Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 4251254979072730197 42 Soldier the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 30, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:05:56 (794 turns). Soldier the Conjurer (Deep Elf Conjurer) Turns: 794, Time: 00:05:57 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 2/9 EV: 11 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . i - staff of cold rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Missiles c - 9 stones Armour a - a +0 robe (worn) Magical Staves i - a staff of cold (weapon) Jewellery d - a ring of fire (left hand) Talismans h - a maw talisman Scrolls e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the rat. The jackal bites you. The searing ray hits the jackal! You kill the jackal! The searing ray misses the rat. You finish channelling your searing ray. The jackal barely misses you. x2 The jackal closely misses you. The jackal completely misses you. The jackal bites you. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. The jackal bites you. The jackal closely misses you. The jackal misses you. The jackal bites you. The jackal closely misses you. x2 Press: ? - help, v - describe, . - travel Here: a jackal The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The jackal barely misses you. The jackal misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 74% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #..##.#### ###...###.# #.####..#.....#####.........# #.##......................... ##.##.###############...###### #...†.#.............#.### #..##.#......†......#.# #..##.#.....BrJ.....#.# #..##.#######h#######.# #..##.#.....†@h.....#.# #..##.'⌠....###....⌠'.## #..##.#......<......#..# #..##.#..⌠...>...⌠..#..# #.....###'#######'###..# ##.##............).....# #.##.#.##.............# #.##.#..........##...## #.##.####.......##..## You could see an endoplasm, 2 jackals, a giant cockroach and a rat. Vanquished Creatures 3 dart slugs (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Soldier the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Found a runed translucent door. 106 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 119 | D:1 | Learned a level 2 spell: Searing Ray 128 | D:1 | Found a faded altar of an unknown god. 419 | D:1 | Reached skill level 5 in Conjurations 549 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 794 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, ebering_ecumenical_altar_petrified, minivault_25, minmay_tetromino_i4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.9 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 24 Punch || 1 Staff || 1 Cast: Magic Dart || 31 Searing Ray || 10 Armour: Robe || 20 Dodge: Dodged || 32