Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7113583432639486628 (custom seed) 5 Squishy the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Apr 4, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (116 turns). Squishy the Ducker (Merfolk Gladiator) Turns: 116, Time: 00:00:12 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 80% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of revelation {unknown} Skills: + Level 2.2 Fighting + Level 2.5 Axes + Level 2.0 Throwing + Level 4.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the hobgoblin! You barely miss the hobgoblin. The hobgoblin hits you. An endoplasm comes into view. The hobgoblin hits you but does no damage. The endoplasm moves out of view. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ###.### #.# #.# #######.# ........# ....###.# ###.# #.# #.####.###.# #..J@.....# #.####.##### #.# #.# #.# #.# #.# #.# You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Squishy the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 116 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_ring Action || total ---------------------------++------- Melee: War axe || 24 Armour: Leather armour || 18 Dodge: Dodged || 17