Dungeon Crawl Stone Soup version 0.29-a0-468-ge57f7f99b4 (webtiles) character file. Game seed: 1796342859419519117 4 Solar42 the Conjurer (level 1, 12/14 HPs) Began as a Demigod Conjurer on May 21, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (50 turns). Solar42 the Conjurer (Demigod Conjurer) Turns: 50, Time: 00:00:25 Health: 12/14 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 1/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your magical contamination has completely faded away. You don't have enough magic to cast this spell. You see here a rat corpse. HP restored. An endoplasm and a rat come into view. Found a whip. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here a +0 whip. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat completely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Found a white potion. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....######.####### †................# .##.######.#.###.# .##.# #...# #.# '#### ##.## #)# # ..### ##.# #.#.# ....## #...###.#.# ......# ..........# +#.....# #...###@### ##.... ## #.# ##.. #.# #. #.# ..# .## . #! There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A jackal (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Solar42 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 50 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, chequers_serial_rivers_room_b, minmay_pentomino_r4 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 6 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 29 | 21 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 29 | 21 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts