Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 2487523126429169134 0 Spike29 the Vexing (level 1, 19/19 HPs) Began as an Ogre Arcane Marksman on Oct 20, 2021. Got out of the dungeon alive. The game lasted 00:00:45 (23 turns). Spike29 the Vexing (Ogre Arcane Marksman) Turns: 23, Time: 00:00:46 Health: 19/19 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 4 large rocks (quivered) c - 2 throwing nets Armour a - a +0 robe (worn) d - a +0 helmet Skills: + Level 1.3 Fighting + Level 2.0 Throwing + Level 1.7 Dodging + Level 1.2 Spellcasting + Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 8% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 13% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Cause Fear Hex 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You add the spells Corona, Slow, Inner Flame, Portal Projectile and Cause Fear to your library. Welcome, Spike29 the Ogre Arcane Marksman. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found two stairs. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a helmet. Found 17 gold pieces. You see here a +0 helmet. d - a +0 helmet Okay, then. Okay, then. This armour is too small for you! Unknown command. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .............##### ...........>.....# #####''###....#.... ##≈≈.......8....# .. #≈≈..≈≈≈≈≈≈.#.....# #≈..≈≈...≈≈≈#.#....# #≈.≈≈..≈..≈≈#.#..#.# #≈.≈≈.≈≈≈..≈### .# # #≈.≈≈.@.≈≈.≈# $# #≈..≈≈≈.≈≈.≈# #≈≈..≈..≈≈.≈# #≈≈≈...≈≈..≈# #.≈≈≈≈≈≈..≈≈# #.8.......≈≈## ...###++##### ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spike29 the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 23 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms, serial_shops, shop, hellmonk_ecumenical_altar_defaced_shrine