Dungeon Crawl Stone Soup version 0.29-a0-676-ga64570c9d2 (webtiles) character file. Game seed: 12919101461325974631 101 Sobieck the Conjurer (level 4, -1/24 HPs) Began as a Tengu Conjurer on June 24, 2022. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (2097 turns). Sobieck the Conjurer (Tengu Conjurer) Turns: 2097, Time: 00:03:37 Health: -1/24 AC: 2 Str: 8 XL: 4 Next: 75% Magic: 0/8 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . SeeInvis . a - +0 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . p - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 7.6 Conjurations + Level 0.9 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Inventory: Hand Weapons a - a +0 hunting sling (weapon) {sling} (You found it on level 1 of the Dungeon) e - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) f - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) g - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) k - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) l - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) m - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) n - a +0 dagger {short} (You found it on level 1 of the Dungeon) o - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) Missiles c - 17 stones {throwing} Armour i - a +0 leather armour (You found it on level 1 of the Dungeon) p - a +0 robe (worn) t - a +0 leather armour (You found it on level 1 of the Dungeon) w - a +0 robe (You found it on level 2 of the Dungeon) Scrolls d - a scroll of vulnerability {unknown} r - a scroll of brand weapon {unknown} s - a scroll of noise {unknown} u - a scroll of poison {unknown} v - a scroll of identify {unknown} x - a scroll of immolation {unknown} Potions b - a potion of magic h - a potion of flight {unknown} j - a potion of brilliance {unknown} q - 2 potions of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9868 Altars: Annotations: D:2 Sigmund ..<....#........#.# #### .......#........#.# .......#........#.# # ###############........#.# ##### ............###........#.# #.... ###########.#..........#.# #.... ..†.# #.#.#........#.# #.... ###.# ##.#.######...... #.... #.# ####......@)g)...... #.... ###.###.....#.######.... ##### ..............# . ###### #######...##### #..... ##### #..... #..... #####. #. #....... You could see a gnoll. Message History No target in view! An endoplasm comes into view. Danger! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! You see here a +0 hand axe {axe}. A rat comes into view. Found a stone staircase leading up. Danger! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! w - a +0 robe An adder comes into view. Danger! You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 66% to hit) The searing ray hits the adder! (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder bites you. The adder misses you. Unknown command. The searing ray hits the adder. You kill the adder! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. x - a scroll labelled YBLIATR WICI Unknown command. You see here an adder corpse. You see here an adder corpse. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! Danger! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 halberd. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +1 spear of freezing. You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. A gnoll comes into view. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +1 spear of freezing (82% to hit) The searing ray hits the gnoll! The searing ray hits the gnoll. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. x2; The searing ray hits the gnoll! The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. The searing ray hits the gnoll! The searing ray hits the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 83% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 7 | 7.6 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Hexes | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hunting sling | 41 | 12 || 53 Cast: Magic Dart | 33 | || 33 Searing Ray | 10 | 3 || 13 Armor: Robe | 2 | || 2 Dodge: Dodged | 13 | 5 || 18 Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_cross D:2: layout_basic, grunt_ministairs_5, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 252 | D:1 | Learned a level 2 spell: Searing Ray 296 | D:1 | Reached skill level 6 in Conjurations 874 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/7 1596 | D:2 | Reached skill level 7 in Conjurations 1761 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1805 | D:2 | Noticed Sigmund 1812 | D:2 | Learned a level 4 spell: Fulminant Prism 2095 | D:2 | HP: 3/24 [gnoll/+0 halberd (9)] 2097 | D:2 | Slain by a gnoll Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) 6 ball pythons 3 bats 5 endoplasms (D:2) 6 goblins 2 hobgoblins (D:1) 11 kobolds 2 quokkas 2 frilled lizards 4 rats 47 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 130 | 15 | 10.3 | 45 | 2 | 4.3 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 95 | 15 | 13.6 | 23 | 2 | 8.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 72.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 72.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2130 | 2115 | 15 | 204 | 1684 | 2 | 1065.0 | Dungeon | 2130 | 2115 | 15 | 204 | 1684 | 2 | 1065.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1216 daAuts D:1: 913 daAuts