Seeded DCSS version 0.30-a0-540-g0af01429fa (webtiles) character file. Game seed: 18446744073709551615 (custom seed) 17 Squincus the Insei (level 2, 21/21 HPs) Began as a Merfolk Transmuter on Dec 25, 2022. Got out of the dungeon alive. The game lasted 00:05:58 (941 turns). Squincus the Insei (Merfolk Transmuter) Turns: 941, Time: 00:05:59 Health: 21/21 AC: 2 Str: 9 (10) XL: 2 Next: 62% Magic: 5/5 EV: 12 Int: 10 (12) God: Gold: 27 SH: 0 Dex: 12 (14) Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 1.4 Fighting + Level 0.2 Short Blades + Level 2.7 Dodging + Level 3.6 Unarmed Combat + Level 2.3 Spellcasting + Level 2.7 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 10% 1 b - Summon Small Mammal Summ 4% N/A 30% 1 c - Necrotise Necr 4% 1d4 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 6% N/A 14% 2 Apportation Tloc 2% N/A 30% 1 Freeze Ice 4% 1d3 30% 1 Spider Form Tmut/Pois 3% N/A 45% 3 Call Canine Familiar Summ 1% N/A 65% 3 Frozen Ramparts Ice 2% 1d1 65% 3 Hailstorm Conj/Ice 1% 3d3 65% 3 Summon Guardian Golem Hex/Summ 1% N/A 65% 3 Ice Form Ice/Tmut 3% N/A 86% 4 Manifold Assault Tloc 1% N/A 96% 4 Dispersal Tloc 0% N/A 100% 6 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Beastly Appendage (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You grow a pair of large bovine horns. You hit the hobgoblin. Your headbutt misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. You headbutt the hobgoblin. You kill the hobgoblin! Your transformation is almost over. You see here a hobgoblin corpse. Your horns disappear. Found a stone staircase leading down. There is a stone staircase leading down here. Found an escape hatch in the floor. There is an escape hatch in the floor here. A rat comes into view. The rat bites you but does no damage. You barely miss the rat. The rat bites you. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. Found a stone staircase leading down. You now have 27 gold pieces (gained 18). There is an escape hatch in the floor here. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##..#....##..'..#.# #.####. ####..#.##.##..#.########.# #. #######.##....#.....>..## #. #####.###..######.#...###. #...#.# #### #...#..... ##...#.# ###....##. #...##.####### #..#.##. #.8.'..#.....# #....... #...##.#.#@#.# #.##.##. ##...#.#.....#### #.##.##. #..^#.#....[#..# #....... #####'##.###'####.# ####†### #......#.....# #.# ###.# #......#.##### #.#####...### #......#.# #............ #........# ######..####.##### ##......####...>........# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Squincus the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 182 | D:1 | Learned a level 1 spell: Summon Small Mammal 184 | D:1 | Learned a level 1 spell: Necrotise 285 | D:1 | Reached XP level 2. HP: 10/21 MP: 1/5 941 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 18 Short sword || 32 Headbutt || 11 Punch || 1 Cast: Beastly Appendage || 9 Necrotise || 3 Summon Small Mamm || 2 Use: Potion || 2 Scroll || 1 Armor: Robe || 4 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 939 | 870 | 69 | 85 | 642 | 1 | 939.0 | Dungeon | 939 | 870 | 69 | 85 | 642 | 1 | 939.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts