Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4057310284945271607 16 SoulofCinder the Apothecary (level 2, 19/21 HPs) Began as a Djinni Fire Elementalist on Mar 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:49 (829 turns). SoulofCinder the Apothecary (DjFE) Turns: 829, Time: 00:02:49 Health: 19/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 35 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a staff of alchemy. There is an open door here. Things that are here: a +0 whip; a kobold corpse You see here a +0 quarterstaff. You reach down and open the door. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. Things that are here: a +0 club; a goblin skeleton Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 club. A rat comes into view. A rat is nearby! A rat is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rat squeaks loudly. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....## .... .... ... ..# #†# #.# #@# #.# #.# #.# ####.# ##### ##.##.# # #...####.#.#.##### .# #.#.....###......# .# #...####.#.....#.# .# There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 4 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) 33 foxfires (D:1) 33 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SoulofCinder the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | SoulofCinder set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Found Vefuxeumamu's Jewellery Shoppe. 164 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 829 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_corners, serial_shops, shop, columned_hall_lemuel Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.1 Dodging | | 2.7 Unarmed Combat | | 0.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Foxfire || 18 Scorch || 7 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 8