Dungeon Crawl Stone Soup version 0.28-a0-60-g54b5640690 (webtiles) character file. Game seed: 14018441365426278851 6 Spaninq the Skirmisher (level 1, -1/18 HPs) Began as a Mummy Wanderer on July 30, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (333 turns). Spaninq the Skirmisher (Mummy Wanderer) Turns: 333, Time: 00:01:23 Health: -1/18 AC: 5 Str: 16 XL: 1 Next: 75% Magic: 0/4 EV: 10 Int: 9 God: Gold: 10 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 ring mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of teleportation Skills: + Level 3.2 Fighting - Level 1.0 Throwing - Level 1.5 Armour - Level 1.0 Shields + Level 3.0 Spellcasting - Level 1.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 4% 1d3 50% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 63% 2 Call Imp Summ 1% N/A 63% 2 Slow Hex 1% N/A 63% 2 Conjure Flame Conj/Fire 1% 6-21 86% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. Casting: Magic Dart (safe; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 50% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal completely misses you. You hit the jackal but do no damage. The jackal completely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal barely misses you. The jackal bites you. You die... .###.## #.....# ....h.# #.....# #.. #.## #.....# #...#..####.....# ........h.......# ######..####.#..# #........h.....############ #.####.)###.#.##........... #........gh@........... #.#.###.#h##.......... #.........####.....#### ####.##..###..........## #.##.÷# ##......(...# ..#..###...........# #..##...........## #..#.....≈≈≈.....# ...#....≈...≈....# You could see a gnoll and 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spaninq the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Spaninq set off with the following items: a +0 club, a | scroll of teleportation, a +0 ring mail; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Blink, Call Imp, Slow, Conjure | Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 333 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Fighting | | 3.2 Throwing | | 1.0 Armour | | 1.5 Shields | | 1.0 Necromancy | | 1.0 Action || total -------------------------++------- Melee: Club || 39 Cast: Magic Dart || 9 Armor: Ring mail || 17 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 344 | 344 | 0 | 231 | 28 | 1 | 344.0 | Dungeon | 344 | 344 | 0 | 231 | 28 | 1 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 344 daAuts