Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 2625098718614374137 0 Sqrtl the Magician (level 1, 13/13 HPs) Began as a Merfolk Hedge Wizard on Jan 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (0 turns). Sqrtl the Magician (Merfolk Hedge Wizard) Turns: 0, Time: 00:00:43 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 1.5 Conjurations + Level 1.0 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Grave Claw Necr 6% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Sqrtl the Merfolk Hedge Wizard. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, Sqrtl the Merfolk Hedge Wizard. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #.# #.# #.# #.# #@+ #.+ #.# #.# #.# #.# #.# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sqrtl the Merfolk Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_rooms, minmay_small_reverse_x Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+