Dungeon Crawl Stone Soup version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 11289649470170744576 7 Solar42 the Conjurer (level 1, 0/13 HPs) Began as a Vampire Conjurer on May 24, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (217 turns). Solar42 the Conjurer (Vampire Conjurer) Turns: 217, Time: 00:01:34 Health: 0/13 AC: 2 Str: 6 XL: 1 Next: 83% Magic: 3/3 EV: 12 Int: 20 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis + f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - 2 potions of magic d - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal bites you. You barely miss the jackal. Your punch misses the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. x2 The jackal closely misses you. The jackal attacks as you move away! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal misses you. There is an open door here. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. You die... ##...........[...#### ### ..................... ... # #....†.........# #.# #. +........†.....########.# #.## #.....................#.# . ............^...h...#######.##.. #.###+###...######'###......... #...#.#####.##.h.......###)#### #....>........@h.h.....#......# #....#########.........#.#....≈ #....# #......####..##.#.#...≈. #....# #...........[.#......... #....###......##.........#.#..≈ #.#...........##.###.###......♣ ####.###.........# ...#.#.#... ...# #...#.##..# ...#†..#..# ##### #.###.###...........#... You could see 3 jackals. Vanquished Creatures 2 giant cockroaches (D:1) A ball python (D:1) A bat (D:1) 2 goblins (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Solar42 the Vampire Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 217 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, st_stairs_3, chequers_serial_rivers_marsh, minmay_strange_pillars Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.2 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Short sword || 9 Club || 8 Bite || 1 Cast: Magic Dart || 6 Armor: Robe || 12 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 90 | 130 | 0 | 0 | 1 | 220.0 | Dungeon | 220 | 90 | 130 | 0 | 0 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 220 daAuts