Dungeon Crawl Stone Soup version 0.29-a0-512-gf59ac788ac (webtiles) character file. Game seed: 16877612961018972625 60 Sobieck the Sneak (level 3, -2/19 HPs) Began as a Vampire Earth Elementalist on May 29, 2022. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (1298 turns). Sobieck the Sneak (Vampire Earth Elementalist) Turns: 1298, Time: 00:04:09 Health: -2/19 AC: 3 Str: 7 XL: 3 Next: 80% Magic: 5/6 EV: 12 Int: 19 God: Gold: 83 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis + a - +0 dagger {short} rCold + + . Faith . (no shield) rNeg + + + Spirit . o - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... k - +0 pair of boots Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Skills: - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 2.5 Transmutations + Level 3.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 b - Passwall Tmut/Erth 10% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 16% 3d8 24% 3 Petrify Tmut/Erth 13% N/A 43% 4 Inventory: Hand Weapons a - a +0 dagger (weapon) {short} (You took it off a kobold on level 2 of the Dungeon) b - a +0 hunting sling {sling} (You found it on level 2 of the Dungeon) e - a +0 whip {mace} (You took it off a kobold on level 1 of the Dungeon) q - a +0 flail of draining {mace} (You found it on level 1 of the Dungeon) s - a +4 club {mace} (You took it off Jessica on level 2 of the Dungeon) Missiles f - 58 stones {throwing} Armour h - a +0 scale mail (You found it on level 1 of the Dungeon) j - a +0 leather armour (You found it on level 1 of the Dungeon) k - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) o - a +0 robe (worn) t - a +0 robe (You took it off Jessica on level 2 of the Dungeon) Wands u - a wand of flame (11) (You took it off Jessica on level 2 of the Dungeon) Scrolls g - a scroll of magic mapping {unknown} l - a scroll of identify {unknown} n - a scroll of blinking {unknown} p - a scroll of amnesia {unknown} r - a scroll of fear {unknown} v - a scroll of noise {unknown} Potions c - a potion of magic d - a potion of degeneration {unknown} i - a potion of brilliance {unknown} m - 2 potions of cancellation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence ############## ### #............# #.## ### #.##########.# #### .#.######.#####.## #.###... #................## #.##.... #.##.####.#####.@.## #....... .....<# ### #....@##########.... #.##..# #...........#####.## #.#.#.# #.....#####.......## .>.##.# ##...## ########## #.###.# #.### # #†# #.# #.# #.# #.# #. ..# #.# #. You could see Terence. Message History You now have 83 gold pieces (gained 17). A frilled lizard comes into view. Danger! Danger! The helpless frilled lizard fails to defend itself. You bite the frilled lizard, and draw its blood! You puncture the frilled lizard! You kill the frilled lizard! You see here a frilled lizard corpse. Terence the Incautious comes into view. He is wielding a +0 trident and wearing a +2 chain mail of positive energy. Danger! You see here a frilled lizard corpse. Casting: Passwall (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 7% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Danger! The helpless Terence fails to defend himself. You bite Terence, and draw his blood! You puncture Terence! Your bite misses Terence. Terence hits you with a +0 trident. Unknown command. You barely miss Terence. Terence closely misses you. Unknown command. Casting: Passwall (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand misses Terence. Terence closely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence barely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (moderately wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence completely misses you. Unknown command. Terence attacks as you move away! Terence hits you with a +0 trident. Terence barely misses you. You see here a frilled lizard corpse. Danger! Danger! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (moderately wounded, 85% to hit) The blast of sand hits Terence. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence hits you from afar with a +0 trident. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand misses Terence. Terence closely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 chain mail of positive energy (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Terence looks scornfully at you. Danger! Danger! Unknown command. Danger! Terence says, "Time to say good-bye..." Terence completely misses you. Terence is nearby! Unknown command. Terence looks scornfully at you. Terence hits you from afar with a +0 trident! You die... Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 2 | 2.5 Stealth | 4 | 4.4 Dodging | | 2.1 Spellcasting | | 2.0 Earth Magic | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 16 Whip || 12 Flail || 29 Bite || 7 Punch || 1 Dagger || 11 Fire: Hunting sling || 14 Cast: Sandblast || 15 Passwall || 5 Abil: Exsanguinate || 1 Stab: Sleeping || 9 Armor: Robe || 14 Dodge: Dodged || 64 Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_ring, uniq_terence, uniq_jessica, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Vampire Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 233 | D:1 | Learned a level 2 spell: Passwall 615 | D:1 | Found a faded altar of an unknown god. 672 | D:2 | Reached skill level 2 in Transmutations 736 | D:2 | Reached skill level 4 in Stealth 744 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 744 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/6 877 | D:2 | Noticed Jessica 886 | D:2 | Killed Jessica 1183 | D:2 | Noticed Terence 1298 | D:2 | Slain by Terence Vanquished Creatures Jessica (D:2) A worm (D:2) 5 endoplasms 4 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats A frilled lizard (D:2) 2 kobolds A rat (D:1) 28 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 49 | 37 | 43.0 | 27 | 1 | 3.6 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 19 | 37 | 66.1 | 10 | 1 | 9.1 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 43.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 43.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1310 | 1269 | 41 | 61 | 679 | 2 | 655.0 | Dungeon | 1310 | 1269 | 41 | 61 | 679 | 2 | 655.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 671 daAuts D:2: 639 daAuts