Seeded DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 2145741224488925086 (custom seed) 18 Soldner the Firebug (level 2, -3/19 HPs) Began as a Demonspawn Fire Elementalist on Apr 25, 2022. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (1030 turns). Soldner the Firebug (Demonspawn Fire Elementalist) Turns: 1030, Time: 00:02:13 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 48% Magic: 0/5 EV: 12 Int: 16 God: Gold: 38 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn b - ring of wizardry MPRegen 0.09/turn (no ring) @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (left hand) Potions c - a potion of cancellation {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 3.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d6 3% 2 Conjure Flame Conj/Fire 8% 6-21 11% 3 Inner Flame Hex/Fire 6% N/A 13% 3 Flame Wave Conj/Fire 8% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. Your foxfire dissipates! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll closely misses you. Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin drinks a potion. The hobgoblin seems to speed up. The gnoll hits you with a +0 club. You die... .# #..##.# #.# .# #####..##.# #.# . ...#..##.# #.# ####.#..##.# #.# #.......##.# #.# ###.# #.##.#..##.# #.# ....######.##.#..##.#####.# #####.........g..g........# #.####.##.##@##.####### #.# #.##.##.##.# ###.# #.......##.# ###...#######)#####.# #....†#.......# #.# #.>...#.####### #.# .........# #.# #.......... #..(.....## You could see a gnoll and a hobgoblin (fast). Vanquished Creatures 4 ball pythons (D:1) 3 bats (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 4 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) 31 foxfires (D:1) 31 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Soldner the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 601 | D:1 | Reached skill level 3 in Fire Magic 601 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 601 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1030 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fire Magic | 3 | 3.0 Stealth | 2 | 2.1 Spellcasting | | 2.0 Conjurations | | 1.3 Action || total -------------------------++------- Melee: Unarmed || 26 Cast: Foxfire || 31 Stab: Sleeping || 3 Armor: Robe || 17 Dodge: Dodged || 63