Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 1279317945606479762 0 Spearmint the Caller (level 1, -1/12 (13) HPs) Began as a Merfolk Summoner on July 21, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (138 turns). Spearmint the Caller (Merfolk Summoner) Turns: 138, Time: 00:01:30 HP: -1/12 (13) AC: 2 Str: 8 XL: 1 Next: 10% MP: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Portal Projectile Hex/Tloc 2% N/A 56% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Leda's Liquefaction Hex/Erth 0% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The goblin hits you with a +0 dagger of draining. You feel drained. Your rat bites the goblin. The goblin dies! Your rat bites the goblin. The goblin hits your rat with a +0 dagger. Your rat closely misses the goblin. The goblin hits your rat with a +0 dagger. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your rat closely misses the goblin. The goblin hits your rat with a +0 dagger. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The goblin hits you but does no damage. The endoplasm attacks as you move away! The endoplasm closely misses you. Your bat barely misses the goblin. Your bat hits the endoplasm. The goblin misses your bat. Your bat barely misses the endoplasm. The endoplasm hits your bat but does no damage. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the goblin. Your bat completely misses the goblin. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, ally target) Attack! Your rat barely misses the endoplasm. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your bat barely misses the goblin. The endoplasm freezes you. You are frozen. You die... #.##(#..#........... #................... ..............#....... ...................## ....###............... #..................... ............r##...#### #.#........J........# #.#.#..).g@.....##### .. #.#.....b##.......## ..#.###.#....#...........# .........................# .######.##########...##..# #.#..'#........# .# ..#..#'........##..# ##.#..##............# #.#..#######...##.## You could see an endoplasm, a goblin (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spearmint the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, chequers_serial_rivers_micro_e Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 4 Armour: Robe || 2 Dodge: Dodged || 3