Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1341524305976221507 123 SpoonFarmer the Conjurer (level 5, 0/10 HPs) Began as a Human Conjurer on June 5, 2024. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:58 (2841 turns). SpoonFarmer the Conjurer (Human Conjurer) Turns: 2841, Time: 00:04:59 Health: 0/10 AC: 0 Str: 7 XL: 5 Next: 7% Magic: 9/11 EV: 16 Int: 21 God: Gold: 116 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . i - melded +1 dagger (speed) rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flux-form, glowing A: glow, contaminating, reduced hp, explore regen a: Begin Untransformation You were on level 3 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons c - a +0 club i - a +1 dagger of speed (melded) Armour a - a +0 robe (melded) Jewellery g - a ring of positive energy Talismans f - a flux talisman (active) Wands h - a wand of digging (3) Scrolls k - a scroll of immolation Potions b - a potion of magic d - a potion of curing e - a potion of mutation {unknown} j - a potion of experience {unknown} Skills: + Level 3.3 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Iskenderun's Battlesphe Conj 21% 2d7 54% 5 Bombard Conj/Erth 6% 9d2 100% 6 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You regain HP and MP as you explore. Message History The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. There is a stone staircase leading down here. You now have 116 gold pieces (gained 7). Found a flux talisman. You see here a flux talisman. f - a flux talisman An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 dagger. The orc shouts! x2; You hear a shout! x5 An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 mace. The orc shouts! There are monsters nearby! You begin transforming. You continue transforming. x2 The orc barely misses you. You continue transforming. The orc closely misses you. You turn into something dangerously unstable. Your +1 dagger of speed melds into your body. Your +0 robe melds into your body. HP restored. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (78% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .. #####.##.# ........ #.##...#..... ....... #.##.#.#..... Ko.... #.##.#.##.#.# o...####.#.......... ooo........#.##..## oo###....#.......# #o#......#.#...... #p#......#........ #####.......##.#..#... ....................>.. ########.#.#######.#.## #.#........<.... #.###########.## #.. #.# ### #.# #.# You could see an orc priest, 7 orcs and a kobold. Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) 2 dart slugs (D:2) 2 bats (D:1) 7 endoplasms 4 giant cockroaches 4 goblins (D:1) 3 hobgoblins 3 jackals (D:2) 3 quokkas 6 ball pythons 2 frilled lizards 4 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpoonFarmer the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 825 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1180 | D:2 | Learned a level 2 spell: Searing Ray 1664 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 2295 | D:2 | Reached XP level 5. HP: 34/35 MP: 8/11 2727 | D:2 | Found a faded altar of an unknown god. 2841 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_bayou_pond_c, minmay_misc_feat_plants, corner_web_ring, dreamdust_princess_corridor D:2: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:3: layout_basic, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Dodging | 3 | 3.3 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Club | 16 | || 16 Dagger | 1 | 17 || 18 Cast: Magic Dart | 68 | 24 || 92 Searing Ray | 1 | 7 || 8 Use: Scroll | 2 | 1 || 3 Potion | | 1 || 1 Armour: Robe | 24 | 20 || 44 Dodge: Dodged | 27 | 11 || 38 Form: Flux | | 1 || 1