Dungeon Crawl Stone Soup version 0.29-a0-997-gf6f7e2dfe7 (webtiles) character file. Game seed: 13286056802432365856 1499 Sobieck the Conjurer (level 8, -2/61 HPs) Began as a Demigod Conjurer on Aug 4, 2022. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon. The game lasted 00:14:29 (8528 turns). Sobieck the Conjurer (Demigod Conjurer) Turns: 8528, Time: 00:14:30 Health: -2/61 AC: 6 Str: 20 XL: 8 Next: 27% Magic: 12/15 EV: 12 Int: 28 God: Gold: 45 SH: 0 Dex: 12 Spells: 6/13 levels left rFire + + . SeeInvis . N - +9 war axe "Bistuat" {vorpal, rC+, axe} rCold . . . Faith . (no shield) rNeg . . . Spirit . n - +1 robe {rF+} rPois . Reflect . g - +2 helmet "Daossysmy" {Str+4} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.20/turn a - ring of Pelen {Fire Str+8} MPRegen 0.14/turn (no ring) @: lethally poisoned (-2 -> -32), marked A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 402 gold pieces. You spent 357 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 2.2 Fighting - Level 3.0 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 7.8 Conjurations - Level 5.0 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Hex 20% 3d13 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 80% N/A 1% 3 Conjure Flame Conj/Fire 39% 6-21 4% 3 Freeze Ice 16% 1d4 9% 1 Portal Projectile Hex/Tloc 36% N/A 9% 3 Hailstorm Conj/Ice 26% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Sticky Flame Conj/Fire 39% 2d6 16% 4 Call Canine Familiar Summ 4% N/A 24% 3 Frozen Ramparts Ice 8% 1d8 24% 3 Ignite Poison Fire/Tmut/Pois 6% N/A 24% 3 Leda's Liquefaction Hex/Erth 9% N/A 28% 4 Inventory: Hand Weapons c - a +0 dagger {short} (You found it on level 1 of the Dungeon) e - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) A - a +0 mace of draining {mace} (You took it off an orc on level 3 of the Dungeon) B - a +2 whip of freezing {mace} (You took it off an orc on level 3 of the Dungeon) J - a +0 mace of protection {mace} (You took it off an orc on level 4 of the Dungeon) N - the +9 war axe "Bistuat" (weapon) {vorpal, rC+, axe} (You found it on level 5 of the Dungeon) It inflicts extra damage upon your enemies. rC: It protects you from cold. Missiles i - 71 stones {throwing} t - 12 poisoned darts {throwing} w - 4 boomerangs {throwing} C - 2 curare-tipped darts {=fthrowing} X - 2 throwing nets {=f!fthrowing} Armour g - the +2 helmet "Daossysmy" (worn) {Str+4} (You bought it in a shop on level 7 of the Dungeon) Str: It affects your strength (+4). k - a +0 robe (You found it on level 1 of the Dungeon) l - a +0 robe (You found it on level 4 of the Dungeon) n - a +1 robe of fire resistance (worn) (You bought it in a shop on level 7 of the Dungeon) s - a +0 scale mail (You took it off an orc on level 3 of the Dungeon) v - a +0 robe (You took it off a wight on level 6 of the Dungeon) x - a +0 chain mail (You took it off an orc on level 3 of the Dungeon) y - a +0 robe (You found it on level 3 of the Dungeon) F - a +0 ring mail (You took it off an orc on level 4 of the Dungeon) G - a +0 leather armour (You took it off an orc on level 4 of the Dungeon) H - a +0 leather armour (You took it off an orc on level 4 of the Dungeon) I - a +0 chain mail (You took it off an orc on level 4 of the Dungeon) K - a +0 ring mail (You took it off an orc on level 4 of the Dungeon) L - a +0 chain mail (You found it on level 4 of the Dungeon) O - a +0 helmet (You found it on level 6 of the Dungeon) P - a +0 leather armour (You found it on level 6 of the Dungeon) S - a +0 ring mail (You took it off an orc on level 6 of the Dungeon) T - a +0 ring mail (You took it off an orc on level 6 of the Dungeon) U - a +0 robe (You took it off an orc wizard on level 6 of the Dungeon) V - a +0 robe (You took it off an orc wizard on level 6 of the Dungeon) W - a +0 leather armour (You took it off an orc on level 6 of the Dungeon) Y - a +0 robe (You found it on level 6 of the Dungeon) Z - a +0 leather armour (You took it off a wight on level 6 of the Dungeon) Jewellery a - the ring of Pelen (left hand) {Fire Str+8} (You found it on level 7 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+8). rF: It protects you from fire. rC: It makes you vulnerable to cold. Wands q - a wand of paralysis (4) (You found it on level 3 of the Dungeon) r - a wand of polymorph (8) (You took it off a wight on level 6 of the Dungeon) z - a wand of light (17) (You found it on level 3 of the Dungeon) Scrolls d - a scroll of enchant armour j - a scroll of immolation {!r!r} m - a scroll of poison {unknown} u - 2 scrolls of teleportation {@r4} D - 2 scrolls of silence {!r} E - a scroll of fear M - a scroll of blinking {!r} Q - a scroll of magic mapping {!r} R - 3 scrolls of vulnerability {!r!r} Potions b - a potion of magic f - 3 potions of attraction {!q} h - a potion of curing {@q1} o - a potion of degeneration {!q@e2} p - 2 potions of ambrosia Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26559 Temple (0/1) D:4 Shops: D:1 ? D:7 [ #.#..# ###T####.#.# #.##.# #....#...# ##.##.## #T##..#..##.#... #..##..# #.###..../...... ..####.# #S# ##.......#.. .#####.#### #§# #....$..... .##......># #S# #.....$.... .##...)...#######.##.Y.......... .##.............@......>.....### .##......<#######.#^.#.......# .............................. .##.......#######.#.# # .####.....# #.#.# ..#∩'.##### .. # ..##### .. .†...# .. .....# You could see a deep troll, 2 water moccasins and an ice beast. Message History The magic dart hits the water moccasin. A shadow imp comes into view. The magic dart hits the water moccasin. The shadow imp lashes its tail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 70% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin closely misses you. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the shadow imp! The searing ray hits the shadow imp! You kill the shadow imp! You finish channelling your searing ray. An adder is nearby! Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 72% to hit) The searing ray hits the adder! The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You see here a water moccasin corpse. Found a stone staircase leading down. Unknown command. A sourceless malevolence fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. You hear a shout! You hear an angry hiss. You hear a shout! x6; You hear an angry growl. You hear a shout! x6 Unknown command. A water moccasin comes into view. x2 Danger! Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin barely misses you. The water moccasin bites you. Unknown command. Unknown command. You closely miss the water moccasin. You hit the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. x3 You closely miss the water moccasin. You hit the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you! The water moccasin barely misses you. x2 You hit the water moccasin. You slash the water moccasin! You feel very sick. The water moccasin closely misses you. The water moccasin misses you. A deep troll comes into view. The water moccasin barely misses you. The water moccasin completely misses you. Unknown command. You slash the water moccasin! You closely miss the water moccasin. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin misses you. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! A deep troll comes into view. You closely miss the water moccasin. You hit the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. x2 The water moccasin barely misses you. Unknown command. Really read M - 2 scrolls of blinking {!r}? Blink to where? Press: ? - help, Dir - move target, p - water moccasin An ice beast comes into view. As you read the scroll of blinking {!r}, it crumbles to dust. You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 3 | 3.0 Spellcasting | 2 3 | 3.0 Conjurations | 4 5 6 7 | 7.8 Fighting | 1 2 | 2.2 Hexes | 1 3 5 | 5.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | 1 | || 3 War axe | | 5 | 14 || 19 Throw: Dart | | 2 | || 2 Stone | | 2 | || 2 Cast: Magic Dart | 83 | 93 | 19 || 195 Searing Ray | 8 | 18 | 19 || 45 Use: Scroll | 3 | 7 | 5 || 15 Stab: Sleeping | | 1 | || 1 Armor: Robe | 2 | 6 | 11 || 19 Dodge: Dodged | 5 | 17 | 35 || 57 Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_shops, shop, minmay_misc_feat_five D:2: layout_loops_ring D:3: minmay_bubble_buster, layout_basic, nicolae_qazlal_eye_of_the_storm, nicolae_figureground_sparkle D:4: layout_cave_pods, nicolae_ru_sacrificial_ziggurat, minmay_temple_entry_statues, cheibrodos_sewer_entry_bend, minmay_bisected D:5: layout_loops_cross, kiku_gazebo_pond_becter, marbit_many_paths D:6: layout_loops_ring, amcnicky_altar_gilded, mainiacjoe_overflow_catwalk, minmay_mini_ossuary D:7: layout_rooms, mainiacjoe_overflow_catwalk_spiral, grunt_dithmenos_smoke_and_mirrors, serial_shops, shop, shop, kennysheep_mini, nicolae_diamond_shop, hellmonk_guarded_unrand_vitality_bloodlust Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 411 | D:1 | Reached skill level 2 in Dodging 411 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 481 | D:1 | Reached skill level 2 in Spellcasting 484 | D:1 | Learned a level 2 spell: Searing Ray 640 | D:1 | Reached skill level 4 in Conjurations 685 | D:1 | Found Ukostor's Magic Scroll Emporium. 693 | D:1 | Bought a scroll of identify for 28 gold pieces 1602 | D:2 | Reached skill level 1 in Fighting 1602 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/8 2142 | D:2 | You fall into a shaft and drop 1 floor! 2620 | D:3 | You pick up a book of Frost and begin reading... 2620 | D:3 | You add the spells Freeze, Frozen Ramparts and Hailstorm to | your library. 2973 | D:3 | Reached XP level 4. HP: 35/35 MP: 4/10 3910 | D:3 | Learned a level 4 spell: Fulminant Prism 3972 | D:4 | Noticed a black bear 3976 | D:4 | Killed a black bear 3977 | D:4 | Reached skill level 1 in Hexes 3977 | D:4 | Reached XP level 5. HP: 14/41 MP: 6/11 4232 | D:4 | Found a staircase to the Ecumenical Temple. 4358 | D:4 | Noticed an ogre 4370 | D:4 | Killed an ogre 4371 | D:4 | Reached skill level 2 in Fighting 4647 | D:4 | Reached skill level 5 in Conjurations 4647 | D:4 | Reached XP level 6. HP: 48/48 MP: 7/13 4924 | D:4 | Reached skill level 2 in Hexes 5547 | D:5 | Entered Level 5 of the Dungeon 5714 | D:5 | Reached skill level 3 in Dodging 5816 | D:5 | You add the spells Conjure Flame, Ignite Poison and Sticky | Flame to your library. 6016 | D:5 | Reached skill level 3 in Spellcasting 6173 | D:5 | Identified the +9 war axe "Bistuat" {vorpal, rC+} 6720 | D:6 | Reached skill level 3 in Hexes 6720 | D:6 | Reached XP level 7. HP: 49/55 MP: 9/14 7140 | D:6 | Reached skill level 6 in Conjurations 7260 | D:6 | Reached skill level 4 in Hexes 7373 | D:6 | You pick up a book of the Hunter and begin reading... 7373 | D:6 | You add the spells Call Canine Familiar, Portal Projectile | and Leda's Liquefaction to your library. 7724 | D:6 | Reached skill level 5 in Hexes 7724 | D:6 | Reached XP level 8. HP: 59/61 MP: 3/15 8136 | D:7 | Found Ruol's Antique Armour Boutique. 8139 | D:7 | Bought a shimmering helmet for 237 gold pieces 8139 | D:7 | Identified the +2 helmet "Daossysmy" {Str+4} (You bought it | in a shop on level 7 of the Dungeon) 8151 | D:7 | Bought a runed robe for 92 gold pieces 8168 | D:7 | Reached skill level 7 in Conjurations 8369 | D:7 | Identified the ring of Pelen {Fire Str+8} 8525 | D:7 | Noticed a deep troll 8526 | D:7 | Noticed a deep troll 8527 | D:7 | HP: 10/61 [poisoned by a water moccasin] 8528 | D:7 | Succumbed to a water moccasin's poison Vanquished Creatures A water moccasin (D:7) A sky beast (D:6) 2 black bears 2 ogres A centaur (D:7) A bullfrog (D:7) A necrophage (D:6) A scorpion (D:6) 4 wights (D:6) A howler monkey (D:6) 3 hounds 2 iguanas (D:5) 3 orc wizards A mummy (D:6) A gnoll (D:1) 5 adders 2 shadow imps 2 white imps (D:5) 3 worms 4 dart slugs 22 orcs 9 endoplasms 4 giant cockroaches 5 goblins 12 hobgoblins 4 jackals 3 kobolds A quokka (D:1) 5 ball pythons 7 bats 2 frilled lizards 2 hobgoblin zombies (D:6) 2 kobold zombies (D:6) 8 rats 127 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2041 | 101 | 4.7 | 107 | 20 | 15.7 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 37 | 0 | 0.0 | 14 | 0 | 0.0 D:3 | 55 | 23 | 29.5 | 19 | 11 | 36.7 D:4 | 337 | 10 | 2.9 | 20 | 3 | 13.0 D:5 | 271 | 43 | 13.7 | 11 | 1 | 8.3 D:6 | 919 | 25 | 2.6 | 18 | 5 | 21.7 D:7 | 378 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 306.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 306.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8542 | 8276 | 266 | 498 | 6979 | 7 | 1220.3 | Dungeon | 8542 | 8276 | 266 | 498 | 6979 | 7 | 1220.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1598 daAuts D:3: 1562 daAuts D:6: 1386 daAuts D:1: 1375 daAuts D:5: 1162 daAuts D:2: 1016 daAuts D:7: 440 daAuts