Dungeon Crawl Stone Soup version 0.29-a0-923-g6e406bff71 (webtiles) character file. Game seed: 18266729644171281680 334 Sobieck the Conjurer (level 6, -7/41 HPs) Began as an Octopode Conjurer on July 27, 2022. Mangled by an orc priest ... wielding a +0 trident (9 damage) ... on level 4 of the Dungeon. The game lasted 00:10:19 (5011 turns). Sobieck the Conjurer (Octopode Conjurer) Turns: 5011, Time: 00:10:20 Health: -7/41 AC: 1 Str: 6 XL: 6 Next: 53% Magic: 10/10 EV: 13 Int: 22 God: Gold: 179 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . SeeInvis . b - +1 sling (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 179 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.4 Fighting + Level 3.2 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting * Level 5.6 Conjurations + Level 1.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Summon Small Mammal Summ 12% N/A 12% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 13% 2 Passwall Tmut/Erth 2% N/A 19% 2 Summon Guardian Golem Hex/Summ 7% N/A 26% 3 Call Canine Familiar Summ 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Inventory: Hand Weapons a - a +0 dagger of venom {short} (You found it on level 2 of the Dungeon) b - a +1 sling of freezing (weapon) (You took it off a kobold on level 3 of the Dungeon) d - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) h - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) k - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) l - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) n - a +0 club {mace} (You took it off a kobold on level 1 of the Dungeon) u - a +0 short sword {short} (You found it on level 2 of the Dungeon) Missiles c - 29 stones {throwing} q - 10 poisoned darts {throwing} Wands C - a wand of roots (4) (You found it on level 3 of the Dungeon) D - a wand of paralysis (3) (You found it on level 4 of the Dungeon) Scrolls g - a scroll of amnesia {unknown} m - a scroll of fear s - a scroll of enchant weapon Potions e - a potion of brilliance {unknown} f - 4 potions of curing {@q1} i - 2 potions of attraction {!q} p - 3 potions of mutation {!q} r - a potion of degeneration {unknown} t - a potion of ambrosia {unknown} x - a potion of lignification {unknown} A - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24971 Temple: D:4-7 Altars: Kikubaaqudgha Uskayaw The Shining One .############ #...##.##.#.# ...).o......# #.#.......#.# .)#########o###### #.......###.# ..## #......# #.P._.P...#.# ......... #>.....# #.......#.#.# .######## #......#####.#.....#.# ..........#.#..........#..#..#.## .# ###....#.#.##########..#....). .# ......#.#.o)@.........#..#.## .# #.#..#.############.##..#.## .# #........# #......... .# #........# #####...... ## #.....)..# #.......... # #........# #.###...... # ##.......#########.###...... ...........)†...........>..... ####.......#####.#............ You could see an orc priest. Message History The sling bullet freezes the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm. You kill the endoplasm! No target in view! You start resting. You start resting. You see here a giant cockroach corpse. Things that are here: a +0 club {mace}; a goblin corpse You see here a +0 spear {polearm}. Danger! You shoot a sling bullet. The sling bullet barely misses the orc. The orc shouts! You hear a shout! Danger! You shoot a sling bullet. The sling bullet hits the orc! The sling bullet freezes the orc. You kill the orc! Unknown command. Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (74% to hit) The searing ray hits the orc! You kill the orc! The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! Unknown command. Unknown command. You start resting. Unknown command. g - a scroll labelled BOGGOE NEIT You now have 179 gold pieces (gained 15). Things that are here: a +0 club {mace}; a +0 club {mace} Unknown command. You see here a +0 whip {mace}. Danger! You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Things that are here: a +0 club {mace}; a +0 club {mace} Danger! Unknown command. The orc wizard shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. (Press . to maintain the ray.) The orc wizard barely misses you. The searing ray misses the orc wizard. The orc wizard casts a spell at you. The puff of flame hits you! The searing ray hits the orc wizard. The orc wizard gestures at you while chanting. The puff of flame misses you. The searing ray hits the orc wizard. The searing ray hits the orc priest! You finish channelling your searing ray. The orc wizard gestures at you while chanting. You are confused. You feel better. The orc wizard hits you with a +0 dagger. The orc priest hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The orc priest hits you from afar with a +0 trident. The searing ray hits the orc priest but does no damage. The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest but does no damage. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The orc priest hits you from afar with a +0 trident! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.4 Conjurations | 5 | 5.6 Hexes | 1 | 1.6 Dodging | 3 | 3.2 Spellcasting | 3 | 3.1 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Sling | | 37 || 37 Cast: Magic Dart | 57 | 21 || 78 Searing Ray | 4 | 31 || 35 Use: Scroll | | 11 || 11 Potion | | 2 || 2 Armor: Skin | | 2 || 2 Dodge: Dodged | 7 | 28 || 35 Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, kennysheep_generic_room_2 D:3: layout_basic, dancing_weapons_uskayaw, nicolae_tso_swordbearing_angel D:4: layout_basic, mainiacjoe_overflow_tiny_flanked, marbit_many_paths, minmay_liquid_box, uniq_natasha D:5: layout_layer_cave, okawaru_metal_pillars_1_2, uniq_edmund, uniq_blork_the_orc Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 673 | D:1 | Learned a level 2 spell: Searing Ray 1001 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 1169 | D:2 | Reached skill level 1 in Fighting 1433 | D:2 | Found a faded altar of an unknown god. 1559 | D:2 | You pick up a book of Burglary and begin reading... 1559 | D:2 | You add the spells Passwall, Ensorcelled Hibernation and | Swiftness to your library. 1894 | D:2 | Reached XP level 4. HP: 28/28 MP: 2/7 2239 | D:3 | You pick up a book of Callings and begin reading... 2239 | D:3 | You add the spells Summon Small Mammal, Call Canine | Familiar and Summon Guardian Golem to your library. 2268 | D:3 | Learned a level 4 spell: Fulminant Prism 2530 | D:3 | Reached XP level 5. HP: 34/34 MP: 4/9 2680 | D:3 | Found a hide-covered altar of Uskayaw. 2680 | D:3 | Noticed a +0 dagger 2681 | D:3 | Noticed a +0 hand axe 2717 | D:3 | Reached skill level 5 in Conjurations 2837 | D:3 | HP: 6/34 [orc/+0 dagger (3)] 3090 | D:3 | Reached skill level 2 in Fighting 3090 | D:3 | Reached skill level 1 in Hexes 3257 | D:3 | Reached skill level 3 in Dodging 3757 | D:3 | Reached XP level 6. HP: 38/39 MP: 5/10 4015 | D:3 | Reached skill level 3 in Spellcasting 4205 | D:3 | Found a glowing golden altar of the Shining One. 4428 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4852 | D:5 | Entered Level 5 of the Dungeon 5010 | D:4 | HP: 2/41 [orc priest/nerve-wracking pain (11)] 5011 | D:4 | Mangled by an orc priest Vanquished Creatures 2 orc priests An iguana (D:3) 3 orc wizards 7 adders 5 dart slugs 14 orcs 7 endoplasms 2 giant cockroaches 5 goblins 8 hobgoblins 6 jackals 6 kobolds 3 quokkas 3 ball pythons 7 bats 5 frilled lizards 5 rats 89 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 5 plants (D:2) 7 creatures vanquished. Grand Total: 96 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 475 | 3 | 0.6 | 87 | 2 | 2.2 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 75 | 3 | 3.8 | 20 | 2 | 9.1 D:3 | 258 | 0 | 0.0 | 30 | 0 | 0.0 D:4 | 104 | 0 | 0.0 | 14 | 0 | 0.0 D:5 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 95.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 95.6 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5027 | 4806 | 221 | 874 | 3332 | 5 | 1005.4 | Dungeon | 5027 | 4806 | 221 | 874 | 3332 | 5 | 1005.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1944 daAuts D:2: 1294 daAuts D:1: 1217 daAuts D:4: 564 daAuts D:5: 6 daAuts