Dungeon Crawl Stone Soup version 0.29-a0-520-gc852659d43 (webtiles) character file. Game seed: 8462312311506537281 25 Sobieck the Conjurer (level 2, -2/22 HPs) Began as a Demigod Conjurer on May 31, 2022. Succumbed to a kobold's poison ... on level 1 of the Dungeon. The game lasted 00:02:55 (942 turns). Sobieck the Conjurer (Demigod Conjurer) Turns: 942, Time: 00:02:56 Health: -2/22 AC: 2 Str: 8 XL: 2 Next: 63% Magic: 7/7 EV: 12 Int: 20 God: Gold: 69 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +1 dagger (venom) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -16) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 0.8 Fighting - Level 2.0 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Inventory: Hand Weapons a - a +1 dagger of venom (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) c - a +2 short sword of holy wrath {short} (You took it off a kobold on level 1 of the Dungeon) Missiles d - 47 stones (quivered) {throwing} Armour g - a +0 robe (worn) Scrolls e - 2 scrolls of enchant weapon {unknown} f - 2 scrolls of magic mapping {unknown} h - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) #.# #. ##.########## #.. #...........# #..####### '...........# #....##.## #...........# ##........ #....######## ##..<.### ########...####### #.....# ##...###...###...## ####..# #....###).!###..@)## #### ..#..##.....##..#..## .##..#...#...#..##b.# .###....###....###..# .###....###....###..# .####...###...####..# .#################.... ## #... # #.. You could see a bat. Message History The goblin hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You see here a +0 dagger {short}. d - 47 stones {throwing} (gained 1) A frilled lizard is nearby! Danger! You throw a stone {throwing}. The stone {throwing} barely misses the frilled lizard. The frilled lizard hisses angrily. You throw a stone {throwing}. The stone {throwing} hits the frilled lizard but does no damage. You hit the frilled lizard. You kill the frilled lizard! d - 46 stones {throwing} (gained 1) As you open the door, it creaks loudly! Unknown command. You now have 51 gold pieces (gained 14). You open the door. There is an open door here. i - a scroll labelled GANYAST ETUCKUNNA Unknown command. You now have 54 gold pieces (gained 3). A kobold comes into view. It is wielding a +0 short sword. Danger! You see here 15 gold pieces. You throw a stone {throwing}. The stone {throwing} hits the kobold but does no damage. The kobold shouts! You throw a stone {throwing}. The stone {throwing} misses the kobold. The kobold throws a stone. The stone misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The searing ray hits the kobold! You kill the kobold! You now have 69 gold pieces (gained 15). d - 45 stones {throwing} (gained 1) You see here a +0 short sword {short}. Unknown command. d - 46 stones {throwing} (gained 1) d - 47 stones {throwing} (gained 1) A bat comes into view. Danger! A bat is nearby! Unknown command. You see here a murky amethyst potion. You barely miss the bat. The bat misses you. A kobold comes into view. It is wielding a +1 short sword of venom. The bat hits you but does no damage. The bat misses you. The bat closely misses you. The bat hits you but does no damage. The bat hits you. You miss the bat. The bat hits you. You closely miss the bat. The kobold shouts! The bat misses you. The bat closely misses you. The bat hits you. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you. The kobold hits you with a +1 short sword of venom. You are lethally poisoned! The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 short sword of venom and quivering stones (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The bat closely misses you. The kobold hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +1 short sword of venom and quivering stones (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The bat barely misses you. Unknown command. Magic courses through your body. You die... Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Conjurations | 4 | 4.0 Fighting | | 0.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 8 Throw: Stone || 26 Cast: Magic Dart || 25 Searing Ray || 5 Use: Potion || 1 Armor: Robe || 7 Dodge: Dodged || 16 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, hangedman_glass_teeth, minmay_unequal Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 403 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 404 | D:1 | Reached skill level 2 in Dodging 419 | D:1 | Learned a level 2 spell: Searing Ray 441 | D:1 | Reached skill level 2 in Spellcasting 686 | D:1 | Reached skill level 4 in Conjurations 940 | D:1 | HP: 5/22 [kobold/+1 short sword of venom (3)] 941 | D:1 | HP: 1/22 [poisoned by a kobold] 942 | D:1 | Succumbed to a kobold's poison Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 5 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 3 | 8.3 | 17 | 3 | 15.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 3 | 8.3 | 17 | 3 | 15.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 942 | 0 | 91 | 676 | 1 | 942.0 | Dungeon | 942 | 942 | 0 | 91 | 676 | 1 | 942.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 942 daAuts