Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 12329426827752251592 83 Sobieck the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 1, 2024. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:01 (1607 turns). Sobieck the Conjurer (Deep Elf Conjurer) Turns: 1607, Time: 00:02:02 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 22% Magic: 1/12 EV: 12 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 helmet Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of degeneration {unknown} h - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations + Level 2.2 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 13% 2 Call Imp Summ 10% N/A 13% 2 Fulminant Prism Conj/Alch 11% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits something! (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits something. Something hits you! * * * LOW HITPOINT WARNING * * * Terence says, "Don't bother to defend, it's pointless." Terence closely misses you. The searing ray misses Terence. Terence completely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence. You kill Terence! The searing ray hits something. You finish channelling your searing ray. Your Alchemy skill increases to level 2! You have reached level 4! You feel clever. A magic dart appears from out of thin air! The magic dart hits you! You die... #.#..............##.# #.... #.###....##......##.#####.##. ..# ####.##.####.......##.... #.##.####.##.##.###### #.............#.###### ####{###...##.#....... #)# ###..#.######## ### #.######.### ...#### #.@......# ......# #...<....# ......# ##.......### ......# #.........## ......##### #..........#### ..........# #.............#### ..........# #.........###..... ###'#.....# #......#### ..... ###.#.....# #......# ..... There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 gnolls (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins A hobgoblin (D:2) 2 jackals (D:1) A ball python (D:2) 5 bats A frilled lizard (D:2) A kobold (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 409 | D:1 | Reached skill level 1 in Alchemy 1093 | D:1 | Learned a level 2 spell: Searing Ray 1422 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1520 | D:2 | Reached skill level 5 in Conjurations 1580 | D:2 | Noticed Sigmund 1580 | D:2 | Noticed Terence 1606 | D:2 | Killed Terence 1607 | D:2 | Reached XP level 4. HP: 5/24 MP: 1/12 1607 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, nicolae_kite_square_tiling_tiny D:2: layout_basic, minmay_hedge_maze, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | || 44 Searing Ray | 3 | || 3 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 6 | || 6