Dungeon Crawl Stone Soup version 0.30-a0-4-ga7cffc901d (webtiles) character file. Game seed: 13272907209614984441 209 Sobieck the Conjurer (level 5, -20/28 HPs) Began as a Tengu Conjurer on Aug 20, 2022. Demolished by a two-headed ogre ... wielding a +0 giant club (27 damage) ... on level 3 of the Dungeon. The game lasted 00:05:41 (3924 turns). Sobieck the Conjurer (Tengu Conjurer) Turns: 3924, Time: 00:05:42 Health: -20/28 AC: 2 Str: 7 XL: 5 Next: 87% Magic: 9/20 EV: 14 Int: 20 God: Gold: 116 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . o - +0 robe rPois + Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn t - ring "Ihyum" {rElec rPois MP+9} MPRegen 0.17/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting + Level 7.1 Conjurations + Level 1.3 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 7% 3 Tukima's Dance Hex 9% N/A 22% 3 Portal Projectile Hex/Tloc 12% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Silence Hex/Air 3% N/A 95% 5 Agony Necr 3% N/A 98% 5 Blade Hands Tmut 1% N/A 98% 5 Inventory: Hand Weapons a - a +0 sling (weapon) (You found it on level 1 of the Dungeon) b - a +1 dagger of electrocution {short} (You found it on level 2 of the Dungeon) d - a +0 club {mace} (You found it on level 1 of the Dungeon) f - a +0 whip {mace} (You found it on level 1 of the Dungeon) i - a +0 whip {mace} (You found it on level 1 of the Dungeon) j - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) l - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) w - a +0 dagger of flaming {short} (You found it on level 2 of the Dungeon) Missiles h - 44 stones {throwing} v - 3 javelins {throwing} A - 3 poisoned darts {throwing} B - 3 boomerangs {throwing} Armour m - a +0 robe (You found it on level 1 of the Dungeon) n - a +0 leather armour (You found it on level 1 of the Dungeon) o - a +0 robe (worn) p - a +0 chain mail (You found it on level 1 of the Dungeon) r - a +0 robe (You found it on level 1 of the Dungeon) C - a +0 leather armour (You took it off an orc on level 3 of the Dungeon) D - a +0 leather armour (You found it on level 3 of the Dungeon) E - a +0 ring mail (You found it on level 3 of the Dungeon) G - a +0 ring mail (You took it off an orc on level 4 of the Dungeon) I - a +0 ring mail (You found it on level 4 of the Dungeon) Jewellery t - the ring "Ihyum" (left hand) {rElec rPois MP+9} (You found it on level 2 of the Dungeon) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). K - a ring of poison resistance (You found it on level 4 of the Dungeon) Wands y - a wand of mindburst (18) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of teleportation {@r4} k - a scroll of magic mapping {unknown} u - a scroll of enchant weapon {unknown} F - 2 scrolls of identify {unknown} H - a scroll of vulnerability {unknown} Potions g - a potion of degeneration {unknown} q - a potion of mutation {unknown} s - a potion of magic x - a potion of flight {unknown} z - a potion of attraction {unknown} J - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20062 Temple: D:4-7 Altars: Makhleb Annotations: D:3 2 transporters, Stellion's ghost, weakling DECj ##.####### ##.###...# #...... ##.## #...##..<## ##...... #...# ###...##....## ##..####. #<..# #.......#....###.#.####. #...# #.......##.......#.##... #...######................#.##.## ........####...####.......#.#.#.# ......#...))...#..........#..###. ........#####.##@##.......###.#.# #...######......O.........# ##.## #...# #.##.##.##.......## #.# #...# #.##.##.#####.....###.# #.).# #.##.##.#.....###.....# ##.#######.##.##...##### ##...## #.# #..........(.##..... #...# #.###.###.......##.W..#..##..# ##........#...##.#5..#...#.#..# You could see a two-headed ogre. Message History Unknown command. (D) Dungeon Where to? (Enter - D:4, ? - help) There is a stone staircase leading down here. You fly downwards. The two-headed ogre shouts in stereo! Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! Danger! Unknown command. The orc shouts! You hear an angry hiss. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You fly upwards. Level annotation: 2 transporters, Stellion's ghost, weakling DECj There is a stone staircase leading down here. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. As you read the scroll labelled GUXKUC ZUEZUOSM, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Unknown command. Unknown command. Unknown command. Your surroundings suddenly seem different. You start resting. Unknown command. There is a stone staircase leading down here. Danger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Throw: 5 darts (poison) {throwing} Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (72% to hit) You throw a poisoned dart {throwing}. The poisoned dart {throwing} hits the two-headed ogre. The two-headed ogre is poisoned. Throw: 4 darts (poison) {throwing} Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (poisoned, 72% to hit) You throw a poisoned dart {throwing}. The poisoned dart {throwing} barely misses the two-headed ogre. Throw: throwing net {=f!fthrowing} Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (poisoned, 72% to hit) You throw a throwing net {=f!fthrowing}. The throwing net {=f!fthrowing} hits the two-headed ogre. The two-headed ogre is caught in the net! The two-headed ogre struggles against the net. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (entangled in a net, poisoned, 100% to hit) The searing ray hits the two-headed ogre! (Press . to maintain the ray.) The two-headed ogre struggles against the net. The searing ray hits the two-headed ogre. The two-headed ogre struggles against the net. The searing ray hits the two-headed ogre. The two-headed ogre struggles against the net. The searing ray hits the two-headed ogre. You finish channelling your searing ray. The two-headed ogre struggles against the net. The net rips apart, and the two-headed ogre comes free! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, poisoned, 91% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre looks more healthy. The searing ray hits the two-headed ogre. The searing ray hits the two-headed ogre. The searing ray hits the two-headed ogre! You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the two-headed ogre but does no damage. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.1 Spellcasting | 3 | 3.7 Hexes | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Fire: Sling | 32 | 28 || 60 Throw: Dart | | 2 || 2 Throwing net | | 1 || 1 Cast: Magic Dart | 22 | || 22 Searing Ray | 10 | 17 || 27 Use: Scroll | | 1 || 1 Armor: Robe | 3 | 5 || 8 Dodge: Dodged | 17 | 14 || 31 Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_a, shapermc_ecumenical_altar_starsandcircs, roderic_serpentine_path, reono_crystal_passage D:2: layout_loops_ring D:3: layout_loops_cross, lemuel_doored_altar, gammafunk_ghost_stat_death D:4: layout_layer_cave, minmay_temple_entry_enclosed_plants, st_stairs_2, uniq_blork_the_orc, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 308 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 311 | D:1 | Learned a level 2 spell: Searing Ray 535 | D:1 | Found a faded altar of an unknown god. 877 | D:1 | You pick up a book of the Senses and begin reading... 877 | D:1 | You add the spells Agony and Silence to your library. 1336 | D:2 | Reached XP level 3. HP: 11/19 MP: 1/7 1480 | D:2 | Reached skill level 6 in Conjurations 1492 | D:2 | Identified the ring "Ihyum" {rElec rPois MP+9} 2054 | D:2 | Reached skill level 3 in Spellcasting 2516 | D:3 | Found a transporter. 2519 | D:3 | Noticed Stellion's ghost (weakling DECj) 2553 | D:3 | Found a transporter. 2709 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/9 2897 | D:3 | Learned a level 4 spell: Fulminant Prism 3036 | D:3 | Found a burning altar of Makhleb. 3279 | D:4 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 3279 | D:4 | Reached XP level 5. HP: 28/28 MP: 11/11 3314 | D:4 | You pick up a book of Weapons and begin reading... 3314 | D:4 | You add the spells Tukima's Dance, Portal Projectile and | Blade Hands to your library. 3374 | D:4 | Reached skill level 1 in Hexes 3463 | D:3 | Reached skill level 7 in Conjurations 3623 | D:4 | Noticed a two-headed ogre 3624 | D:4 | HP: 3/28 [two-headed ogre/+0 giant club (12)] 3923 | D:3 | HP: 7/28 [two-headed ogre/+0 giant club (21)] 3924 | D:3 | Demolished by a two-headed ogre Vanquished Creatures A scorpion (D:3) A jelly (D:4) An iguana (D:4) 2 adders An ufetubus (D:3) A worm (D:2) 5 dart slugs 2 orcs 5 ball pythons 3 bats 5 endoplasms 4 giant cockroaches 5 hobgoblins 3 jackals (D:3) A quokka (D:2) A frilled lizard (D:2) 4 goblins 4 kobolds 3 rats 52 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 299 | 0 | 0.0 | 52 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 43 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 116 | 0 | 0.0 | 14 | 0 | 0.0 D:4 | 110 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3936 | 3849 | 87 | 263 | 3243 | 4 | 984.0 | Dungeon | 3936 | 3849 | 87 | 263 | 3243 | 4 | 984.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1295 daAuts D:1: 1275 daAuts D:2: 1057 daAuts D:4: 307 daAuts