ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.26.1-11-gd32895ea62 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2097513764412497691, deterministic pregen: 1 Command line: /usr/games/crawl-0.26 -name SpoonFarmer -rc /dgldir/rcfiles/crawl-0.26/SpoonFarmer.rc -macro /dgldir/rcfiles/crawl-0.26/SpoonFarmer.macro -morgue /dgldir/morgue/SpoonFarmer/ -webtiles-socket /crawl-master/webserver/sockets/SpoonFarmer:2021-07-04.05:51:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-0.26(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x555cbad3412f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.26(_Z13do_crash_dumpv+0x431) [0x555cbad3b9b1]: do_crash_dump() /usr/games/crawl-0.26(_Z20crash_signal_handleri+0x1fa) [0x555cbad345ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f48fe1b7210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f48fe37824b]: /usr/games/crawl-0.26(+0x3fb0dd) [0x555cbad3b0dd]: /usr/games/crawl-0.26(+0x3fb295) [0x555cbad3b295]: /usr/games/crawl-0.26(+0x3bc712) [0x555cbacfc712]: /usr/games/crawl-0.26(+0x3bc74b) [0x555cbacfc74b]: /usr/games/crawl-0.26(_Z16fill_status_infoiR11status_info+0x10b7) [0x555cbb23fdc7]: fill_status_info(int, status_info&) /usr/games/crawl-0.26(_ZN14TilesFramework12_send_playerEb+0x1db1) [0x555cbb33ca11]: TilesFramework::_send_player(bool) /usr/games/crawl-0.26(_ZN14TilesFramework6redrawEv+0xa6) [0x555cbb341396]: TilesFramework::redraw() /usr/games/crawl-0.26(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x555cbb341698]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.26(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x555cbaf737cd]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.26(+0x6c4f1b) [0x555cbb004f1b]: /usr/games/crawl-0.26(_ZN14message_window4moreEbb+0x202) [0x555cbb006952]: message_window::more(bool, bool) /usr/games/crawl-0.26(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x555cbb006ea0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.26(_ZN13message_store10flush_prevEv+0x3da) [0x555cbb007d3a]: message_store::flush_prev() /usr/games/crawl-0.26(+0x6c1e1c) [0x555cbb001e1c]: /usr/games/crawl-0.26(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x555cbb002599]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.26(_Z4mprf16msg_channel_typePKcz+0xb4) [0x555cbb002ab4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.26(+0x7f35c3) [0x555cbb1335c3]: /usr/games/crawl-0.26(+0x7f5130) [0x555cbb135130]: /usr/games/crawl-0.26(_Z13player_reactsv+0x11b) [0x555cbb13616b]: player_reacts() /usr/games/crawl-0.26(_Z12world_reactsv+0x605) [0x555cbb34a315]: world_reacts() /usr/games/crawl-0.26(+0xa0bcd4) [0x555cbb34bcd4]: /usr/games/crawl-0.26(+0xa0cb25) [0x555cbb34cb25]: /usr/games/crawl-0.26(main+0x1a5) [0x555cbac949e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f48fe1980b3]: /usr/games/crawl-0.26(_start+0x2e) [0x555cbac954fe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.26/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.26/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.26/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = random_map_in_depth, level layout type = corridors, absdepth0 = 6 Level vaults: gammafunk_corrupted_shrine layout_loops_cross nicolae_ossuary_entry_monument st_stairs_5 skrybe_limestone_x uniq_pikel uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (25, 33): position (34,38) Marker #1, type 7 at (26, 38): position (32,38) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Without enough magic to sustain it, your searing ray dissipates. The killer bee zombie barely misses you. x2 You hit the killer bee zombie. The killer bee zombie is severely damaged. The killer bee zombie barely misses you. The killer bee zombie closely misses you. You hit the killer bee zombie. The killer bee zombie is almost destroyed. The killer bee zombie hits you. You hit the killer bee zombie. You destroy the killer bee zombie! A quokka zombie comes into view. A quokka zombie is nearby! A quokka zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka zombie Aim: a quokka zombie (wandering, hasn't noticed you, 16% to evade) The searing ray hits the quokka zombie! You destroy the quokka zombie! (Press . to maintain the ray.) Unknown command. A wyvern zombie comes into view. A wyvern zombie is nearby! A wyvern zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (wandering, hasn't noticed you, 8% to evade) The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. The searing ray hits the wyvern zombie! The wyvern zombie is moderately damaged. The wyvern zombie barely misses you. The searing ray hits the wyvern zombie! The wyvern zombie is heavily damaged. You finish channeling your searing ray. The wyvern zombie completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (heavily damaged, 8% to evade) The searing ray hits the wyvern zombie! The wyvern zombie is severely damaged. (Press . to maintain the ray.) The wyvern zombie bites you. x2 The searing ray hits the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie completely misses you. The searing ray hits the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie completely misses you. The searing ray hits the wyvern zombie! You destroy the wyvern zombie! You finish channeling your searing ray. Search for what [Enter for "veh", or ? for help]? shining Sorry, you can't auto-travel out of here. You start resting. A mummy comes into view. A mummy is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (wandering, hasn't noticed you, 11% to evade) The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the mummy. The mummy is heavily damaged. The searing ray hits the mummy! The mummy is almost destroyed. The searing ray hits the mummy. You destroy the mummy! You finish channeling your searing ray. A centaur zombie comes into view. A centaur zombie is nearby! A centaur zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (wandering, hasn't noticed you, 0% to evade) The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie completely misses you. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie closely misses you. The centaur zombie hits you. The searing ray hits the centaur zombie! You destroy the centaur zombie! You finish channeling your searing ray. Your Armour skill increases to level 11! Unknown command. A bog mummy comes into view. A bog mummy is nearby! A bog mummy is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog mummy Aim: a bog mummy (11% to evade) The searing ray hits the bog mummy but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the bog mummy. The bog mummy is moderately damaged. The searing ray hits the bog mummy. The bog mummy is heavily damaged. The searing ray hits the bog mummy! The bog mummy is almost destroyed. You finish channeling your searing ray. The bog mummy closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog mummy Aim: a bog mummy (almost destroyed, 11% to evade) The searing ray hits the bog mummy. You destroy the bog mummy! (Press . to maintain the ray.) Unknown command. A water moccasin zombie comes into view. A water moccasin zombie is nearby! A water moccasin zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (wandering, hasn't noticed you, 22% to evade) The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie completely misses you. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. You finish channeling your searing ray. The water moccasin zombie closely misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You hit the water moccasin zombie. You destroy the water moccasin zombie! HP restored. A mummy comes into view. A mummy is nearby! A mummy is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (wandering, hasn't noticed you, 11% to evade) The searing ray hits the mummy! The mummy is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the mummy. The searing ray hits the mummy. The mummy is severely damaged. The searing ray misses the mummy. You finish channeling your searing ray. The mummy completely misses you. You hit the mummy. The mummy is almost destroyed. You hit the mummy. You destroy the mummy! Magic restored. You open the door. A worker ant zombie comes into view. There is an open door here. A worker ant zombie is nearby! A worker ant zombie is nearby! You hit the worker ant zombie but do no damage. The worker ant zombie barely misses you. You hit the worker ant zombie. The worker ant zombie is lightly damaged. You hit the worker ant zombie. The worker ant zombie is moderately damaged. The worker ant zombie misses you. You hit the worker ant zombie. The worker ant zombie is heavily damaged. The worker ant zombie barely misses you. You hit the worker ant zombie but do no damage. The worker ant zombie is heavily damaged. The worker ant zombie barely misses you. You barely miss the worker ant zombie. The worker ant zombie is heavily damaged. You hit the worker ant zombie. The worker ant zombie is severely damaged. The worker ant zombie waves its antennae. The worker ant zombie bites you but does no damage. You hit the worker ant zombie. The worker ant zombie is severely damaged. The worker ant zombie bites you. You hit the worker ant zombie. The worker ant zombie is severely damaged. You hit the worker ant zombie but do no damage. The worker ant zombie is severely damaged. The worker ant zombie closely misses you. You hit the worker ant zombie. You destroy the worker ant zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! An adder zombie is nearby! You barely miss the adder zombie. The adder zombie bites you but does no damage. You closely miss the adder zombie. You hit the adder zombie. The adder zombie is lightly damaged. The adder zombie closely misses you. You barely miss the adder zombie. The adder zombie is lightly damaged. The adder zombie closely misses you. You hit the adder zombie. The adder zombie is heavily damaged. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is severely damaged. The adder zombie barely misses you. You hit the adder zombie. You destroy the adder zombie! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. An adder zombie comes into view. An adder zombie is nearby! An adder zombie is nearby! An adder zombie is nearby! You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You hit the adder zombie. The adder zombie is severely damaged. The adder zombie barely misses you. You hit the adder zombie but do no damage. The adder zombie is severely damaged. The adder zombie closely misses you. You barely miss the adder zombie. The adder zombie is severely damaged. You hit the adder zombie. You destroy the adder zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door here. There is an open door here. There is an open door here. There is an open door here. p - 5 scrolls of remove curse (gained 1) n - 2 scrolls of amnesia (gained 1) e - a scroll labelled PIPNEENYGY f - 2 potions of lignification (gained 1) D - a scroll of identify v - 5 pink potions (gained 1) D - 2 scrolls of identify (gained 1) g - 2 green potions (gained 1) E - a purple potion There is an open door here. You open the door. A bullfrog zombie comes into view. The bullfrog zombie hits you. A bullfrog zombie is nearby! A bullfrog zombie is nearby! You closely miss the bullfrog zombie. The bullfrog zombie hits you. You barely miss the bullfrog zombie. The bullfrog zombie hits you. You closely miss the bullfrog zombie. The bullfrog zombie misses you. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. You hit the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie barely misses you. You hit the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie misses you. The bullfrog zombie barely misses you. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie hits you but does no damage. You barely miss the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie hits you but does no damage. You barely miss the bullfrog zombie. The bullfrog zombie is heavily damaged. A bullfrog zombie is nearby! A bullfrog zombie is nearby! A bullfrog zombie is nearby! You hit the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. You destroy the bullfrog zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A bullfrog zombie comes into view. A bullfrog zombie is nearby! A bullfrog zombie is nearby! You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie closely misses you. The bullfrog zombie misses you. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. You hit the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie closely misses you. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie misses you. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie barely misses you. You barely miss the bullfrog zombie. The bullfrog zombie is heavily damaged. The bullfrog zombie closely misses you. You hit the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie hits you but does no damage. You barely miss the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie hits you. You hit the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie completely misses you. The bullfrog zombie misses you. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. You completely miss the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie closely misses you. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. You barely miss the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie hits you. You hit the bullfrog zombie. You destroy the bullfrog zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A killer bee zombie comes into view. The killer bee zombie hits you. A killer bee zombie is nearby! A killer bee zombie is nearby! A killer bee zombie is nearby! You barely miss the killer bee zombie. The killer bee zombie completely misses you. Your unstable footing causes you to fumble your attack. The killer bee zombie completely misses you. You hit the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie barely misses you. The killer bee zombie hits you. You hit the killer bee zombie. The killer bee zombie is lightly damaged. The killer bee zombie hits you. You hit the killer bee zombie but do no damage. The killer bee zombie is lightly damaged. The killer bee zombie misses you. Your unstable footing causes you to fumble your attack. The killer bee zombie hits you. You hit the killer bee zombie. The killer bee zombie is moderately damaged. The killer bee zombie hits you but does no damage. The killer bee zombie hits you. You completely miss the killer bee zombie. The killer bee zombie is moderately damaged. The killer bee zombie hits you. You barely miss the killer bee zombie. The killer bee zombie is moderately damaged. The killer bee zombie hits you. Your unstable footing causes you to fumble your attack. The killer bee zombie hits you. The killer bee zombie barely misses you. You closely miss the killer bee zombie. The killer bee zombie is moderately damaged. The killer bee zombie barely misses you. Your unstable footing causes you to fumble your attack. The killer bee zombie closely misses you. Your unstable footing causes you to fumble your attack. The killer bee zombie misses you. Your unstable footing causes you to fumble your attack. The killer bee zombie hits you! The killer bee zombie closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The killer bee zombie misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee zombie Aim: a killer bee zombie (moderately damaged, 31% to evade) The searing ray hits the killer bee zombie! The killer bee zombie is severely damaged. (Press . to maintain the ray.) The killer bee zombie barely misses you. The searing ray hits the killer bee zombie! The killer bee zombie is almost destroyed. The killer bee zombie misses you. The killer bee zombie completely misses you. The searing ray misses the killer bee zombie. The killer bee zombie misses you. The killer bee zombie hits you. The searing ray hits the killer bee zombie! You destroy the killer bee zombie! You finish channeling your searing ray. You start resting. Magic restored. HP restored. You open the door. There is an open door here. F - a scroll of blinking F - 3 scrolls of blinking (gained 2) d - 7 scrolls of teleportation (gained 1) r - 4 potions of might (gained 1) G - a scroll labelled XIUTAT SILYO v - 6 pink potions (gained 1) k - 4 potions of magic (gained 1) g - 3 green potions (gained 1) H - an emerald potion There is an open door here. You open the door. A jackal zombie comes into view. A jackal zombie is nearby! A jackal zombie is nearby! A jackal zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal zombie Aim: a jackal zombie (wandering, hasn't noticed you, 13% to evade) The searing ray hits the jackal zombie! The jackal zombie is almost destroyed. (Press . to maintain the ray.) The jackal zombie misses you. The searing ray misses the jackal zombie. The jackal zombie completely misses you. The searing ray hits the jackal zombie! You destroy the jackal zombie! You open the door. A giant cockroach zombie comes into view. A giant cockroach zombie is nearby! A giant cockroach zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach zombie Aim: a giant cockroach zombie (wandering, hasn't noticed you, 8% to evade) The searing ray hits the giant cockroach zombie. The giant cockroach zombie is severely damaged. (Press . to maintain the ray.) The giant cockroach zombie barely misses you. The searing ray hits the giant cockroach zombie. You destroy the giant cockroach zombie! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Sorry, you can't auto-travel out of here. You can't go down here! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. I - a scroll labelled RIEZOUS LONN A sky beast comes into view. Found a crooked jewelled staff. Unknown command. You see here a crooked jewelled staff. J - a crooked jewelled staff The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Unknown command. The searing ray hits something! Something hits you but does no damage. The searing ray hits something! You finish channeling your searing ray. A sky beast appears from thin air! Reactivating autopickup. The sky beast completely misses you. The sky beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast hits you. The sky beast shocks you. Unknown command. The searing ray hits the sky beast! The sky beast is severely wounded. The sky beast misses you. The searing ray hits the sky beast. The sky beast is almost dead. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. You finish channeling your searing ray. J - an uncursed staff of earth (weapon) Your hands tingle! b - a +2 short sword of speed (weapon) Drop what? 36/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed staff of earth. Okay, then. Search for what [Enter for "shining", or ? for help]? There is a stone staircase leading up here. HP restored. You climb upwards. There is a stone staircase leading down here. There is an open door here. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. There is a glowing golden altar of the Shining One here. You kneel at the altar of the Shining One. The Shining One welcomes you! There is a shimmering altar of Xom here. There is a glowing silver altar of Zin here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Done exploring. Done exploring. Done exploring. As you read the scroll labelled PIPNEENYGY, it crumbles to dust. It is a scroll of enchant armour. Your +0 cloak glows green for a moment. As you read the scroll labelled XIUTAT SILYO, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled RIEZOUS LONN, it crumbles to dust. You feel momentarily disoriented. It was a scroll of magic mapping. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is an open door here. There is an open door here. You see here a mace. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A scorpion and an ogre come into view. The ogre shouts! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (11% to evade) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre completely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channeling your searing ray. The ogre closely misses you. The scorpion misses you. The scorpion misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 11% to evade) The searing ray hits the ogre. You kill the ogre! The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion completely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channeling your searing ray. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (almost dead, 22% to evade) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you but does no damage. The scorpion misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 22% to evade) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) Unknown command. Your magical contamination has completely faded away. Magic restored. Things that are here: a +0 giant club; an ogre corpse d - 10 scrolls of teleportation (gained 3) A lemure comes into view. A lemure is nearby! A lemure is nearby! A lemure is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (28% to evade) The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the lemure. The lemure is moderately wounded. The searing ray hits the lemure. The lemure is heavily wounded. The lemure barely misses you. The searing ray hits the lemure! The lemure is severely wounded. You finish channeling your searing ray. The lemure closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (severely wounded, 28% to evade) The searing ray hits the lemure. The lemure is severely wounded. (Press . to maintain the ray.) The lemure hits you but does no damage. The searing ray hits the lemure. The lemure is almost dead. The lemure completely misses you. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. Pikel the Slaver comes into view. He is wielding a +1 whip of freezing. Pikel shouts! A lemure comes into view. x2 There are monsters nearby! There are monsters nearby! The lemure shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The lemure shouts! You hear a shout! Things that are here: a +0 giant club; an ogre corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (28% to evade) The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the lemure. The lemure is moderately wounded. The searing ray hits the lemure! The lemure is severely wounded. The searing ray misses Pikel. The lemure hits you! The searing ray hits the lemure! The lemure is almost dead. The searing ray hits Pikel! Pikel is moderately wounded. You finish channeling your searing ray. The lemure completely misses you. Pikel says, "You'll feel the lick of my whip!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel, p - lemure Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderately wounded, 28% to evade) The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. The searing ray hits Pikel! Pikel is heavily wounded. The searing ray misses the lemure. (Press . to maintain the ray.) Unknown command. The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure. The lemure is moderately wounded. Pikel hits you but does no damage. A lemure comes into view. The searing ray misses Pikel. The searing ray misses the lemure. Pikel barely misses you. The searing ray hits Pikel! Pikel is almost dead. The searing ray misses the lemure. You finish channeling your searing ray. Pikel drinks a potion. Pikel seems to grow stronger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead, strong, 28% to evade) The searing ray hits Pikel. You kill Pikel! The searing ray misses the lemure. (Press . to maintain the ray.) With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x2 Your Armour skill increases to level 12! You have reached level 10! Unknown command. HP restored. Items here: )) [ ÷ †. Found a stone staircase leading down. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc completely misses you. You hit the orc. The orc is heavily wounded. You puncture the orc! You kill the orc! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 short sword; an orc corpse Things that are here: a +0 short sword; an orc corpse There is a stone staircase leading up here. Found a slimy falchion. Found a glowing rapier. The ogre shouts! Found a scroll of identify. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (11% to evade) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is heavily wounded. Maggie the Vainglorious comes into view. She is wielding a +0 war axe. The ogre closely misses you. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! You kill the ogre! You finish channeling your searing ray. Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! Unknown command. Found a scroll of identify. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 war axe and wearing +0 steam dragon scales (mesmerising, 22% to evade) The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) The searing ray hits Maggie. Maggie is lightly wounded. The searing ray hits Maggie. Maggie is moderately wounded. The searing ray hits Maggie! Maggie is moderately wounded. You finish channeling your searing ray. Maggie casts a spell at you. The bolt of fire misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +0 steam dragon scales (moderately wounded, mesmerising, 22% to evade) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) Maggie mumbles some strange words. Maggie draws you further into her thrall. The searing ray hits Maggie. Maggie is heavily wounded. Maggie mumbles the words to a spell, but in the wrong order. Maggie completely misses you. The searing ray hits Maggie! Maggie is severely wounded. Maggie hits you with a +0 war axe! The searing ray misses Maggie. You finish channeling your searing ray. Maggie hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +0 steam dragon scales (severely wounded, mesmerising, 22% to evade) The searing ray hits Maggie. Maggie is severely wounded. (Press . to maintain the ray.) Maggie misses you. The searing ray hits Maggie. Maggie is severely wounded. The searing ray hits Maggie. Maggie is almost dead. Maggie completely misses you. The searing ray hits Maggie but does no damage. Maggie is almost dead. You finish channeling your searing ray. Maggie gestures at you while chanting. The bolt of fire misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +0 steam dragon scales (almost dead, mesmerising, 22% to evade) The searing ray hits Maggie. Maggie is almost dead. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26.1-11-gd32895ea62 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [SpoonFarmer] Species: Human Job: Conjurer HP: 55/67; mods: 0/0 MP: 4/23; mod: 0 Stats: 7 (7) 21 (21) 13 (13) Position: (38, 27), god: the Shining One (2), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 176 | 26/150 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 100 | 12 | 4494 | 294/850 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 2 | 346 | 168/178 Conjurations | X | 0 | 0 | 4 | 676 | 176/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #144: 1 Attributes: #12: 403 #23: 9936 #24: 1000309056 #27: 4347 #36: 1 #49: 449 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #1: +2 short sword of speed eq slot #1, inv slot #12: +1 cloak eq slot #6, inv slot #26: +2 robe of positive energy eq slot #7, inv slot #2: ring of magical power eq slot #8, inv slot #9: ring of wizardry eq slot #9, inv slot #7: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #.# ........?.# #.# #.#.......#########.#### .......................# #..........#.###.......# #.......?.#. #.###.... ##.........#.# #.##..... .......@...#.# #.##..... #..###@).##.# #.##..... .....?.......# #.......8 ###........### ####..... ######...# #.#... #...# #.#.## #). #...# ###....# #.x.##...######....... # .x.#...............<. .. ###....[.><......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.