Dungeon Crawl Stone Soup version 0.29-a0-517-gbdf32494f2 (webtiles) character file. Game seed: 7664044920465903504 64 Solar42 the Conjurer (level 3, -7/25 HPs) Began as a Vampire Conjurer on May 30, 2022. Mangled by an ogre ... wielding a +0 giant spiked club (12 damage) ... on level 2 of the Dungeon. The game lasted 00:08:12 (1340 turns). Solar42 the Conjurer (Vampire Conjurer) Turns: 1340, Time: 00:08:12 Health: -7/25 AC: 17 Str: 12 XL: 3 Next: 91% Magic: 0/6 EV: 11 Int: 20 God: Gold: 113 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis + e - +0 dagger (protect) rCold + + . Faith . (no shield) rNeg . . . Spirit + r - +0 ring mail rPois . Reflect . (no helmet) rElec + Harm . h - +1 cloak rCorr . Rampage . l - +0 pair of gloves Will ..... d - +1 pair of boots of the Tarantula {rElec rC+ Str+4} Stlth ++........ k - amulet of guardian spirit HPRegen 0.28/turn i - ring of protection from cold MPRegen 0.10/turn (no ring) @: under a protective aura, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons e - a +0 dagger of protection (weapon) Armour a - a +0 robe d - the +1 pair of boots of the Tarantula (worn) {rElec rC+ Str+4} (You acquired it on level 2 of the Dungeon) Str: It affects your strength (+4). rC: It protects you from cold. rElec: It insulates you from electricity. h - a +1 cloak (worn) l - a +0 pair of gloves (worn) r - a +0 ring mail (worn) Jewellery i - a ring of protection from cold (left hand) k - an amulet of guardian spirit (around neck) Scrolls b - a scroll of identify s - 2 scrolls of brand weapon Potions c - a potion of flight {unknown} g - a potion of attraction {unknown} j - a potion of curing n - 2 potions of lignification p - a potion of ambrosia {unknown} q - a potion of might {unknown} Skills: + Level 0.3 Fighting + Level 0.7 Short Blades + Level 2.6 Dodging + Level 3.4 Stealth + Level 0.5 Unarmed Combat + Level 2.2 Spellcasting + Level 3.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 12% 2 Dazzling Flash Conj/Hex 18% N/A 45% 3 Gell's Gravitas Tloc 2% N/A 71% 3 Lesser Beckoning Tloc 2% N/A 71% 3 Teleport Other Tloc 2% N/A 71% 3 Fulminant Prism Conj/Hex 4% 3d6 86% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 86% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Nothing appears to happen. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. You hit the ogre. Your weapon exudes an aura of protection. The ogre is severely wounded. The ogre closely misses you. You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You don't have enough magic to cast this spell. You hit the ogre but do no damage. The ogre is severely wounded. Your magical contamination has completely faded away. You hit the ogre. The ogre is severely wounded. The ogre closely misses you. You hit the ogre. The ogre is almost dead. You hit the ogre but do no damage. The ogre is almost dead. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You closely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club! You die... ._.≈≈≈..#.# ### #.#......#.## ≈..≈≈≈..#.# ..# #.#.##.#.#.#. ≈≈≈≈≈≈..#.# #.# #.#.#..#.#.#. ≈≈≈≈≈≈..#.# ###.####.#.#..#.#.#. ≈≈≈≈≈≈..#.# #.<....#.#.#..#.#... ≈≈.≈.≈..#.# #......#.#.#..#.#### .≈≈≈...≈#.# #......#.#.#..#..... ..#.#####.# #..O...#.#...####### ###.# #.# #..@...#.#..<....... <...# #.# #......#.#.#.####### #########.# #......#.#.#.)...# ..........# ###.####.#.#####.# ########### #.# #†#.......# #.# #.########### #.####............ #.#......######### ### #.#.####.# You could see an ogre. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ball pythons 5 endoplasms 3 giant cockroaches (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 8 bats 3 frilled lizards 6 goblins 6 kobolds 8 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Solar42 the Vampire Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 361 | D:1 | Found Jesm's Antique Armour Shop. 541 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 541 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 660 | D:2 | Identified a scroll of acquirement 661 | D:2 | Acquired the +1 pair of boots of the Tarantula {rElec rC+ | Str+4} 680 | D:2 | Noticed an ogre 913 | D:2 | Found a faded altar of an unknown god. 1340 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_shops, shop, minmay_tall_x D:2: layout_basic, chequers_ecumenical_altar_island, due_unseen_surprise Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.5 Fighting | | 0.3 Short Blades | | 0.7 Dodging | | 2.6 Stealth | | 3.4 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Dagger || 153 Unarmed || 13 Bite || 11 Punch || 1 Cast: Magic Dart || 22 Use: Scroll || 7 Potion || 3 Stab: Sleeping || 6 Armor: Robe || 34 Ring mail || 18 Dodge: Dodged || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1345 | 451 | 894 | 24 | 0 | 2 | 672.5 | Dungeon | 1345 | 451 | 894 | 24 | 0 | 2 | 672.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 699 daAuts D:2: 645 daAuts