Dungeon Crawl Stone Soup version 0.32-a0-473-gd044c6f0f0 (webtiles) character file. Game seed: 6640530738737195671 111 Sobieck the Conjurer (level 4, -1/42 HPs) Began as an Oni Conjurer on Feb 25, 2024. Was an Initiate of Vehumet. Slain by a black bear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:17 (2589 turns). Sobieck the Conjurer (Oni Conjurer) Turns: 2589, Time: 00:05:18 Health: -1/42 AC: 3 Str: 11 XL: 4 Next: 92% Magic: 1/9 EV: 9 Int: 21 God: Vehumet [......] Gold: 115 SH: 0 Dex: 7 Spells: 3/10 levels left rFire . . . h - staff of alchemy rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) Magical Staves h - a staff of alchemy (weapon) Jewellery j - an amulet of magic regeneration Wands p - a wand of mindburst (13) Scrolls d - 8 scrolls of identify {unknown} g - 3 scrolls of enchant weapon {unknown} n - a scroll of fear {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic e - 2 potions of ambrosia {unknown} f - 2 potions of haste {unknown} i - 3 potions of attraction {unknown} k - a potion of lignification {unknown} l - a potion of degeneration {unknown} m - a potion of curing {unknown} Skills: + Level 1.8 Fighting - Level 1.7 Dodging + Level 2.0 Stealth * Level 3.8 Spellcasting * Level 4.3 Conjurations + Level 0.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The black bear attacks as it pursues you! The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (84% to hit) The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) The black bear bites you but does no damage. The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The searing ray hits the black bear but does no damage. The black bear is moderately wounded. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear closely misses you. The searing ray hits the black bear. The black bear is moderately wounded. The black bear misses you. The black bear claws you but does no damage. x2 The searing ray hits the black bear. The black bear is heavily wounded. You finish channelling your searing ray. The black bear closely misses you. The black bear completely misses you. The black bear barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 84% to hit) The searing ray hits the black bear! The black bear is severely wounded. (Press . to maintain the ray.) The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear claws you. You die... #############.# รท<#.....#h# #.#.###.#.# #.#.# #...# #####.#.# ##### #.....#.# #.....#.# #.#########.#.# #..........@h.# ########.....### #<# #....##### #.# #.#### #.# #.# #.###.# #.....# ####### You could see a black bear (berserk). Vanquished Creatures Ijyb (D:3) 3 adders (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 4 endoplasms 10 goblins 3 hobgoblins 3 jackals (D:2) 4 kobolds (D:1) 2 quokkas 7 ball pythons 3 bats 3 frilled lizards 7 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sobieck the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 26/26 MP: 0/5 406 | D:1 | Learned a level 2 spell: Searing Ray 515 | D:1 | Reached skill level 1 in Fighting 565 | D:1 | Reached skill level 3 in Spellcasting 637 | D:1 | Reached XP level 3. HP: 33/33 MP: 4/7 1219 | D:2 | Reached skill level 4 in Conjurations 1645 | D:2 | Reached XP level 4. HP: 41/41 MP: 2/9 2127 | D:3 | Noticed Ijyb 2134 | D:3 | Killed Ijyb 2200 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2366 | D:3 | Found a radiant altar of Vehumet. 2383 | D:3 | Became a worshipper of Vehumet 2479 | D:3 | Noticed a black bear 2589 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_24_doors, nicolae_twisty_statue_hallways, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Spellcasting | 3 | 3.8 Conjurations | 4 | 4.3 Stealth | 2 | 2.0 Dodging | | 1.7 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Headbutt | 1 | || 1 Staff | 3 | || 3 Cast: Magic Dart | 64 | 23 || 87 Searing Ray | 4 | 4 || 8 Armour: Robe | 7 | 21 || 28 Dodge: Dodged | 7 | 12 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2588 | 2508 | 80 | 102 | 1973 | 3 | 862.7 | Dungeon | 2588 | 2508 | 80 | 102 | 1973 | 3 | 862.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1205 daAuts D:2: 796 daAuts D:3: 586 daAuts