Dungeon Crawl Stone Soup version 0.28-a0-413-gde365fb1df (webtiles) character file. Game seed: 11324628115927232443 28 Spaninq the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Sept 7, 2021. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1281 turns). Spaninq the Magician (Djinni Conjurer) Turns: 1281, Time: 00:02:23 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 55 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} d - a scroll of fear {unknown} Potions c - a potion of curing {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Freeze Ice 72% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is severely wounded. The searing ray misses the adder. You finish channelling your searing ray. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Terence says, "How do you enjoy it?" Terence closely misses you. The adder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is severely wounded. The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #....###.##........ ######.....##.##..#.###. ##.................#.#### ...###.....##........... #..# ##...#######.#.#.## #..# ##.## #.#.#.# #..# #.########.#.#.# ######..#####..........#.#.# #......)..@S@........###..<# #.####..############. ###.# #.# #..# #.# .....###..# ... ..........# #.## .....###.## #.# #.# #.# #.# #.# #.. #.# You could see Terence and an adder. Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 2 bats (D:1) 3 frilled lizards 4 goblins 4 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spaninq the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 523 | D:1 | Reached skill level 1 in Fighting 820 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 820 | D:1 | Learned a level 1 spell: Freeze 1261 | D:2 | Noticed Terence 1281 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_crystal, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Action || total -------------------------++------- Cast: Magic Dart || 35 Searing Ray || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1280 | 1273 | 7 | 105 | 1072 | 2 | 640.0 | Dungeon | 1280 | 1273 | 7 | 105 | 1072 | 2 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1183 daAuts D:2: 97 daAuts