Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.28-a0-390-gb254ac4902 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14516134183507110125, deterministic pregen: 1 Command line: /usr/games/crawl-git-b254ac4902 -name Spaninq -rc /dgldir/rcfiles/crawl-git/Spaninq.rc -macro /dgldir/rcfiles/crawl-git/Spaninq.macro -morgue /dgldir/morgue/Spaninq/ -webtiles-socket /crawl-master/webserver/sockets/Spaninq:2021-09-03.16:14:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-git-b254ac4902(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5555d370273f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b254ac4902(_Z13do_crash_dumpv+0x431) [0x5555d370a071]: do_crash_dump() /usr/games/crawl-git-b254ac4902(_Z20crash_signal_handleri+0x1fa) [0x5555d3702bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fb7cb574210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7fb7cb57418b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7fb7cb553859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7fb7cb94b951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7fb7cb95747c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7fb7cb9574e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7fb7cb957799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_length_errorPKc+0x41) [0x7fb7cb94e366] /lib/x86_64-linux-gnu/libstdc++.so.6(+0x14273c) [0x7fb7cb9ef73c] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructEmc+0x5c) [0x7fb7cb9ef7dc] /usr/games/crawl-git-b254ac4902(_Z16fill_status_infoiR11status_info+0x4ea) [0x5555d3c24baa]: fill_status_info(int, status_info&) /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework12_send_playerEb+0x1ed9) [0x5555d3d23869]: TilesFramework::_send_player(bool) /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework6redrawEv+0xa6) [0x5555d3d28166]: TilesFramework::redraw() /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x5555d3d28468]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-b254ac4902(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x5555d3949dfd]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-b254ac4902(+0x6f398b) [0x5555d39e298b]: /usr/games/crawl-git-b254ac4902(_ZN14message_window4moreEbb+0x202) [0x5555d39e4162]: message_window::more(bool, bool) /usr/games/crawl-git-b254ac4902(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x5555d39e46c0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-b254ac4902(_ZN13message_store10flush_prevEv+0x34a) [0x5555d39e54ca]: message_store::flush_prev() /usr/games/crawl-git-b254ac4902(+0x6f085c) [0x5555d39df85c]: /usr/games/crawl-git-b254ac4902(_Z3mprRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x4c) [0x5555d39dfe2c]: mpr(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-b254ac4902(_Z15cast_flame_waveib+0x2e4) [0x5555d3bc7154]: cast_flame_wave(int, bool) /usr/games/crawl-git-b254ac4902(_Z11your_spells10spell_typeibPK8item_defP4dist+0x1c52) [0x5555d3bbc192]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-git-b254ac4902(_Z12cast_a_spellb10spell_typeP4dist+0x13f) [0x5555d3bbd2df]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-git-b254ac4902(_Z17do_cast_spell_cmdb+0x18) [0x5555d3bbe188]: do_cast_spell_cmd(bool) /usr/games/crawl-git-b254ac4902(_Z15process_command12command_typeS_+0xc17) [0x5555d3d364e7]: process_command(command_type, command_type) /usr/games/crawl-git-b254ac4902(+0xa4509a) [0x5555d3d3409a]: /usr/games/crawl-git-b254ac4902(+0xa457ed) [0x5555d3d347ed]: /usr/games/crawl-git-b254ac4902(main+0x1a5) [0x5555d365d375]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fb7cb5550b3]: /usr/games/crawl-git-b254ac4902(_start+0x2e) [0x5555d365de8e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b254ac4902/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b254ac4902/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b254ac4902/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_cross serial_shops shop_fountains Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found 4 gold pieces. There is a stone staircase leading up here. You now have 181 gold pieces (gained 4). An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 flail. An orc priest comes into view. It is wielding a +0 whip. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The orc shouts! You hear a shout! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the orc. The orc is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. The foxfire hits the orc. The orc is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the orc. The orc is almost dead. A wyvern skeleton comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. The foxfire hits the orc priest. The orc priest is moderately wounded. The orc priest miscasts a cantrip. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the orc priest! The orc priest is severely wounded. The foxfire hits the orc priest. You kill the orc priest! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 flail. The foxfire hits the wyvern skeleton! The wyvern skeleton is moderately damaged. Press: ? - help, Shift-Dir - straight line, f - wyvern skeleton Aim: a wyvern skeleton (moderately damaged, ally target) You breathe a bolt of dispelling energy. The bolt of dispelling energy hits the wyvern skeleton! The wyvern skeleton is severely damaged. The foxfire hits the wyvern skeleton. The wyvern skeleton is severely damaged. The foxfire hits the wyvern skeleton. The wyvern skeleton is severely damaged. The foxfire hits the wyvern skeleton! The wyvern skeleton is almost destroyed. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the wyvern skeleton. You destroy the wyvern skeleton! Vehumet accepts your kill. The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. Your foxfire dissipates! x2 Things that are here: a +0 flail; a +0 leather armour Found a stone staircase leading down. Things that are here: a +0 hand axe; an orc corpse Things that are here: a +0 flail; an orc corpse i - 5 scrolls of identify (gained 1) You have got your breath back. Magic restored. Found a scroll of immolation. A white imp comes into view. Found a cloak. The white imp shouts, "Return whence thou came, thou baffled milk-livered barnacle!" Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp You fail to use your ability. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (ally target) You breathe a bolt of dispelling energy. The bolt of dispelling energy hits the white imp! You kill the white imp! Vehumet accepts your kill. Your foxfire dissipates! Your foxfire dissipates! Found a stone staircase leading down. Found a stone staircase leading up. Found 17 gold pieces. You see here a +0 cloak. u - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You now have 198 gold pieces (gained 17). You have got your breath back. A killer bee zombie comes into view. Found 16 bolts and a book of Callings. A centaur zombie comes into view. Found 22 stones, a dagger and a white potion. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie's fire resistance burns away. The foxfire hits the centaur zombie. The centaur zombie is burned terribly! The centaur zombie is heavily damaged. The foxfire hits the centaur zombie! The centaur zombie is burned terribly! The centaur zombie is severely damaged. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the centaur zombie! The centaur zombie is burned terribly! You destroy the centaur zombie! Vehumet accepts your kill. Found 9 gold pieces. The foxfire hits the killer bee zombie. The killer bee zombie is lightly damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the killer bee zombie. The killer bee zombie is heavily damaged. The killer bee zombie's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The killer bee zombie hits you. You block the killer bee zombie's attack. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the killer bee zombie. The killer bee zombie is burned terribly! The killer bee zombie is severely damaged. The killer bee zombie closely misses you. You block the killer bee zombie's attack. The foxfire hits the killer bee zombie! The killer bee zombie is burned terribly! You destroy the killer bee zombie! Vehumet accepts your kill. Your foxfire dissipates! x2 HP restored. Found a robe. You now have 207 gold pieces (gained 9). A scorpion comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. The foxfire hits the scorpion! The scorpion is burned terribly! The scorpion is almost dead. The foxfire hits the scorpion. The scorpion is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the scorpion. The scorpion is burned terribly! You kill the scorpion! Vehumet accepts your kill. A bullfrog zombie comes into view. You see here a white potion. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the bullfrog zombie. The bullfrog zombie is lightly damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the bullfrog zombie. The bullfrog zombie is lightly damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie's fire resistance burns away. The foxfire hits the bullfrog zombie. The bullfrog zombie is burned terribly! The bullfrog zombie is severely damaged. The foxfire hits the bullfrog zombie. The bullfrog zombie is burned terribly! The bullfrog zombie is severely damaged. The foxfire hits the bullfrog zombie! The bullfrog zombie is burned terribly! You destroy the bullfrog zombie! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. You see here a +0 dagger. v - a white potion You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Summon Guardian Golem to your library. As you read the scroll of identify, it crumbles to dust. v - a potion of haste 2 kobolds come into view. The kobold shouts! You hear a shout! x3; The kobold shouts! A kobold brigand comes into view. It is wielding a +0 club and quivering curare-tipped darts. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 short sword. Found 17 stones. The kobold brigand shouts! You see here 22 stones. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the kobold. You kill the kobold! Vehumet accepts your kill. The foxfire hits the kobold! You kill the kobold! Vehumet accepts your kill. A kobold comes into view. It is wielding a +0 dagger. x2 The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the kobold brigand but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the kobold. You kill the kobold! Vehumet accepts your kill. The foxfire hits the kobold brigand. The kobold brigand is lightly wounded. The foxfire hits the kobold brigand. The kobold brigand is lightly wounded. The foxfire hits the kobold brigand. The kobold brigand is moderately wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the kobold. You kill the kobold! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the kobold brigand. The kobold brigand is severely wounded. The kobold brigand's fire resistance burns away. The kobold brigand hits you but does no damage. You barely miss the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you but does no damage. The kobold hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the kobold brigand. You tail-slap the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you but does no damage. The kobold hits you but does no damage. You miss the kobold brigand. The kobold brigand is severely wounded. The kobold brigand barely misses you. You block the kobold's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The kobold brigand is no longer more vulnerable to fire. The kobold brigand hits you with a +0 club. The kobold completely misses you. You hit the kobold brigand but do no damage. The kobold brigand is severely wounded. The foxfire hits the kobold brigand! The kobold brigand is almost dead. The foxfire hits the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. The kobold completely misses you. You barely miss the kobold. The kobold hits you but does no damage. You hit the kobold. The kobold is moderately wounded. The kobold closely misses you. The kobold hits you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The kobold closely misses you. You barely miss the kobold. Your tail-slap misses the kobold. The kobold is moderately wounded. The foxfire hits the kobold! You kill the kobold! Vehumet accepts your kill. Your foxfire dissipates! c - 233 stones (gained 2) You see here a +0 dagger. c - 255 stones (gained 22) Things that are here: a +0 club; a curare-tipped dart Items here: )))) ††. Things that are here: a +0 short sword; a kobold corpse c - 272 stones (gained 17) Items here: )))) ††. Things that are here: a +0 club; a curare-tipped dart You now have 211 gold pieces (gained 4). Found a stone staircase leading down. You now have 217 gold pieces (gained 6). c - 296 stones (gained 24) A gnoll comes into view. It is wielding a +0 spear. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll! The gnoll is heavily wounded. The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! Vehumet accepts your kill. Your Conjurations skill increases to level 7! Your foxfire dissipates! Your foxfire dissipates! c - 303 stones (gained 7) 2 gnolls come into view. The gnoll shouts! x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The foxfire hits the gnoll! The gnoll is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll! You kill the gnoll! Vehumet accepts your kill. This spell is dangerous to cast! Memorise Flame Wave, consuming 4 spell levels and leaving 12? You start memorising the spell. You continue memorising. Your foxfire dissipates! You continue memorising. Your foxfire dissipates! You continue memorising. x2 You finish memorising. Spell assigned to 'c'. You start resting. Magic restored. You see here a +0 club. Things that are here: a +0 club; a +0 spear; a gnoll corpse Found a stone staircase leading up. m - 6 potions of curing (gained 1) You see here a +0 club. w - a scroll labelled INNIWN NYINAJE x - the amulet "Doigu" {Reflect Fly rPois Int+2 SH+5} You start removing your amulet. You continue taking off your amulet of the acrobat. x4 You finish taking off your amulet of the acrobat. You start putting on your amulet. You continue putting on the amulet "Doigu" {Reflect Fly rPois Int+2 SH+5}. x5 You finish putting on the amulet "Doigu" {Reflect Fly rPois Int+2 SH+5}. You feel a shielding aura gather around you. You feel clever. You fly up into the air. x - the amulet "Doigu" (around neck) {Reflect Fly rPois Int+2 SH+5} Drop what? 24/52 slots (_ for help) (? for menu, Esc to quit) You drop an amulet of the acrobat. Drop what? 23/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Okay, then. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading up. There is a stone staircase leading up here. A killer bee comes into view. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 You hear a shout! x2 A killer bee comes into view. x3 You hear a bellow! There is a stone staircase leading up here. You block the killer bee's attack. You fly upwards. There is a stone staircase leading down here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the killer bee. The killer bee is heavily wounded. The killer bee's fire resistance burns away. You block the killer bee's attack. The killer bee stings you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the killer bee. The killer bee is burned terribly! You kill the killer bee! Vehumet accepts your kill. You start resting. Magic restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest shouts! The orc priest is severely wounded. The orc priest's fire resistance burns away. The orc shouts! The yak bellows! You hear a bellow! An orc warrior comes into view. It is wielding a +0 battleaxe. The orc priest misses you. The orc warrior shouts! The orc priest hits you but does no damage. You fly upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest is burned terribly! You kill the orc priest! Vehumet accepts your kill. You start resting. Magic restored. You fly downwards. The orc closely misses you. The yak gores you. There is a stone staircase leading up here. You block the orc's attack. The orc hits you but does no damage. The yak gores you! You fly upwards. There is a stone staircase leading down here. You block the orc's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the orc!! You kill the orc! Vehumet accepts your kill. The flame wave engulfs the yak! The yak is moderately wounded. The flame wave engulfs the orc! You kill the orc! Vehumet accepts your kill. (Press . to intensify the flame waves.) You block the yak's attack. A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. The yak gores you. A wave of flame ripples out! The flame wave engulfs the yak! The yak is almost dead. You finish channelling waves of flame. You block the yak's attack. The yak gores you but does no damage. Casting: Flame Wave (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the yak. You kill the yak! Vehumet accepts your kill. Your Spellcasting skill increases to level 6! Your Evocations skill increases to level 1! You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. Things that are here: a +0 club; an orc corpse You fly downwards. The yak gores you. A yak comes into view. There is a stone staircase leading up, spattered with blood here. You block the yak's attack. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 club; an orc corpse Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the yak! The yak is moderately wounded. (Press . to intensify the flame waves.) The yak gores you but does no damage. A wave of flame ripples out! The flame wave engulfs the yak!! The yak is severely wounded. The yak barely misses you. A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You finish channelling waves of flame. Your Fire Magic skill increases to level 8! You start resting. HP restored. You start resting. Magic restored. You fly downwards. The orc warrior barely misses you. The orc warrior hits you with a +0 battleaxe! There is a stone staircase leading up, spattered with blood here. You block the orc warrior's attack. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 club; an orc corpse Casting: Flame Wave (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the orc warrior!! The orc warrior is severely wounded. (Press . to intensify the flame waves.) The orc warrior hits you but does no damage. A wave of flame ripples out! The flame wave engulfs the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You start resting. Magic restored. You start resting. HP restored. You fly downwards. The yak gores you. You block the yak's attack. The yak gores you but does no damage. The yak closely misses you. There is a stone staircase leading up, spattered with blood here. You block the yak's attack. The yak gores you! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Things that are here: a +0 dagger; a yak corpse Cast which spell? (? or * to list) You feel a surge of power! Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the yak. The yak is burned terribly! The yak is heavily wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the yak. The yak is moderately wounded. The yak's fire resistance burns away. The yak barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak is no longer more vulnerable to fire. The yak gores you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the yak. The yak is almost dead. The yak's fire resistance burns away. You block the yak's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the yak!! The yak is burned terribly! You kill the yak! Vehumet accepts your kill. (Press . to intensify the flame waves.) Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the yak!! The yak is burned terribly! You kill the yak! Vehumet accepts your kill. (Press . to intensify the flame waves.) Your Fighting skill increases to level 1! Your magical contamination has completely faded away. There is a stone staircase leading up here. Things that are here: a yak corpse; a yak corpse Things that are here: a +0 dagger; a yak skeleton There is a stone staircase leading down here. Things that are here: a +0 club; an orc skeleton You start resting. HP restored. You start resting. Magic restored. You fly downwards. The yak bellows! You hear a bellow! There is a stone staircase leading up, spattered with blood here. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You miscast Flame Wave. You are very lightly contaminated with residual magic. Nothing appears to happen. A yak comes into view. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. A wave of flame ripples out! The flame wave engulfs the yak! The yak is heavily wounded. You block the yak's attack. A wave of flame ripples out! The flame wave engulfs the yak!! The yak is almost dead. The flame wave engulfs the yak! The yak is heavily wounded. You finish channelling waves of flame. You hear an angry buzzing noise. x2 You block the yak's attack. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the yak. You kill the yak! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Shock. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 club; an orc skeleton You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the killer bee. You kill the killer bee! Vehumet accepts your kill. You hear an angry buzzing noise. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the killer bee. The killer bee is heavily wounded. The killer bee's fire resistance burns away. You block the killer bee's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the killer bee!! The killer bee is burned terribly! You kill the killer bee! Vehumet accepts your kill. (Press . to intensify the flame waves.) You hear an angry buzzing noise. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. Welcome back, Spaninq the Purple Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. You see here a killer bee corpse. Found a quarterstaff. Cast which spell? (? or * to list) Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. (Press . to intensify the flame waves.) You hear an angry buzzing noise. x2 You see here a killer bee corpse. There is a stone staircase leading up here. You start resting. Magic restored. You see here a killer bee corpse. You see here a killer bee corpse. Found a stone staircase leading down. There is a stone staircase leading down here. a - a wand of iceblast (7) y - a scroll labelled EPNETESTUW Found a stone staircase leading down. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. You block the centaur's attack. The centaur hits you but does no damage. The centaur closely misses you. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the centaur!! You kill the centaur! Vehumet accepts your kill. (Press . to intensify the flame waves.) Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 8! z - a fizzy black potion Things that are here: a +0 shortbow; 21 arrows; a centaur corpse Okay, then. Okay, then. Found a stone staircase leading down. Found Ucwueff's Assorted Antiques. Found a short sword. Found an escape hatch in the ceiling. There is a fountain of clear blue water here. There is an entrance to Ucwueff's Assorted Antiques here. Okay, then. There are monsters nearby! The killer bee buzzes angrily. The killer bee barely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the killer bee! The killer bee is heavily wounded. (Press . to intensify the flame waves.) The killer bee buzzes angrily. The killer bee stings you but does no damage. The killer bee completely misses you. A wave of flame ripples out! The flame wave engulfs the killer bee! You kill the killer bee! Vehumet accepts your kill. The flame wave engulfs the killer bee! The killer bee is severely wounded. The killer bee closely misses you. The killer bee stings you but does no damage. Your Fighting skill increases to level 2! A wave of flame ripples out! The flame wave engulfs the killer bee! You kill the killer bee! Vehumet accepts your kill. You finish channelling waves of flame. You hear an angry hiss. You hear a shout! x2 A steam dragon comes into view. You start resting. A steam dragon is nearby! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the steam dragon!! The steam dragon is severely wounded. The steam dragon hisses angrily. (Press . to intensify the flame waves.) You hear a shout! The steam dragon breathes steam at you. The ball of steam hits you. You resist. A wave of flame ripples out! The flame wave engulfs the steam dragon! You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. You hear a shout! There is an escape hatch in the ceiling here. You start resting. HP restored. You start resting. Magic restored. Things that are here: +0 steam dragon scales; a steam dragon corpse A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. A kobold comes into view. It is wielding a +2 short sword of venom. A kobold comes into view. It is wielding a +0 whip. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. The kobold shouts! x4 A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. The kobold shouts! A kobold comes into view. It is wielding a +0 dagger. The kobold throws a poisoned dart. The poisoned dart hits you! The kobold shouts! You hear a shout! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the kobold! You kill the kobold! Vehumet accepts your kill. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the kobold. You kill the kobold! Vehumet accepts your kill. You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart misses you. A wave of flame ripples out! The flame wave engulfs the kobold!! You kill the kobold! Vehumet accepts your kill. The flame wave engulfs the kobold brigand! The kobold brigand is moderately wounded. The flame wave engulfs the kobold!! You kill the kobold! Vehumet accepts your kill. You finish channelling waves of flame. You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart misses you. A kobold comes into view. It is wielding a +0 club. Things that are here: a +0 short sword; 6 poisoned darts; 18 gold pieces Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the kobold brigand! The kobold brigand is almost dead. (Press . to intensify the flame waves.) The kobold brigand hits you with a +0 club. A wave of flame ripples out! The flame wave engulfs the kobold!! You kill the kobold! Vehumet accepts your kill. The flame wave engulfs the kobold brigand!! You kill the kobold brigand! Vehumet accepts your kill. The flame wave engulfs the kobold!! You kill the kobold! Vehumet accepts your kill. You hear a shout! g - 30 poisoned darts (gained 5) Items here: )))) †. c - 311 stones (gained 8) Things that are here: a +0 club; a +2 short sword of venom HP restored. An orc warrior comes into view. It is wielding a +0 long sword. An orc comes into view. It is wielding a +0 club. Found 22 bolts. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the orc warrior! The orc warrior is heavily wounded. (Press . to intensify the flame waves.) The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 falchion. The orc warrior closely misses you. A wave of flame ripples out! The flame wave engulfs the orc warrior! The orc warrior is almost dead. The orc warrior hits you but does no damage. A wave of flame ripples out! The flame wave engulfs the orc warrior! You kill the orc warrior! Vehumet accepts your kill. The flame wave engulfs the orc! You kill the orc! Vehumet accepts your kill. You finish channelling waves of flame. You hear a croak. Things that are here: a +0 club; a +2 short sword of venom Items here: )))) †. g - 36 poisoned darts (gained 6) You now have 235 gold pieces (gained 18). You see here a +0 short sword. You start resting. An orc is nearby! Items here: )))) †. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Things that are here: a +0 falchion; a +0 club; a +2 short sword of venom Items here: )))) †. g - 42 poisoned darts (gained 6) Things that are here: a +0 club; a +0 ring mail; a kobold corpse Items here: )))) †. Things that are here: a +0 falchion; a +0 club; a +2 short sword of venom An orc and an orc warrior come into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc warrior. The orc warrior is moderately wounded. The orc warrior's fire resistance burns away. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the orc warrior!!! The orc warrior is burned terribly! You kill the orc warrior! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-390-gb254ac4902 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Spaninq] Species: Purple Draconian Job: Fire Elementalist HP: 68/68; mods: 0/0 MP: 14/20; mod: 0 Stats: 11 (11) 21 (21) 11 (11) Position: (29, 34), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 14 | 2 | 176 | 50/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 2 | 178 | 0/178 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 4 | 500 | 0/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 28 | 7 | 1292 | 115/336 Conjurations | X | 2 | 28 | 8 | 1923 | 123/450 Hexes | X | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 2 | 28 | 8 | 2234 | 434/450 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 1 | 47 | 5/84 Spell bugs: Durations: Attributes: #12: 400 #13: 165 #22: 1 #23: 4260 #24: -925951876 #49: 423 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #19: staff of fire eq slot #1, inv slot #20: +0 cloak eq slot #3, inv slot #14: +1 pair of gloves of stealth eq slot #4, inv slot #5: +2 pair of boots eq slot #5, inv slot #1: +0 buckler eq slot #7, inv slot #10: ring of poison resistance eq slot #9, inv slot #23: amulet "Doigu" {Reflect Fly rPois Int+2 SH+5} }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: .. ...##......... #.#.#####......... #.# ....##<##... #.# ###.......## ##.#### ###...#.## #.....# #...#.## #..##)## #...#.## #..))).#####....... #.@###...........[. .(.....)# #............. ..####..# #....#######.. ##)....##.# #.. ##.#####.# #.# #o# #.# #.# .# #.# #.. o# ..# #.# #.# #.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> terminate called recursively Recursive crash.