Dungeon Crawl Stone Soup version 0.33-a0-291-g8d75f24163 (webtiles) character file. Game seed: 18055933414615733137 83 Soraphim the Poker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on Oct 30, 2024. Slain by a crocodile (16 damage) ... in a sewer. The game lasted 00:04:48 (2203 turns). Soraphim the Poker (Merfolk Gladiator) Turns: 2203, Time: 00:04:49 Health: 0/35 AC: 4 Str: 14 XL: 4 Next: 44% Magic: 4/4 EV: 16 Int: 7 God: Gold: 72 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: studying Polearms, very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of enchant armour {unknown} k - 3 scrolls of poison {unknown} Potions f - a potion of might {unknown} g - a potion of magic {unknown} h - a potion of heal wounds {unknown} i - 2 potions of haste {unknown} Skills: + Level 3.1 Fighting + Level 5.4 Polearms + Level 2.7 Throwing + Level 4.9 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The crocodile is heavily wounded. The crocodile bites you! You closely miss the crocodile. The crocodile is heavily wounded. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Okay, then. Okay, then. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You break out of your daze! Your legs become a tail as you enter the water. The sickly merfolk siren chants a haunting song. You resist. The sickly merfolk siren chants a haunting song. You resist with almost no effort. The crocodile completely misses you. Your legs become a tail as you enter the water. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You cannot move away from the sickly merfolk siren! You cannot move away from the sickly merfolk siren! You cannot move away from the sickly merfolk siren! You cannot move away from the sickly merfolk siren! Throw: throwing net Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (water, moderately wounded, 51% to hit) You throw a throwing net. The throwing net barely misses the crocodile. You hear a splash. You break out of your daze! The ball python barely misses you. x2; The crocodile bites you. The sickly merfolk siren chants a haunting song. You resist. You barely miss the crocodile. The crocodile is moderately wounded. The ball python completely misses you. The ball python misses you. The crocodile bites you! You die... #### #... ####### #S## #≈~~..## #### #.#≈ #≈~≈~.####..#############~~≈ #..≈≈~.~†..@S.~S~~m~~~~~~~≈≈ #...≈≈≈≈≈~≈≈l≈≈≈≈~≈######### #.#################### #.##....†......~~~~∩∩# #..#..~########.~~~### #....~~# ##.~## ######## #### You could see a crocodile, a sickly merfolk siren, an adder and a ball python. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 4 dart slugs An orc (D:3) A bat (D:2) 4 endoplasms 3 giant cockroaches 2 goblins (D:2) A hobgoblin (D:3) 4 quokkas 6 ball pythons 8 frilled lizards 3 kobolds 15 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Soraphim the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 379 | D:1 | Reached XP level 2. HP: 10/23 MP: 2/2 1189 | D:1 | Identified a scroll of acquirement 1189 | D:1 | Acquired a manual of Polearms 1256 | D:2 | Reached XP level 3. HP: 19/28 MP: 3/3 1741 | D:2 | Reached skill level 5 in Polearms 1748 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 2064 | D:2 | You fall into a shaft and drop 1 floor! 2066 | D:3 | Found a glowing drain. 2109 | Sewer | Entered a sewer 2164 | Sewer | Noticed a crocodile 2203 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_corners, patterned_corridor D:2: layout_loops_ring D:3: layout_loops_ring, serial_shops, shop_fountains, portal_sewer_entry_c, nrook_campfire, grunt_decor_cap, hangedman_decor_lopped, hangedman_abyss_or_decor_stabs, st_stairs_2, kennysheep_cross_bottleneck Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 | 5.4 Fighting | 3 | 3.1 Throwing | | 2.7 Dodging | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 122 | 62 || 184 Tailslap | | 1 || 1 Throw: Throwing net | | 3 || 3 Use: Scroll | 2 | || 2 Stab: Sleeping | 1 | 1 || 2 Held in net/web | | 2 || 2 Armour: Leather armour | 62 | 20 || 82 Dodge: Dodged | 62 | 38 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2200 | 2161 | 39 | 429 | 1192 | 4 | 550.0 | Dungeon | 2119 | 2080 | 39 | 429 | 1171 | 3 | 706.3 | Sewer | 80 | 80 | 0 | 0 | 21 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1235 daAuts D:2: 839 daAuts Sewer: 80 daAuts D:3: 44 daAuts