Sopht the Dungeon (0, 52, D) a +5 vorpal glaive (1, 32, D) a book of the Dragon (1, 33, D) a manual of Poison Magic (1, 34, D) a +1 leather armour of positive energy (1, 52, D) a +2 chain mail of fire resistance (2, 14, D) a condenser vane (2, 16, D) a +1 dagger of venom (2, 32, D) a +1 chain mail of cold resistance (2, 33, D) a piece from Xom's chessboard (15/15) (2, 34, D) a piece from Xom's chessboard (15/15) (2, 39, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an amulet of guardian spirit a ring of protection from cold the ring of Besadyl Somu {+Blink Fly rC+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from cold. It grants you flight. It lets you blink. the ring of Nihilism {rElec EV+4 Stlth+} [ring of evasion] It affects your evasion (+4). It insulates you from electricity. It makes you more stealthy. (2, 52, D) the +9 battleaxe "No More Talking" {flame, Fly Str+4 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (-5). It grants you flight. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a staff of air (3, 16, D) a ring of protection from fire (3, 32, D) the Papyrus of Changing and Conjuration Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Irradiate Conjuration/Transmutation 5 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Blade Hands Transmutation 6 no Trog disapproves of the use of such an item. (3, 33, D) a +1 ring mail of poison resistance (3, 34, D) a +1 cloak of willpower (3, 37, D) a swamp drake skeleton (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a condenser vane (4, 32, D) the +7 hand axe of Impermanence {freeze, *Slow Fly rC+ rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It renders you almost immune to negative energy. It grants you flight. It may slow you when you take damage. (4, 37, D) +0 steam dragon scales (still there?) a steam dragon skeleton (still there?) (4, 40, D) a wyvern corpse (skeletalised by now) (4, 52, D) a staff of earth (5, 9, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 animal skin a +0 spear (5, 14, D) a Grand Grimoire (5, 16, D) a +0 vorpal scimitar (5, 17, D) the +8 quarterstaff of Lukantukk {elec, +Rage} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It lets you go berserk. (5, 18, D) a +1 hunting sling of freezing (5, 32, D) a lightning rod (4/4) (5, 37, D) +0 steam dragon scales (still there?) a steam dragon skeleton (still there?) (5, 38, D) a wyvern skeleton (5, 52, D) a staff of conjuration (6, 14, D) a ring of protection from cold (6, 15, D) a +3 scale mail of cold resistance (6, 22, D) a staff of fire (6, 32, D) a +2 hunting sling of flaming (6, 34, D) a staff of poison (6, 36, D) a wyvern skeleton (6, 39, D) a steam dragon skeleton (6, 40, D) a golden dragon corpse (skeletalised by now) (6, 41, D) an iron dragon corpse (skeletalised by now) (6, 43, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (6, 52, D) a ring of ice (6, 58, D) a +3 battleaxe of electrocution (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 14, D) a lightning rod (4/4) (7, 15, D) a +0 pair of gloves of archery (7, 21, D) a staff of earth (7, 22, D) a +6 halberd of flaming a +7 halberd a +2 hand axe (7, 23, D) a +2 vorpal trident (7, 32, D) a phantom mirror (7, 33, D) a +4 battleaxe of electrocution (7, 34, D) a ring of willpower (7, 37, D) a hydra skeleton (7, 40, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (7, 41, D) a +2 broad axe an ice dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (7, 42, D) a +3 halberd a +3 antimagic demon trident a +2 vorpal quarterstaff a +1 broad axe (7, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (7, 52, D) a +0 rapier (7, 56, D) a +5 vorpal glaive (7, 59, D) a +5 trident of flaming (8, 14, D) the Papyrus of Burning Moulding Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Ice Form Ice/Transmutation 4 no d - Petrify Transmutation/Earth 4 no e - Hydra Form Transmutation 5 no Trog disapproves of the use of such an item. (8, 15, D) an amulet of reflection (8, 16, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. Trog disapproves of the use of such an item. (8, 20, D) a +1 rapier of venom (8, 22, D) the +0 leather armour "Jeho" {rElec} It insulates you from electricity. (8, 32, D) a +2 war axe of freezing (8, 33, D) a staff of death (8, 34, D) a Young Poisoner's Handbook (8, 37, D) a rime drake skeleton (8, 41, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (8, 42, D) an iron dragon corpse (skeletalised by now) (8, 43, D) a swamp drake corpse (skeletalised by now) (8, 52, D) a +2 vorpal shortbow (9, 15, D) a book of Unlife (9, 32, D) the +3 helmet of Ehuide {Harm Str+6} It affects your strength (+6). It increases damage dealt and taken. (9, 33, D) a +2 long sword of flaming (9, 34, D) the +9 staff of Wucad Mu {*channel} Trog disapproves of the use of such an item. (9, 40, D) a rime drake corpse (skeletalised by now) (9, 43, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (9, 58, D) a +0 short sword (still there?) a +0 longbow (still there?) a +3 long sword of freezing (still there?) 6 arrows (still there?) an elf corpse (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. (10, 15, D) a +2 leather armour of willpower (10, 16, D) a book of Maledictions (10, 32, D) Gisutunk's Papyrus of Hurtful Execration Spells Type Level Known a - Fulminant Prism Conjuration/Hexes 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Metabolic Englaciation Hexes/Ice 5 no d - Iron Shot Conjuration/Earth 6 no Trog disapproves of the use of such an item. (10, 52, D) a staff of conjuration (10, 57, D) a +0 longbow (still there?) 24 arrows (still there?) the +3 leather armour of Classification {Rampage rElec Int+3 Stlth-} (still there?) It affects your intelligence (+3). It insulates you from electricity. It bestows one free step when moving towards enemies. It makes you less stealthy. an elf corpse (still there?) (10, 58, D) a +0 shortbow (still there?) a +0 short sword (still there?) 21 arrows (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 hand crossbow of freezing (11, 15, D) a lightning rod (4/4) (11, 32, D) a book of Maledictions (11, 33, D) a book of Fire (11, 34, D) the +5 rapier "Dots" {vorpal, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (11, 59, D) a +0 rapier (still there?) an elf corpse (still there?) (12, 15, D) a staff of conjuration (12, 17, D) a staff of cold (12, 32, D) a ring of willpower (12, 33, D) a condenser vane (12, 34, D) a condenser vane (12, 52, D) a +0 chain mail of cold resistance (13, 32, D) a +2 leather armour of fire resistance (13, 33, D) a ring of fire (13, 34, D) Xito's Collected Works on Igneous Black Rites Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Corpse Rot Necromancy/Air 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Dispel Undead Necromancy 4 no e - Fireball Conjuration/Fire 5 no Trog disapproves of the use of such an item. (13, 52, D) a tin of tremorstones (2/2) (14, 52, D) a condenser vane (19, 4, D) a +6 ring of intelligence a +4 ring of protection the ring of Guinaum {Wiz Fly rPois Will+ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from poison. It grants you flight. It increases your willpower. a ring of positive energy an amulet of guardian spirit a +6 ring of strength a +0 cloak of preservation (19, 16, D) a tin of tremorstones (2/2) (19, 32, D) a book of Summonings (19, 33, D) a staff of fire (20, 1, D) a Grand Grimoire (20, 16, D) a +4 chain mail of cold resistance (20, 17, D) a staff of death (20, 19, D) a +2 war axe of electrocution a +2 robe of fire resistance a +0 longbow a +0 dagger 21 arrows a +0 leather armour (20, 32, D) a phial of floods (20, 33, D) a +1 scale mail of willpower (21, 0, D) a phantom mirror (21, 1, D) a book of the Earth (21, 16, D) a staff of air (21, 17, D) +0 swamp dragon scales (21, 32, D) a phial of floods (21, 34, D) the +2 robe "Siluacim" {rF+ Str-2 Int+5} It affects your strength (-2). It affects your intelligence (+5). It protects you from fire. (22, 5, D) a +2 trident of flaming (22, 16, D) a +0 short sword (22, 17, D) a box of beasts (22, 19, D) a +0 scimitar a +0 shortbow 25 arrows (22, 21, D) a +0 long sword a +0 leather armour (22, 32, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (22, 33, D) Kepekhlu's Disquisition on the Escort and Battle Magic Spells Type Level Known a - Magic Dart Conjuration 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Animate Armour Summoning/Earth 4 no d - Conjure Ball Lightning Conjuration/Air 6 no Trog disapproves of the use of such an item. (22, 34, D) the Collected Works on Blistering Displacement Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Dispersal Translocation 6 no d - Disjunction Translocation 8 no Trog disapproves of the use of such an item. (23, 1, D) a book of the Dragon (23, 8, D) a +2 shortbow of freezing (23, 16, D) a +0 short sword (23, 18, D) a +0 falchion of holy wrath (23, 24, D) a +3 vorpal broad axe a +0 rapier a +0 rapier a +0 leather armour (23, 32, D) a book of the Tempests (23, 33, D) a +1 hand axe of freezing (24, 0, D) a tin of tremorstones (2/2) (24, 8, D) a staff of earth (24, 9, D) a +5 vorpal broad axe (24, 16, D) the ring "Afuhicvi" {rC++ rCorr Str-4 SInv} [ring of resist corrosion] It affects your strength (-4). It greatly protects you from cold. It lets you see invisible. It protects you from acid and corrosion. a +0 short sword (24, 17, D) a +0 long sword (24, 18, D) a tin of tremorstones (2/2) (24, 21, D) a +0 short sword (24, 23, D) a +0 rapier a +0 rapier a +0 leather armour (24, 24, D) a +0 short sword a +0 short sword a +0 leather armour a +1 flail of draining a +0 rapier a +0 rapier a +0 leather armour (24, 25, D) a +9 vorpal spear a +1 quarterstaff of flaming (24, 32, D) a +2 vorpal hand axe (24, 34, D) a box of beasts (25, 0, D) a staff of poison (25, 1, D) a book of Annihilations (25, 5, D) a +1 scimitar of flaming (25, 17, D) a tin of tremorstones (2/2) (25, 21, D) a +1 vampiric short sword a +0 ring mail a +0 longbow a +0 leather armour a +0 short sword a +0 shortbow 38 arrows a +0 leather armour (25, 23, D) a +0 rapier a +0 rapier a +0 scale mail of cold resistance (25, 24, D) a +2 war axe a +1 short sword of draining (25, 32, D) a book of Hexes (25, 33, D) a staff of fire (25, 34, D) a +2 spear of venom (25, 40, D) a +2 antimagic scimitar (25, 41, D) +0 ice dragon scales (26, 0, D) a staff of poison (26, 1, D) the +5 robe of Misfortune {Contam Harm *Corrode Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It drains your maximum health when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (26, 16, D) a +0 short sword (26, 17, D) a +0 short sword (26, 20, D) a +0 longbow a +2 rapier of flaming a +0 ring mail a +1 longbow of flaming 29 arrows a +0 leather armour (26, 23, D) a +0 dire flail of protection (26, 25, D) a +0 short sword a +2 robe of willpower (26, 32, D) a piece from Xom's chessboard (15/15) (26, 33, D) the ring of Pyromania {Will+ Str+5} [ring of willpower] It affects your strength (+5). It increases your willpower. (26, 34, D) a Young Poisoner's Handbook (26, 41, D) a +3 vorpal war axe (still there?) a +2 antimagic glaive (still there?) a +1 trident (still there?) (27, 0, D) a box of beasts (27, 1, D) a +6 rapier of draining (27, 16, D) a condenser vane (27, 17, D) the +4 dire flail "Hettiam" {freeze, *Rage rC- Str+2 Dex+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+8). It makes you vulnerable to cold. It lets you see invisible. It may make you go berserk in combat. (27, 20, D) a +1 great mace of draining (27, 23, D) a +4 trident of protection a +0 short sword (27, 32, D) a +0 hand axe of pain (27, 33, D) a +4 ring of protection (27, 34, D) the +1 scale mail of Unulu {rN++ Will-} It greatly protects you from negative energy. It decreases your willpower. (27, 38, D) +0 steam dragon scales (27, 40, D) +0 shadow dragon scales (28, 1, D) a +0 robe of the Archmagi (28, 27, D) a +0 antimagic broad axe (28, 32, D) a staff of conjuration (28, 33, D) the +4 mace of Patterns {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (29, 16, D) a +0 leather armour (29, 20, D) a +0 longbow 10 arrows a +0 leather armour (29, 32, D) a +4 ring of protection (29, 33, D) a +2 flail of holy wrath (34, 28, D) a staff of fire (35, 0, D) a lightning rod (4/4) (35, 15, D) a +1 long sword of holy wrath (35, 28, D) a +2 scimitar of holy wrath (35, 29, D) the +9 hand crossbow "Wiystremy" {venom, Str+2} It poisons the ammo it fires. It affects your strength (+2). (36, 0, D) a lightning rod (4/4) (36, 1, D) a staff of cold (36, 4, D) a +0 broad axe (36, 14, D) the Catalogue of Execration and Transformation Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Tukima's Dance Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. (36, 15, D) a +3 spectral quarterstaff (36, 28, D) a +4 long sword of holy wrath (36, 29, D) the +5 long sword "Lats" {elec, rN+++ rCorr Str-4 Dex+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (+4). It renders you almost immune to negative energy. It protects you from acid and corrosion. (37, 0, D) a +0 dagger (37, 14, D) a +2 chain mail of fire resistance (37, 15, D) a +5 mace of holy wrath (37, 28, D) a book of Frost (38, 0, D) a box of beasts (38, 4, D) a staff of poison a +0 robe (38, 5, D) a +0 war axe (38, 6, D) a +0 arbalest of flaming (38, 18, D) a +0 glaive (38, 28, D) a phantom mirror (38, 29, D) the +1 trident "Jaovvol" {vorpal, +Blink Fly rPois rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It grants you flight. It lets you blink. (39, 0, D) a +1 chain mail of fire resistance (39, 1, D) a +0 dagger a +0 robe a +0 dagger (39, 7, D) a +3 trident (39, 15, D) a book of Spatial Translocations (39, 18, D) a +0 scimitar a +1 scale mail of fire resistance (39, 19, D) the +7 rapier of Trog's Indignation {flame, Contam Fragile rF+++ Will++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It causes magical contamination when unequipped. It will be destroyed if unequipped. It greatly increases your willpower. (39, 28, D) a phial of floods (39, 29, D) a phial of floods (39, 35, D) a +4 lajatang of flaming (40, 1, D) a +3 short sword of speed a +0 robe a +2 demon blade of flaming (40, 2, D) the +2 battleaxe "Trog's Vengeance" {venom, Fly rF- Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you vulnerable to fire. It grants you flight. a +0 robe a +3 halberd a +0 robe (40, 4, D) a +2 battleaxe of flaming (40, 5, D) a +4 hand axe a +0 spear the +12 hunting sling "Uthrit" {freeze, Fly Will+ Int-3 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+5). It grants you flight. It increases your willpower. a +0 robe (40, 14, D) a +1 dagger of venom (40, 15, D) a phantom mirror (40, 19, D) a +2 antimagic glaive +0 ice dragon scales (40, 28, D) a +2 hand crossbow of flaming (40, 29, D) a tin of tremorstones (2/2) (41, 0, D) a +0 longbow of flaming (41, 1, D) a book of Frost (41, 5, D) a +3 glaive of protection (41, 15, D) a +0 crystal plate armour (41, 28, D) Cuckaplits's Volume of Classification Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Dazzling Flash Conjuration/Hexes 3 no d - Conjure Flame Conjuration/Fire 3 no e - Iskenderun's Battlesphere Conjuration 5 no f - Yara's Violent Unravelling Hexes/Transmutation 5 no Trog disapproves of the use of such an item. (41, 29, D) a ring of resist corrosion (42, 0, D) Fiew's Papyrus of Companions and Beguiling Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Metabolic Englaciation Hexes/Ice 5 no d - Summon Forest Summoning/Translocation 5 no Trog disapproves of the use of such an item. (42, 1, D) a +0 long sword (42, 15, D) a +0 buckler of protection (42, 28, D) a +7 hand crossbow of freezing (42, 29, D) a staff of poison (43, 15, D) a +3 short sword of speed (43, 28, D) a book of Spatial Translocations (43, 29, D) the +7 hand crossbow of Pyromania {venom, rCorr Str-5 Dex+4} It poisons the ammo it fires. It affects your strength (-5). It affects your dexterity (+4). It protects you from acid and corrosion. (44, 28, D) a Fen Folio (49, 1, D) a condenser vane (49, 12, D) a tin of tremorstones (2/2) (49, 24, D) a +3 plate armour of positive energy (49, 36, D) the +4 trident "Luvesch" {vorpal, +Rage rCorr Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you go berserk. It protects you from acid and corrosion. (49, 37, D) the Grimoire of Venom and Dark Arts Spells Type Level Known a - Pain Necromancy 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Spider Form Transmutation/Poison 3 no d - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. (50, 0, D) a book of the Sky (50, 13, D) a +4 great mace of protection (50, 25, D) +0 acid dragon scales (50, 27, D) a +0 robe (50, 38, D) a +5 great sword of electrocution a +0 robe (50, 40, D) a +0 dagger a +0 robe (50, 42, D) a +0 great sword a +0 chain mail (51, 0, D) a +2 quarterstaff of draining (51, 1, D) a phial of floods (51, 12, D) a +5 hunting sling of freezing (51, 15, D) a +4 ring of protection the ring "Ykuafong" {rElec rC- rN+++ SInv} [ring of see invisible] It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. (51, 24, D) the +7 hand axe of Fortitude {freeze, rElec rN++ Will- Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It greatly protects you from negative energy. It decreases your willpower. (51, 25, D) a +0 hand axe a +0 animal skin a +1 robe of fire resistance (51, 28, D) a +0 robe (51, 32, D) a +2 antimagic broad axe (51, 36, D) a +2 morningstar of distortion (51, 41, D) a +0 hand axe (51, 43, D) a +6 war axe (52, 0, D) a book of Death (52, 1, D) a +3 leather armour of cold resistance (52, 3, D) a ring of resist corrosion the amulet "Omequ" {RegenMP +Inv Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your dexterity (+3). It lets you turn invisible. (52, 4, D) +0 shadow dragon scales (52, 6, D) a +2 spear of flaming (52, 12, D) a +1 short sword of protection (52, 19, D) a +1 vorpal trident (52, 24, D) a book of Minor Magic (52, 25, D) the +7 short sword "Foamaan" {vamp, rPois Int+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. (52, 31, D) a +2 antimagic hand axe (52, 36, D) a staff of cold (52, 37, D) a +1 short sword of venom (52, 39, D) the +5 glaive "Zemeygocs" {vorpal, Will+++ Int-4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+5). It greatly increases your willpower. the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 robe (53, 1, D) a +1 vampiric halberd (53, 12, D) a +5 whip of pain (53, 13, D) a +2 great sword of protection (53, 24, D) a +4 shortbow of freezing (53, 25, D) a book of Clouds (53, 36, D) a staff of cold (53, 37, D) the +6 scale mail "Asa Qauf" {rElec} It insulates you from electricity. (54, 1, D) a +4 dagger of venom (54, 12, D) a +4 chain mail of fire resistance (54, 27, D) a +0 war axe a +0 animal skin (54, 36, D) a book of Geomancy (55, 1, D) a book of the Dragon (55, 12, D) a book of the Earth (55, 13, D) a +1 antimagic spear (55, 24, D) the Tome of Cold and Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Spider Form Transmutation/Poison 3 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no Trog disapproves of the use of such an item. (57, 39, D) 6 large rocks (59, 37, D) a +0 trident (60, 41, D) a +3 rapier of venom a +0 robe a +3 quarterstaff of pain 7 boomerangs (61, 0, D) a +2 whip of venom (61, 8, D) a staff of earth (61, 26, D) the +9 dagger of the Dove {vorpal, Contam rPois Int+7 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. (61, 36, D) the ring "Fopnyngi" {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. a ring of willpower an amulet of guardian spirit a book of Alchemy (61, 37, D) a +1 antimagic demon blade (61, 44, D) a +0 lajatang (62, 0, D) the +2 robe of Elergh {rPois} It protects you from poison. (62, 2, D) a ring of fire the ring "Simig" {Contam Int+8 Slay+4} [ring of slaying] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It causes magical contamination when unequipped. (62, 8, D) a staff of poison (62, 9, D) a staff of poison (62, 16, D) the +7 plate armour of the Demon Prince {rF++ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It greatly protects you from fire. (62, 17, D) a staff of poison (62, 26, D) a staff of earth (62, 30, D) a +0 short sword (62, 36, D) a +2 chain mail of cold resistance (62, 37, D) a +3 spear of flaming (63, 8, D) a +2 plate armour of willpower (63, 16, D) a +0 short sword (63, 22, D) the +5 dagger of Sitiaxzy {holy, rC+ rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from acid and corrosion. (63, 23, D) a +4 vorpal halberd (63, 26, D) the ring "Gagys" {rElec rN+++ rCorr Int+8 Dex-2} [ring of resist corrosion] It affects your intelligence (+8). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. It protects you from acid and corrosion. (63, 27, D) a +5 longbow of freezing (63, 29, D) a +0 long sword (63, 30, D) a +0 long sword (63, 31, D) a +4 vorpal spear a +3 vorpal battleaxe (63, 36, D) a +0 spear (63, 37, D) a +2 crystal plate armour (63, 40, D) a +0 rapier (64, 16, D) a +0 spear (64, 17, D) a +2 barding of fire resistance (64, 23, D) a +2 mace of protection a +0 robe (64, 26, D) a +2 hand axe of electrocution (64, 27, D) the +2 robe of Stoicism {*Corrode Will- Dex+6 Stlth+} It affects your dexterity (+6). It may corrode you when you take damage. It decreases your willpower. It makes you more stealthy. (64, 29, D) a +0 dagger a +0 leather armour (64, 30, D) a +1 halberd of protection (64, 40, D) a +1 long sword of holy wrath a +0 robe (64, 41, D) a +4 halberd of flaming (65, 26, D) a staff of conjuration (65, 30, D) a +0 scimitar a +0 ring mail a +0 buckler (67, 0, D) a +0 quarterstaff of draining (68, 0, D) a +7 long sword of holy wrath (69, 0, D) a +0 scale mail of cold resistance (70, 8, D) a +1 quarterstaff of holy wrath (70, 36, D) a book of Flames (71, 8, D) a lightning rod (4/4) (71, 11, D) a +1 quarterstaff of speed (71, 12, D) a +1 vorpal halberd (71, 17, D) a +0 trident (71, 19, D) a +0 short sword a +4 vorpal hunting sling (71, 26, D) the ring "Ymiumn" {rF- rC+ rN++ Will+ Dex+2} [ring of willpower] It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It increases your willpower. (71, 27, D) a +5 battleaxe of venom (71, 36, D) a staff of conjuration (71, 39, D) a staff of air (71, 43, D) a +4 glaive (72, 8, D) the +7 lajatang "Xekaoff" {flame, MP-9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your magic capacity (-9). (72, 17, D) a +0 dagger (72, 19, D) the +3 trident of Disintegration {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a +0 robe (72, 20, D) a +3 hand axe of flaming a +0 short sword a +0 plate armour the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 chain mail (72, 26, D) a book of Spatial Translocations (72, 27, D) a ring of fire (72, 36, D) a staff of poison (72, 37, D) a +2 leather armour of poison resistance (73, 1, D) a staff of earth (73, 16, D) a staff of earth (73, 17, D) a ring of magical power (73, 19, D) a +0 short sword a +0 ring mail (73, 20, D) a +0 short sword a +0 plate armour (73, 26, D) a staff of death (73, 27, D) a phial of floods (73, 36, D) a book of Spatial Translocations (75, 1, D) a +3 vorpal falchion