Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 17233100980310633301 32 Spike29 the Conjurer (level 2, -1/22 HPs) Began as a Demigod Conjurer on Nov 5, 2021. Slain by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:11:33 (1474 turns). Spike29 the Conjurer (Demigod Conjurer) Turns: 1474, Time: 00:11:34 Health: -1/22 AC: 2 Str: 8 XL: 2 Next: 93% Magic: 11/16 EV: 12 Int: 20 God: Gold: 34 SH: 0 Dex: 12 Spells: 3/4 levels left rFire + . . SeeInvis . l - +0 short sword (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn i - ring of protection from fire MPRegen 0.15/turn m - ring of magical power @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons l - a +0 vorpal short sword (weapon) Missiles b - 38 stones c - 8 curare-tipped darts d - 14 poisoned darts n - a throwing net Armour a - a +0 robe (worn) h - a +0 leather armour Jewellery i - a ring of protection from fire (left hand) m - a ring of magical power (right hand) Potions f - 2 potions of curing j - 2 potions of invisibility k - a potion of haste Skills: * Level 0.6 Fighting * Level 0.1 Short Blades * Level 1.9 Dodging + Level 1.9 Stealth + Level 1.9 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You hit Terence. Terence is moderately wounded. Terence closely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence misses you. You hit Terence. Terence is heavily wounded. Terence closely misses you. x2 You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You hit Terence. Terence is severely wounded. Terence barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - Terence The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You feel better. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... .. #### ...(. #.......≈ ..# .##.. #.....≈.≈≈ #.###.##.##... #......≈≈≈ .......#.##... #....≈≈.≈≈ #<...##....#.....≈≈≈≈ #.#####..##...†#.......≈≈ ................@......≈≈ #######.###....#@......≈≈ #######'### #####.####≈≈ #.........# #.# #.........# ####.### #.........####......# ....................# ....≈...............# ....≈≈.........##.### ...≈≈≈≈........##.# You could see Terence. Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:1) 2 endoplasms (D:2) 2 hobgoblins 2 jackals (D:1) A quokka (D:1) 3 ball pythons A bat (D:2) 2 frilled lizards 2 goblins (D:2) 2 kobolds A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spike29 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 489 | D:1 | Reached skill level 4 in Conjurations 489 | D:1 | Reached XP level 2. HP: 12/20 MP: 4/7 1459 | D:2 | Noticed Terence 1474 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, minmay_pentomino_w2 D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, basic_altar, lemuel_old_faithful, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.2 Fighting | | 0.6 Short Blades | | 0.1 Dodging | | 1.9 Stealth | | 1.9 Spellcasting | | 1.9 Action || total -------------------------++------- Melee: Dagger || 11 Unarmed || 7 Short sword || 30 Cast: Magic Dart || 49 Use: Scroll || 4 Potion || 1 Armor: Robe || 7 Dodge: Dodged || 42