Dungeon Crawl Stone Soup version 0.32-a0-834-geaf45d8e21 (webtiles) character file. Game seed: 12687398745209275499 37 Squishy the Conjurer (level 3, 31/31 HPs) Began as an Octopode Conjurer on Mar 25, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:20:20 (1288 turns). Squishy the Conjurer (Octopode Conjurer) Turns: 1288, Time: 00:20:20 Health: 31/31 AC: 21 Str: 8 XL: 3 Next: 41% Magic: 0/6 EV: 2 Int: 20 God: Gold: 35 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . g - +1 short sword (speed) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: tree-form A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +1 short sword of speed (weapon) Scrolls b - a scroll of revelation {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions a - 2 potions of magic Skills: + Level 0.1 Short Blades + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. You don't have enough magic to cast this spell. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. You don't have enough magic to cast this spell. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hit: g) +1 short sword (speed) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ##### #.## #..###...# #.## ........# #.## #....# #.## #....##### #.## ##.......# ##### #... #.......#######.... #### #.............#....##### #......♣......#......>.. #...†.........#......... #.............###....... #...$.........# #....... ###......###### #....... #......########....... #......##....##.....). #......##....##....... #..†...'.....##....... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 6 ball pythons 2 endoplasms (D:2) 4 giant cockroaches (D:1) 2 hobgoblins A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Squishy the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 198 | D:1 | Reached XP level 2. HP: 8/17 MP: 1/5 1037 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1288 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, chequers_serial_rivers_micro_c D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 17 Constrict || 14 Tentacles || 12 Dagger || 14 Short sword || 16 Cast: Magic Dart || 16 Use: Potion || 2 Stab: Sleeping || 4 Armour: Skin || 31 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1281 | 1215 | 66 | 0 | 75 | 2 | 640.5 | Dungeon | 1281 | 1215 | 66 | 0 | 75 | 2 | 640.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 377 daAuts