Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8992294844266967776 63 Squishy the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 26, 2024. Slain by a sleepcap (8 damage) ... on level 3 of the Dungeon. The game lasted 00:16:53 (2289 turns). Squishy the Conjurer (Deep Elf Conjurer) Turns: 2289, Time: 00:16:55 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 2/10 EV: 12 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . e - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ k - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.52/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (around neck) k - a ring of flight (left hand) Talismans f - a flux talisman Scrolls c - a scroll of poison g - 2 scrolls of revelation h - a scroll of teleportation j - a scroll of blinking {unknown} Potions b - a potion of magic i - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations + Level 0.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Necrotise Necr 20% 1d5 10% 1 c - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Curse of Agony Necr 5% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you. You wake up. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! You die... ######### #........ ##### #.########### . #(..# #.# #... ....#...###.#######.### .......@............>.# ....#..f###.#.#####...## ......... #.#.# #..).. ..........#.#.# #..### ..........#.#.# #..# ####......#.#.# #..# ########.#.# #... #.#.# #..## #... You could see a sleepcap. Vanquished Creatures 2 adders A ribbon worm (D:2) A ball python (D:2) 5 bats 6 endoplasms A giant cockroach (D:2) 2 goblins 4 hobgoblins 8 kobolds 2 quokkas (D:1) 3 frilled lizards 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Squishy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 558 | D:1 | Reached skill level 5 in Conjurations 1293 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1439 | D:2 | Learned a level 1 spell: Necrotise 1442 | D:2 | Learned a level 2 spell: Searing Ray 2289 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic D:2: layout_rooms D:3: layout_basic, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.7 Necromancy | | 0.2 Action || total ---------------------------++------- Melee: Hand axe || 12 Cast: Magic Dart || 51 Searing Ray || 26 Necrotise || 5 Use: Scroll || 4 Armour: Robe || 24 Dodge: Dodged || 26