Dungeon Crawl Stone Soup version 0.29-a0-676-ga64570c9d2 (webtiles) character file. Game seed: 11053352399016810382 1308 Sobieck the Destroyer (level 8, -20/41 HPs) Began as a Tengu Conjurer on June 24, 2022. Was an Initiate of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (34 damage) ... on level 5 of the Dungeon. The game lasted 00:12:25 (5151 turns). Sobieck the Destroyer (Tengu Conjurer) Turns: 5151, Time: 00:12:26 Health: -20/41 AC: 6 Str: 8 XL: 8 Next: 58% Magic: 7/12 EV: 14 Int: 20 God: Vehumet [......] Gold: 246 SH: 0 Dex: 13 Spells: 1/11 levels left rFire . . . SeeInvis . o - +0 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (helmet restricted) rElec . Harm . A - +2 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.13/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 246 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 11.3 Conjurations + Level 3.8 Hexes + Level 3.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 30% 2d8 9% 4 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Dazzling Flash Conj/Hex 64% N/A 1% 3 Stone Arrow Conj/Erth 48% 3d10 4% 3 Animate Armour Summ/Erth 4% N/A 83% 4 Lehudib's Crystal Spear Conj/Erth 12% 10d4 100% 8 Inventory: Hand Weapons f - a +0 dagger {short} (You found it on level 1 of the Dungeon) g - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) h - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) n - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) o - a +0 hunting sling (weapon) {sling} (You found it on level 1 of the Dungeon) p - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) r - a +0 mace of protection {mace} (You found it on level 1 of the Dungeon) G - a +0 vampiric dagger {short} (You took it off a kobold on level 4 of the Dungeon) M - a +0 dagger of venom {short} (You took it off an orc on level 3 of the Dungeon) Missiles c - 35 stones {throwing} y - 9 boomerangs {throwing} P - 3 poisoned darts {throwing} U - 2 javelins {throwing} Armour a - a +1 robe (worn) b - a +4 ring mail of fire resistance (You took it off Ijyb on level 4 of the Dungeon) l - a +0 leather armour (You took it off Eustachio on level 3 of the Dungeon) q - a +0 plate armour (You found it on level 1 of the Dungeon) t - a +0 scale mail (You found it on level 2 of the Dungeon) v - a +0 robe (You took it off Sigmund on level 2 of the Dungeon) x - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) A - a +2 cloak (worn) (You found it on level 2 of the Dungeon) B - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) D - a +0 robe (You took it off an orc wizard on level 3 of the Dungeon) E - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) F - a +0 leather armour (You found it on level 3 of the Dungeon) I - a +0 robe (You took it off a wight on level 3 of the Dungeon) J - a +0 robe (You took it off a wight on level 3 of the Dungeon) K - a +0 robe (You took it off a wight on level 3 of the Dungeon) L - a +0 robe (You took it off a wight on level 3 of the Dungeon) O - a +0 ring mail (You found it on level 3 of the Dungeon) R - a +0 leather armour (You took it off an orc on level 4 of the Dungeon) S - a +0 robe (You took it off an orc wizard on level 4 of the Dungeon) T - a +0 leather armour (You took it off an orc on level 4 of the Dungeon) Magical Staves N - a staff of earth {!astaff} (You found it on level 3 of the Dungeon) Wands u - a wand of iceblast (4) (You took it off Ijyb on level 4 of the Dungeon) C - a wand of flame (6) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of fear i - 3 scrolls of blinking {!r} k - 5 scrolls of teleportation {@r4} Q - a scroll of immolation {unknown} Potions e - 4 potions of curing {@q1} j - a potion of ambrosia m - a potion of flight s - a potion of might {unknown} w - 3 potions of berserk rage {!q} z - a potion of haste {@q3} H - a potion of degeneration {!q@e2} V - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25039 Temple (1/1) D:4 Zot: 5933 Altars: Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Uskayaw Vehumet Wu Jian Zin The Shining One Portals: Abyss: D:3 Annotations: D:3 2 transporters, Bediveer's ghost, weakling DgGl ............# ..<†........# #. ............# #####.. #.....<.....# ....... #..........## ....... ##.......>.# ....... #.#####.### ....... #..# ### ##....... ##.# ##@O...... #.## ##..#...... #..# ###..## ..... ##.# ##...## .... #.# ##...## #.. #.## ##...## # #..###...## ##.##...## ##......#### You could see a two-headed ogre. Message History There is a stone staircase leading up here. Danger! You shoot a sling bullet. The sling bullet hits the adder. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 70% to hit) The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 70% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder closely misses you. The searing ray misses the adder. The adder bites you. The searing ray misses the adder. You finish channelling your searing ray. The adder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 70% to hit) The searing ray hits the adder. (Press . to maintain the ray.) The adder barely misses you. The adder closely misses you. The searing ray misses the adder. The adder misses you. The searing ray hits the adder. You kill the adder! Vehumet accepts your kill. Your Translocations skill increases to level 3! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You now have 246 gold pieces (gained 13). A white imp comes into view. Danger! You shoot a sling bullet. The sling bullet barely misses the white imp. The white imp shouts, "Get thee hence, thou vain elf-skinned clack-dish!" The white imp gestures at you. The puff of frost hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - white imp Okay, then. You shoot a sling bullet. The sling bullet hits the white imp. You shoot a sling bullet. The sling bullet hits the white imp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 82% to hit) The searing ray misses the white imp. (Press . to maintain the ray.) The searing ray hits the white imp. You kill the white imp! Vehumet accepts your kill. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. Danger! You shoot a sling bullet. The sling bullet hits the two-headed ogre. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 91% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The searing ray hits the two-headed ogre. The searing ray hits the two-headed ogre. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 6 9 10 11 | 11.3 Hexes | 2 3 | 3.8 Translocations | 1 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Fire: Hunting sling | 23 | 70 | 53 || 146 Cast: Magic Dart | 18 | | || 18 Searing Ray | 4 | 22 | 38 || 64 Use: Scroll | | | 15 || 15 Potion | | | 1 || 1 Armor: Robe | 1 | 5 | 30 || 36 Dodge: Dodged | 5 | 10 | 65 || 80 Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, dilly_ecumenical_altar_fadedgnrine D:2: layout_rooms, chequers_serial_rivers_micro_b, minmay_close_crescents, uniq_sigmund D:3: layout_loops_ring, nicolae_overflow_ecumenical_swirl, gammafunk_ghost_abyssal_escape, minmay_quantized D:4: layout_basic, minmay_temple_entry_ruins, minmay_fire_ice_demons, uniq_ijyb, uniq_eustachio, uniq_grinder D:5: layout_cave_pods, kennysheep_generic_room_12 Temple: nicolae_temple_x_marks_the_god Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 270 | D:1 | Reached skill level 6 in Conjurations 331 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 764 | D:1 | Found a faded altar of an unknown god. 913 | D:2 | Noticed Sigmund 918 | D:2 | Killed Sigmund 919 | D:2 | Reached skill level 9 in Conjurations 919 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/8 919 | D:2 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 919 | D:2 | Reached XP level 5. HP: 28/28 MP: 0/9 924 | D:2 | Learned a level 4 spell: Fulminant Prism 1189 | D:2 | You are sucked into a shaft and drop 1 floor! 1360 | D:2 | Reached XP level 6. HP: 32/32 MP: 7/10 1500 | D:2 | Reached skill level 1 in Hexes 1563 | D:2 | You pick up a book of Armaments and begin reading... 1563 | D:2 | You add the spells Stone Arrow, Animate Armour and | Lehudib's Crystal Spear to your library. 2395 | D:3 | Reached skill level 2 in Hexes 2395 | D:3 | Reached XP level 7. HP: 36/36 MP: 3/11 2475 | D:3 | Reached skill level 10 in Conjurations 2619 | D:3 | Found a transporter. 2628 | D:3 | Found a transporter. 2752 | D:3 | Noticed a small abomination 2814 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 2814 | D:3 | Noticed Bediveer's ghost (weakling DgGl) 2895 | D:3 | Found a faded altar of an unknown god. 2899 | D:3 | Found a radiant altar of Vehumet. 3201 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3212 | D:4 | Noticed Eustachio 3392 | D:3 | Killed Eustachio 3393 | D:3 | Reached skill level 1 in Translocations 3565 | D:4 | Noticed Ijyb 3567 | D:4 | HP: 9/36 [Ijyb/iceblast (13)] 3573 | D:4 | HP: 6/36 [Ijyb/+0 dagger (4)] 3577 | D:4 | Killed Ijyb 3578 | D:4 | Reached skill level 3 in Hexes 4034 | D:4 | Found a staircase to the Ecumenical Temple. 4042 | Temple | Entered the Ecumenical Temple 4209 | D:4 | Reached XP level 8. HP: 34/41 MP: 9/12 4214 | D:4 | Reached skill level 2 in Translocations 4403 | D:4 | Noticed Grinder 4406 | D:4 | Paralysed by Grinder for 3 turns 4419 | D:4 | Killed Grinder 4420 | D:4 | Reached skill level 11 in Conjurations 4512 | D:3 | Became a worshipper of Vehumet 4902 | D:5 | Entered Level 5 of the Dungeon 4913 | D:5 | Reached skill level 3 in Translocations 5146 | D:5 | Noticed a two-headed ogre 5151 | D:5 | Demolished by a two-headed ogre Vanquished Creatures Grinder (D:4) Sigmund (D:2) Eustachio (D:3) A phantom (D:4) A necrophage (D:3) 4 wights (D:3) A crimson imp (D:4) 2 orc priests (D:4) A jelly (D:4) A hound (D:4) An iguana (D:4) Ijyb (D:4) 2 orc wizards 3 gnolls (D:2) 7 adders 2 white imps 4 dart slugs 12 orcs 8 endoplasms 3 giant cockroaches 4 goblins (D:1) 6 quokkas 9 ball pythons 5 bats 5 frilled lizards 8 kobolds 7 rats 101 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1042 | 827 | 44.2 | 88 | 13 | 12.9 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 74 | 241 | 76.5 | 13 | 4 | 23.5 D:3 | 492 | 208 | 29.7 | 30 | 5 | 14.3 D:4 | 404 | 378 | 48.3 | 21 | 4 | 16.0 D:5 | 37 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 311.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 373.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5025 | 4826 | 199 | 759 | 3283 | 6 | 837.5 | Dungeon | 4959 | 4767 | 192 | 759 | 3229 | 5 | 991.8 | Temple | 66 | 59 | 7 | 0 | 54 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1728 daAuts D:4: 1459 daAuts D:1: 852 daAuts D:2: 679 daAuts D:5: 239 daAuts Temple: 66 daAuts