Dungeon Crawl Stone Soup version 0.27-a0-1051-g288ea87c7c (webtiles) character file. Game seed: 4315708490259346886 40 Splishie the Magician (level 3, -2/22 HPs) Began as a Gnoll Wanderer on Apr 20, 2021. Was an Initiate of Hepliaklqana. Slain by a water moccasin zombie (4 damage) ... on level 5 of the Dungeon. The game lasted 00:06:36 (508 turns). Splishie the Magician (Gnoll Wanderer) Turns: 508, Time: 00:06:36 Health: -2/22 AC: 3 Str: 12 XL: 3 Next: 50% Magic: 10/11 EV: 11 Int: 15 God: Hepliaklqana [......] Gold: 74 SH: 0 Dex: 7 Spells: 4/16 levels left rFire . . . SeeInvis . h - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn e - ring of resist corrosion MPRegen 0.12/turn (no ring) @: no status effects A: reduced essence, fangs 1, strong nose, distributed training a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +0 club g - a +0 hunting sling h - a +0 flail (weapon) Missiles d - 15 stones Armour c - a +0 robe i - a +0 leather armour (worn) k - a +0 helmet Jewellery e - a ring of resist corrosion (left hand) Scrolls f - a scroll of teleportation {unknown} Potions b - a potion of curing j - a potion of mutation {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 4.5 Throwing + Level 0.8 Armour + Level 0.8 Dodging + Level 0.8 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 7.1 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 2.1 Transmutations + Level 5.4 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 2.1 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Stone Arrow Conj/Erth 18% 3d8 28% 3 c - Inner Flame Hex/Fire 14% N/A 14% 3 d - Conjure Flame Conj/Fire 14% 6-21 14% 3 e - Passwall Tmut/Erth 9% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 22% 2d7 7% 1 Sticky Flame Conj/Fire 14% 2d4 43% 4 Petrify Tmut/Erth 11% N/A 56% 4 Fireball Conj/Fire 7% 3d5 80% 5 Lee's Rapid Deconstruct Erth 5% 3d7* 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Gozag Hepliaklqana Nemelex Xobeh Ru Sif Muna Vehumet Shops: D:2 [ Annotations: D:4 Menkaure Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! Memorise Conjure Flame, consuming 3 spell levels and leaving 6? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Memorise Passwall, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. A water moccasin zombie comes into view. You see here a +0 helmet. k - a +0 helmet You conjure some foxfire! The water moccasin zombie bites you. Clover hits the water moccasin zombie. The water moccasin zombie completely misses you. You hit the water moccasin zombie. The water moccasin zombie is lightly damaged. The foxfire hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The foxfire hits the water moccasin zombie. The water moccasin zombie is moderately damaged. Clover hits the water moccasin zombie. The water moccasin zombie bites you. You are too injured to fight recklessly! You hit the water moccasin zombie. Your bite misses the water moccasin zombie. The water moccasin zombie is moderately damaged. Clover hits the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Clover hits the water moccasin zombie. You sock the water moccasin zombie! The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Clover misses the water moccasin zombie. You barely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You die... ∆ .. ... ###. ∆ ∆ ... ##... .... .###....#####..... #........#...#...# ∆ #.##.......@Z....+ ........#..R..#### ..............# ..........########### ....#.....# #..(.# .........#### #....# ............####.>..# #.....#####.##......# ....## #.........# You could see the friendly Clover the ancestor and a water moccasin zombie (ally target). Vanquished Creatures A hound (D:5) An orc (D:4) 3 endoplasms A hobgoblin (D:2) 2 ball pythons A bat (D:2) 2 kobolds (D:1) 11 creatures vanquished. Vanquished Creatures (others) 20 foxfires 20 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Splishie the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Splishie set off with the following items: a +0 club, a | potion of curing, a +0 robe; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame, Inner Flame, Sticky Flame, | Fireball 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 225 | D:2 | Found Jigh's Armour Shoppe. 252 | D:2 | You fall into a shaft and drop 2 floors! 260 | D:4 | Reached XP level 2. HP: 13/19 MP: 7/10 305 | D:4 | Noticed Menkaure 308 | D:5 | Entered Level 5 of the Dungeon 308 | D:5 | Found a staircase to the Ecumenical Temple. 339 | Temple | Entered the Ecumenical Temple 412 | Temple | Became a worshipper of Hepliaklqana the Forgotten 479 | D:5 | Reached skill level 1 in Invocations 479 | D:5 | Reached XP level 3. HP: 13/22 MP: 7/11 483 | D:5 | Learned a level 3 spell: Stone Arrow 487 | D:5 | Learned a level 3 spell: Inner Flame 491 | D:5 | Learned a level 3 spell: Conjure Flame 494 | D:5 | Learned a level 2 spell: Passwall 508 | D:5 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, minmay_small_reverse_x D:2: kennysheep_big_flooded_room, layout_loops_corners, serial_shops, nicolae_shop_trees, minmay_misc_feat_cross D:4: layout_rooms, hangedman_abyss_or_decor_passed, serial_bayou_pond_b, uniq_menkaure D:5: layout_rooms, minmay_temple_entry_offerings, serial_shops, nicolae_shop_trees, shop, nicolae_shop_trees, nicolae_shop_window_shopping, roderic_serpentine_path Temple: nicolae_temple_elliptical Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 2 | 2.1 Earth Magic | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 4.5 Armour | | 0.8 Dodging | | 0.8 Stealth | | 0.8 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 7.1 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Fire Magic | | 5.4 Ice Magic | | 0.5 Air Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Club || 12 Flail || 8 Cast: Foxfire || 12 Invok: Ancestor Identity || 1 Armor: Robe || 5 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 512 | 504 | 8 | 0 | 120 | 5 | 102.4 | Dungeon | 402 | 394 | 8 | 0 | 120 | 4 | 100.5 | Temple | 110 | 110 | 0 | 0 | 0 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 219 daAuts Temple: 110 daAuts D:5: 90 daAuts D:4: 57 daAuts D:2: 34 daAuts