Dungeon Crawl Stone Soup version 0.30-a0-949-g53dc5368d7 (webtiles) character file. Game seed: 17913404935594586519 809 Sobieck the Magician (level 7, 0/46 HPs) Began as a Mummy Conjurer on Mar 27, 2023. Slain by a scorpion (3 damage) ... on level 5 of the Dungeon. The game lasted 00:07:48 (4229 turns). Sobieck the Magician (Mummy Conjurer) Turns: 4229, Time: 00:07:49 Health: 0/46 AC: 2 Str: 11 XL: 7 Next: 61% Magic: 20/27 EV: 11 Int: 19 God: Gold: 210 SH: 0 Dex: 10 Spells: 18/21 levels left rFire . . . SeeInvis . a - +7 dagger "Fucet" {pain, rF+ MP+9, short} rCold + . . Faith + (no shield) rNeg + + + Spirit . E - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr + (no gloves) Will ..... (no boots) Stlth ++ x - amulet of regeneration {@e2} HPRegen 1.07/turn N - ring of resist corrosion MPRegen 0.20/turn (no ring) @: about to teleport A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 210 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 7.9 Spellcasting - Level 6.0 Conjurations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Mephitic Cloud Conj/Pois/Air 15% N/A 12% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 22% N/A 14% 2 Poisonous Vapours Pois/Air 14% N/A 14% 2 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 26% 4 Inventory: Hand Weapons a - the +7 dagger "Fucet" (weapon) {pain, rF+ MP+9, short} (You found it on level 3 of the Dungeon) rF: It protects you from fire. MP: It affects your magic capacity (+9). b - a +0 hand axe {axe} (You found it on level 1 of the Dungeon) c - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) e - a +0 sling (You took it off a kobold on level 1 of the Dungeon) f - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) j - a +0 whip {mace} (You took it off a kobold on level 1 of the Dungeon) l - a +0 short sword {short} (You found it on level 1 of the Dungeon) m - a +0 dagger {short} (You found it on level 1 of the Dungeon) p - a +3 dagger {short} (You took it off a kobold on level 2 of the Dungeon) B - a +3 dagger of electrocution {short} (You took it off a goblin on level 3 of the Dungeon) Missiles g - 4 atropa-tipped darts {throwing} k - 22 stones {throwing} z - a boomerang {throwing} Armour d - a +0 robe (You found it on level 1 of the Dungeon) i - a +0 ring mail (You found it on level 1 of the Dungeon) r - a +0 robe (You found it on level 2 of the Dungeon) s - a +0 robe (You found it on level 2 of the Dungeon) A - a +0 scale mail of cold resistance (You found it on level 3 of the Dungeon) C - a +0 leather armour (You took it off a goblin on level 3 of the Dungeon) D - a +0 scale mail (You took it off an orc priest on level 3 of the Dungeon) E - a +0 robe (worn) F - a +0 chain mail (You took it off Terence on level 3 of the Dungeon) G - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) I - a +0 scale mail (You took it off an orc on level 3 of the Dungeon) J - a +0 scale mail (You found it on level 3 of the Dungeon) K - a +0 robe (You found it on level 3 of the Dungeon) L - a +0 leather armour (You found it on level 3 of the Dungeon) M - a +0 leather armour (You took it off an orc on level 4 of the Dungeon) O - a +0 plate armour (You found it on level 4 of the Dungeon) P - a +0 leather armour (You found it on level 4 of the Dungeon) Jewellery u - an amulet of the acrobat (You found it on level 2 of the Dungeon) x - an amulet of regeneration (around neck) {@e2} (You found it on level 3 of the Dungeon) N - a ring of resist corrosion (left hand) (You found it on level 4 of the Dungeon) Scrolls h - 3 scrolls of identify {unknown} n - a scroll of summoning {unknown} o - 2 scrolls of magic mapping {unknown} q - a scroll of vulnerability {unknown} t - a scroll of silence {unknown} v - a scroll of teleportation {@r4} w - a scroll of noise {unknown} y - 2 scrolls of enchant weapon {unknown} H - a scroll of poison {unknown} Q - a scroll of immolation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25749 Temple: D:4-7 Altars: Dithmenos Gozag ............#.# #$#5 ..............###... ...........# #...#.# ...........###.#.#[# .......<##..##...### ........###......... #+#+##+####.#..##### ..###.#.....).....## ......s@...######## .[..?h###### ..... .... ... #. # You could see a scorpion and a hound. Message History The scorpion stings you but does no damage. The adder attacks as you move away! The adder misses you. The adder closely misses you. The adder attacks as you move away! The adder bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the scorpion. The searing ray hits the ogre! (Press . to maintain the ray.) The searing ray hits the scorpion. The searing ray hits the ogre. The scorpion stings you. The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the ogre! The searing ray hits the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre! You kill the ogre! Unknown command. You start resting. You start resting. A centaur is nearby! Danger! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. A hound comes into view. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (87% to hit) The searing ray hits the centaur. (Press . to maintain the ray.) The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The searing ray hits the centaur! A scorpion comes into view. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The searing ray hits the scorpion. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur misses you. The centaur kicks you but does no damage. The searing ray hits the centaur. The searing ray hits the scorpion. You finish channelling your searing ray. The centaur hits you but does no damage. The centaur closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (almost dead, 87% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) The hound barks! The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The searing ray hits the centaur. You kill the centaur! The searing ray hits the scorpion. Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! You can't drink. Okay, then. Unknown command. As you read the scroll labelled LAORIM INATRYTS, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The scorpion stings you. You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 7 | 7.9 Conjurations | 4 5 6 | 6.0 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 22 | 8 || 30 Fire: Sling | 9 | 42 | || 51 Cast: Magic Dart | 27 | 20 | || 47 Searing Ray | 7 | 28 | 6 || 41 Use: Scroll | | | 1 || 1 Stab: Sleeping | | 4 | 2 || 6 Armour: Robe | 4 | 10 | 9 || 23 Dodge: Dodged | 13 | 40 | 13 || 66 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms D:2: layout_loops_cross, st_stairs_6, nicolae_wormholes D:3: layout_basic, old_standard_altar, minmay_misc_feat_diagonals, st_stairs_9, chequers_serial_rivers_micro_b, uniq_terence D:4: layout_loops_corners, kennysheep_mini_moat, minmay_misc_feat_cross, minmay_misc_feat_five, nicolae_eternal_life D:5: layout_basic, zin_treasury, minmay_temple_entry_arrows, minmay_starry_boxes Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 211 | D:1 | Reached skill level 3 in Spellcasting 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 642 | D:1 | Learned a level 2 spell: Searing Ray 848 | D:1 | Gained mutation: You are in touch with the powers of death. | [Mummy growth] 848 | D:1 | Reached XP level 3. HP: 14/24 MP: 2/8 981 | D:2 | Reached skill level 4 in Spellcasting 1077 | D:2 | Reached skill level 4 in Conjurations 1143 | D:2 | Reached XP level 4. HP: 26/30 MP: 5/10 1277 | D:2 | HP: 3/30 [gnoll/+0 spear (5)] 1915 | D:2 | Reached XP level 5. HP: 28/35 MP: 8/12 1954 | D:3 | Reached skill level 5 in Spellcasting 2084 | D:3 | Found an opulent altar of Gozag. 2144 | D:3 | You fall into a shaft and drop 1 floor! 2403 | D:3 | Noticed Terence 2578 | D:3 | Identified the +7 dagger "Fucet" {pain, rF+ MP+9} 2725 | D:3 | Killed Terence 2926 | D:3 | Noticed a centaur 2934 | D:3 | HP: 8/35 [centaur (1)] 2937 | D:3 | Killed a centaur 2938 | D:3 | Reached skill level 5 in Conjurations 2938 | D:3 | Reached XP level 6. HP: 9/41 MP: 14/14 3023 | D:3 | Reached skill level 6 in Spellcasting 3313 | D:4 | You pick up a book of Vapours and begin reading... 3313 | D:4 | You add the spells Poisonous Vapours, Cigotuvi's Dreadful | Rot and Mephitic Cloud to your library. 3766 | D:4 | Reached XP level 7. HP: 29/46 MP: 16/17 4027 | D:4 | Reached skill level 7 in Spellcasting 4095 | D:4 | Found a shadowy altar of Dithmenos. 4144 | D:5 | Entered Level 5 of the Dungeon 4225 | D:5 | HP: 10/46 [centaur (3)] 4227 | D:5 | HP: 2/46 [centaur (3)] 4229 | D:5 | Reached skill level 6 in Conjurations 4229 | D:5 | Slain by a scorpion Vanquished Creatures 2 ogres 2 centaurs 2 scorpions A howler monkey (D:4) 2 jellies (D:4) An orc priest (D:3) Terence (D:3) 6 adders 8 gnolls 3 worms 3 dart slugs 5 orcs 4 ball pythons 5 endoplasms 4 giant cockroaches 6 goblins 6 hobgoblins 2 quokkas 3 bats (D:1) 3 frilled lizards 7 kobolds 3 rats 79 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 964 | 192 | 16.6 | 71 | 8 | 10.1 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 160 | 3 | 1.8 | 21 | 2 | 8.7 D:3 | 196 | 54 | 21.6 | 19 | 3 | 13.6 D:4 | 379 | 4 | 1.0 | 15 | 1 | 6.2 D:5 | 194 | 131 | 40.3 | 2 | 2 | 50.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 231.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 231.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4249 | 4096 | 153 | 353 | 3102 | 5 | 849.8 | Dungeon | 4249 | 4096 | 153 | 353 | 3102 | 5 | 849.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1192 daAuts D:2: 1117 daAuts D:4: 1016 daAuts D:1: 839 daAuts D:5: 84 daAuts