Seeded DCSS version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 16058047774505248966 (custom seed) 29 Stahna the Conjurer (level 3, -12/19 HPs) Began as a Tengu Conjurer on Nov 4, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (31 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1076 turns). Stahna the Conjurer (Tengu Conjurer) Turns: 1076, Time: 00:03:02 Health: -12/19 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 3/7 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 13 stones Armour a - a +0 robe (worn) Scrolls e - 3 scrolls of vulnerability {unknown} f - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} i - a scroll of brand weapon {unknown} Potions b - a potion of magic g - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found 9 gold pieces. An ogre comes into view. It is wielding a +0 giant spiked club. You see here 9 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .# .# .. #. .# #. .# ## ##.# .# #. .#.###O# #.###.#...@.# #.#<#.#.....# # #.#.#.#.....# ...#.#.#...#.....# #.†....####...).# #................# #.....#..#######.# #.....##.. .# ..... ##.. .# You could see an ogre. Vanquished Creatures A dart slug (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 5 bats (D:1) 4 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stahna the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 749 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1021 | D:2 | Learned a level 2 spell: Searing Ray 1068 | D:2 | Noticed an ogre 1076 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 4 Kick || 4 Dagger || 19 Peck || 3 Cast: Magic Dart || 42 Armour: Robe || 17 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 986 | 101 | 0 | 493 | 2 | 543.5 | Dungeon | 1087 | 986 | 101 | 0 | 493 | 2 | 543.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts D:2: 61 daAuts