Dungeon Crawl Stone Soup version 0.29-a0-700-g2f1814c7b2 (webtiles) character file. Game seed: 1339520920725054019 64 Sobieck the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on June 25, 2022. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:55 (2363 turns). Sobieck the Conjurer (Deep Elf Conjurer) Turns: 2363, Time: 00:03:56 Health: -8/19 AC: 3 Str: 4 XL: 3 Next: 91% Magic: 0/10 EV: 12 Int: 24 God: Gold: 113 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 falchion {long} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . x - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn r - ring of flight MPRegen 0.12/turn (no ring) @: flying, hasted, very quick A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Gell's Gravitas Tloc 4% N/A 28% 3 Teleport Other Tloc 4% N/A 28% 3 Tukima's Dance Hex 4% N/A 28% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Passage of Golubria Tloc 4% N/A 67% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 77% 5 Yara's Violent Unravell Hex/Tmut 2% 3d3 95% 5 Dispersal Tloc 2% N/A 100% 6 Simulacrum Ice/Necr 2% N/A 100% 6 Polar Vortex Ice 2% N/A 100% 9 Inventory: Hand Weapons e - a +0 falchion (weapon) {long} (You found it on level 1 of the Dungeon) n - a +0 dagger of draining {short} (You took it off a kobold on level 2 of the Dungeon) Missiles c - 19 stones {throwing} k - 12 poisoned darts {throwing} Armour a - a +0 robe (worn) f - a +0 robe (You found it on level 1 of the Dungeon) g - a +0 chain mail (You found it on level 1 of the Dungeon) j - a +0 robe (You found it on level 1 of the Dungeon) l - a +0 ring mail (You found it on level 1 of the Dungeon) o - a +0 leather armour (You found it on level 2 of the Dungeon) s - a +0 robe (You found it on level 2 of the Dungeon) w - a +0 chain mail (You found it on level 2 of the Dungeon) x - a +0 cloak (worn) (You found it on level 2 of the Dungeon) z - a +0 leather armour (You found it on level 2 of the Dungeon) B - a +0 scale mail (You found it on level 3 of the Dungeon) Jewellery r - a ring of flight (left hand) (You found it on level 2 of the Dungeon) Scrolls d - 3 scrolls of teleportation {unknown} h - 2 scrolls of enchant weapon {unknown} m - 2 scrolls of identify {unknown} p - a scroll of poison {unknown} v - a scroll of blinking {unknown} y - a scroll of amnesia {unknown} Potions b - 2 potions of magic i - a potion of haste {@q3} q - a potion of degeneration {unknown} t - a potion of lignification {unknown} u - a potion of flight {unknown} A - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15636 Altars: Shops: D:2 (![ Annotations: D:3 Terence #†.........###..## #..........+...... #..........#.#.### #..........#.#.... .† #..........#.#.### .... #.......####.#.... ....#####...†...# #.#.#.. ................####...... ........@@......#......... ...............##...####.. #............##......#.. #............###..##.#.. #......#+#####...†##.#.. #......#.#####.##.##.#.# #......#.......##.##.#.# #......+..#######.##.#.# #..)...##.##......##.#.# You could see Terence (fast). Message History Unknown command. Things that are here: a +0 dagger {short}; a kobold corpse A worm comes into view. Danger! The magic dart hits the worm. The magic dart hits the worm. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the worm! The magic dart hits the worm! The magic dart hits the worm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 93% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) Your magical contamination has completely faded away. Unknown command. A dart slug comes into view. Danger! The magic dart hits the dart slug. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Unknown command. A bat comes into view. Danger! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. Unknown command. A kobold comes into view. It is wielding a +2 vampiric short sword. Danger! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Danger! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Incautious comes into view. He is wielding a +0 flail and wearing a +0 chain mail of fire resistance. Danger! The magic dart hits Terence but does no damage. Terence shouts! Terence drinks a potion. Terence seems to speed up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail of fire resistance (fast, 86% to hit) The searing ray hits Terence! (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence screams, "I'm going to kill you!" Terence hits you but does no damage. The searing ray hits Terence. You finish channelling your searing ray. Terence closely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail of fire resistance (heavily wounded, fast, 86% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence bares his teeth. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence but does no damage. Terence barely misses you. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence closely misses you. Terence says, "Don't bother to defend, it's senseless." Terence misses you. Unknown command. You feel yourself speed up. Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Falchion || 4 Cast: Magic Dart || 76 Searing Ray || 6 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 12 Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_rooms, serial_shops, shop_statue, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_window_shopping, nicolae_ecumenical_oubliette D:3: layout_basic, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 524 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 617 | D:1 | You pick up a book of Ice and begin reading... 617 | D:1 | You add the spells Freezing Cloud, Simulacrum and Polar | Vortex to your library. 1012 | D:2 | Found a faded altar of an unknown god. 1166 | D:2 | Reached skill level 5 in Conjurations 1226 | D:2 | Found Laqamagui's Antique Weapon Emporium. 1272 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1447 | D:2 | Learned a level 2 spell: Searing Ray 1571 | D:2 | You add the spells Gell's Gravitas, Teleport Other and | Dispersal to your library. 1602 | D:2 | Found Egu Isaopn's Distillery. 1754 | D:2 | Found Itui's Antique Armour Shoppe. 2033 | D:3 | Reached skill level 4 in Spellcasting 2327 | D:3 | You add the spells Tukima's Dance, Passage of Golubria and | Yara's Violent Unravelling to your library. 2348 | D:3 | Noticed Terence 2359 | D:3 | HP: 1/19 [Terence/+0 flail (9)] 2363 | D:3 | Mangled by Terence Vanquished Creatures An adder (D:2) 3 worms 2 dart slugs An endoplasm (D:1) 2 hobgoblins (D:2) 4 jackals (D:2) 5 kobolds 2 quokkas 4 ball pythons 5 bats 4 frilled lizards 4 goblins 7 rats 44 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 92 | 0 | 0.0 | 44 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 53 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 25 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2363 | 2248 | 115 | 8 | 2045 | 3 | 787.7 | Dungeon | 2363 | 2248 | 115 | 8 | 2045 | 3 | 787.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 870 daAuts D:3: 432 daAuts