Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17756840056474100338 30 Soraphim the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Jan 21, 2023. Slain by Terence ... wielding a +1 mace of protection (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:19 (1078 turns). Soraphim the Conjurer (Deep Elf Conjurer) Turns: 1078, Time: 00:04:20 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 5% Magic: 1/10 EV: 12 Int: 24 God: Gold: 25 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . e - orb {light} rNeg . . . Spirit . a - +0 robe rPois . Reflect . f - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: glowing A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) e - an orb of light (worn) f - a +0 helmet (worn) Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of lignification {unknown} Skills: - Level 2.8 Dodging - Level 2.8 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History Terence is lightly wounded. The jackal barks! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +3 scale mail of positive energy (lightly wounded, haloed, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Terence attacks as you move away! Terence hits you with a +1 mace of protection. The jackal attacks as you move away! The jackal barely misses you. There is a stone staircase leading up, spattered with blood here. The jackal bites you but does no damage. Terence hits you with a +1 mace of protection! You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +3 scale mail of positive energy (lightly wounded, haloed, 87% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The jackal closely misses you. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * The jackal misses you. You hit Terence but do no damage. Terence is lightly wounded. The jackal bites you but does no damage. Terence completely misses you. You hit Terence but do no damage. Terence is lightly wounded. The jackal closely misses you. Terence hits you with a +1 mace of protection! You die... .....##.÷..## #...###.# .#####.....# #.......# .# #.....### #...##### .# #...### ####..# .# #...# #.....# .# #...## #.##..# .###.÷..## #.##..# .##..##..# ##.##@h# .##..##..###...#@.# .##......#........# ###......###...#.################ ###.###### ##.##................# ....# #...........########.# ########## ##.########.# #.# .........# ### #.# #.# .#######.# #.# #.# .# #.######## #.# #.# You could see Terence and a jackal. Vanquished Creatures A dart slug (D:1) 3 ball pythons 4 bats 5 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:1) A quokka (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Soraphim the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 476 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Noticed Terence 1064 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1078 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_terence, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 46 Searing Ray || 1 Use: Scroll || 1 Armor: Robe || 4 Dodge: Dodged || 17