Noticed Sigmund 1628 | D:2 | HP: 3/20 [something/puff of flame (6)] 1629 | D:2 | Slain by Sigmund Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons 3 endoplasms A hobgoblin (D:1) 2 bats A goblin (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 10 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1628 | 1573 | 55 | 48 | 1400 | 3 | 542.7 | Dungeon | 1628 | 1573 | 55 | 48 | 1400 | 3 | 542.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1188 daAuts D:2: 438 daAuts D:3: 1 daAuts