Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 6160379251671417350 0 Stadtfeld the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Dec 16, 2021. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (93 turns). Stadtfeld the Conjurer (Human Conjurer) Turns: 93, Time: 00:01:20 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism and Iskenderun's Mystic Blast to your library. Welcome, Stadtfeld the Human Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a robe. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You see here a +0 robe. You see here a +0 robe. You see here a +0 robe. You open the door. There is an open door here. Okay, then. As you open the door, it creaks loudly! There is an open door here. You open the door. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. A goblin comes into view. It is wielding a +0 club. The hobgoblin hits you. The hobgoblin hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The hobgoblin hits you. You die... #.####.# #.#....# #.#.#### ###'#'####### #...........# ..##...........## ###### ..............g.###....# #.##.#'#+######g.####..## # #.#.# ##@.##>...# #.#.# #..###.<.## #.#.# #...##....# g.# ##..###.[.## ..# ##...##....# ..# #....###...# #.....###..# ###...##...+ ##....#..##.# You could see a hobgoblin and a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stadtfeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 93 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, chequers_ecumenical_altar_simple Action || total -------------------------++------- Melee: Unarmed || 2 Armor: Robe || 2 Dodge: Dodged || 1