Starbright Level 1 of the Dungeon (0, 0, D:1) 22 arrows (8, -11, D:1) a +0 barding (8, 0, D:1) a +0 dagger (12, -8, D:1) a +0 mace (18, 37, D:1) 22 arrows (22, 44, D:1) a +0 club (42, 25, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (23, -1, D:2) a +0 whip a +0 robe (24, -1, D:2) a +0 short sword (27, 3, D:2) a +0 robe (33, -3, D:2) a +0 ring mail (36, -4, D:2) a +0 animal skin a +0 hand axe (44, -20, D:2) a +0 scale mail (44, 17, D:2) 14 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (0, 1, D:3) a +0 mace (1, 2, D:3) a +0 war axe a +0 leather armour (5, -13, D:3) 3 boomerangs (13, 15, D:3) 7 poisoned darts (14, -8, D:3) a +0 mace (15, 30, D:3) a +0 hand axe a +0 scale mail (15, 31, D:3) a +0 ring mail a +0 dagger a +0 ring mail (17, 23, D:3) a +0 long sword (18, 34, D:3) a +0 long sword (20, 11, D:3) a +1 hand axe of freezing (46, 25, D:3) a +0 club (49, 13, D:3) a +0 club (51, -11, D:3) a +0 ring mail (59, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 18 arrows (2, -10, D:4) a +0 spear a +0 animal skin (3, -11, D:4) a +0 club a +0 dagger (3, -10, D:4) a +0 club a +0 club (3, -8, D:4) a +0 dagger (25, 2, D:4) a +0 dagger a +0 whip of flaming (28, 5, D:4) a +0 leather armour (33, 2, D:4) a +0 robe (37, 4, D:4) a +0 flail (37, 6, D:4) a +1 dagger of freezing a +0 robe (40, 5, D:4) a +0 dagger a +0 robe (40, 8, D:4) a +0 morningstar (51, -16, D:4) a +0 leather armour (53, 20, D:4) 20 poisoned darts (57, 11, D:4) a +0 falchion a +0 ring mail (57, 12, D:4) a +0 club (58, 12, D:4) a +0 dagger a +0 robe a +0 mace (61, -18, D:4) 3 boomerangs Level 5 of the Dungeon [Shop] Tyxziap Atwe's Lightly-Used Armoury a -1 crystal plate armour (975 gold) a -2 lajatang (65 gold) a -3 double sword (1 gold) a -2 barding (169 gold) a -1 bardiche (52 gold) a -3 triple sword (1 gold) (0, 0, D:5) a +0 quarterstaff (5, 38, D:5) a +0 leather armour (8, -11, D:5) 32 bolts (10, -12, D:5) a +0 falchion (11, 16, D:5) a +0 chain mail (15, -7, D:5) a +0 dagger a +0 robe (15, -6, D:5) a +0 flail a +0 leather armour (16, -5, D:5) a +0 dagger a +0 scale mail (16, 16, D:5) a +0 whip a +0 chain mail (17, 17, D:5) a +0 dagger a +0 robe (18, 5, D:5) 18 poisoned darts (18, 16, D:5) a +0 hand axe (18, 17, D:5) a +0 morningstar a +0 club (22, -1, D:5) 26 arrows (26, 15, D:5) a +0 scale mail (33, 0, D:5) a +0 falchion Level 6 of the Dungeon (19, -14, D:6) a potion of attraction (21, -40, D:6) a +0 scale mail (25, -6, D:6) a +0 mace (26, -22, D:6) a +2 quarterstaff of chaos (26, -9, D:6) a +0 dagger a +1 robe of willpower a +0 trident (27, -25, D:6) a +0 mace (28, -9, D:6) a +0 dagger (29, -50, D:6) a +0 shortbow 14 arrows (30, -9, D:6) a +0 hand axe (34, -7, D:6) a book of Debilitation Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (2, -20, D:7) a +0 chain mail (still there?) 4 boomerangs (still there?) a +0 mace (still there?) (3, -19, D:7) a +0 whip (still there?) a +0 leather armour (still there?) a +0 club (still there?) (15, -6, D:7) a +0 hand axe a +0 leather armour (16, -15, D:7) a book of Debilitation (24, -20, D:7) a +0 trident of venom 2 throwing nets a +2 scale mail of poison resistance (26, 1, D:7) a +0 dagger (26, 3, D:7) a +0 short sword 4 poisoned darts (27, 3, D:7) a +0 short sword 2 poisoned darts a curare-tipped dart (39, -5, D:7) a +0 shortbow 21 arrows (53, -23, D:7) 13 poisoned darts Level 8 of the Dungeon [Shop] Utaidgh's Weapon Shoppe a +2 quarterstaff of draining (211 gold) a +0 morningstar (44 gold) a +0 club (11 gold) a +0 spear (33 gold) a +0 trident (38 gold) the +8 hunting sling "Zibenu" {freeze, *Drain rC+++ Will- MP+9} (1031 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It renders you almost immune to cold. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It causes draining when unequipped. a +2 falchion of flaming (191 gold) a +0 dagger (22 gold) (1, 16, D:8) a +0 shortbow 22 arrows (8, 22, D:8) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (8, 25, D:8) a +0 flail a +0 chain mail (9, 22, D:8) a +0 club a +0 leather armour (10, 21, D:8) a +0 mace a +0 plate armour (10, 30, D:8) 19 arrows (11, 0, D:8) a +0 giant club (18, -6, D:8) a +0 scale mail (20, 17, D:8) a +0 ring mail (20, 29, D:8) 5 atropa-tipped darts (27, -1, D:8) a +0 chain mail (27, 28, D:8) 14 arrows (28, 1, D:8) a +0 war axe (34, 9, D:8) +0 steam dragon scales (35, -7, D:8) a +0 morningstar (35, -6, D:8) a +0 robe a +0 dagger (43, 7, D:8) 14 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 trident a +2 plate armour of cold resistance (1, 1, D:9) a +0 whip 3 boomerangs a +0 leather armour (2, 1, D:9) a +0 mace a +0 dagger (4, 0, D:9) a +0 dagger a +0 leather armour (10, -6, D:9) the +7 dagger "Nuefurch" {flame, Fragile rElec Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It will be destroyed if unequipped. (18, -20, D:9) a +1 whip of electrocution a +2 robe of willpower (20, 12, D:9) 8 gold pieces (20, 14, D:9) 28 gold pieces (21, 13, D:9) 21 gold pieces (26, 21, D:9) a +0 helmet (27, 22, D:9) a +0 chain mail (28, 17, D:9) 19 bolts (31, 1, D:9) a +0 rapier of speed (33, 10, D:9) a +0 giant club a +0 giant club (35, 7, D:9) 17 arrows (37, 3, D:9) a potion of attraction (38, -3, D:9) 20 bolts (42, -15, D:9) a +0 giant club (42, -9, D:9) a +0 whip a +0 robe (45, -12, D:9) a +0 shortbow 11 arrows (49, 22, D:9) 16 poisoned darts (54, -13, D:9) the +1 buckler "Sanytwi" {*Slow Regen+ rCorr Dex-3} It affects your dexterity (-3). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (54, 15, D:9) 3 poisoned darts a +0 dagger (54, 16, D:9) a +0 short sword a curare-tipped dart (54, 17, D:9) a +0 dagger (55, 16, D:9) a +0 short sword Level 10 of the Dungeon (1, -19, D:10) a book of Power (1, 19, D:10) a +0 dagger a +0 chain mail a +0 hand axe (2, 19, D:10) a +0 short sword (3, 19, D:10) a +0 morningstar a +0 ring mail a +0 dagger a +0 chain mail (4, -7, D:10) a +0 hand axe (5, -7, D:10) a +0 chain mail a +1 flail of protection a +0 robe a +0 dagger (6, -7, D:10) a +0 scale mail a +0 dagger (6, -6, D:10) a +0 robe a +0 dagger (14, 0, D:10) 16 arrows a +0 shortbow (15, 0, D:10) a +0 short sword (20, 6, D:10) a +0 robe a +0 dagger a +0 morningstar (20, 8, D:10) a +1 robe of fire resistance a +0 dagger (21, 7, D:10) a +0 falchion (26, 18, D:10) a +0 club (28, 19, D:10) a +1 robe of cold resistance a +0 quarterstaff of freezing (32, 12, D:10) a +0 buckler of protection (35, -11, D:10) 16 arrows (37, -12, D:10) a +0 spear (37, 23, D:10) 23 bolts (38, -13, D:10) a +0 dagger a +0 robe (39, -13, D:10) a +0 spear (39, -12, D:10) a +2 dire flail of holy wrath a +0 short sword a +0 flail a +0 chain mail (39, -11, D:10) a +0 mace a +0 leather armour a +0 spear (45, 0, D:10) a +0 plate armour (50, 17, D:10) 17 arrows (52, -13, D:10) a +0 chain mail (52, -6, D:10) a +0 shortbow 21 arrows (55, -8, D:10) a +0 shortbow 27 arrows Level 11 of the Dungeon (0, 0, D:11) a potion of berserk rage (4, 8, D:11) 25 arrows (7, 33, D:11) a +0 flail (12, 29, D:11) a +0 barding (20, -6, D:11) a +0 whip (24, -7, D:11) a +0 hand axe (28, 3, D:11) a +0 chain mail (28, 16, D:11) 3 potions of degeneration (44, 10, D:11) 21 arrows (44, 36, D:11) 15 arrows (44, 37, D:11) the +2 leather armour of Impatience {Will+} It affects your willpower, your defense against some magical effects. Level 12 of the Dungeon (0, 20, D:12) a +0 rapier (4, 19, D:12) a +0 chain mail (5, 14, D:12) a +0 war axe (12, -2, D:12) a +0 war axe (14, -11, D:12) a +0 falchion (15, 4, D:12) a +0 dire flail a +0 dire flail (17, 5, D:12) a +0 giant spiked club a +0 giant spiked club (28, -2, D:12) a +0 mace 5 boomerangs (29, -2, D:12) a +0 mace (29, -1, D:12) a +0 flail (31, -4, D:12) a book of Fire (32, 1, D:12) a +0 plate armour (32, 3, D:12) a phial of floods a +3 antimagic hand axe a +4 flail of protection a staff of death (33, 21, D:12) a +0 club (34, 1, D:12) a +0 leather armour (34, 2, D:12) 4 large rocks (36, -7, D:12) a +2 rapier of speed (36, 6, D:12) a +0 battleaxe (47, -6, D:12) a +0 giant club (47, 7, D:12) a +0 leather armour (48, -14, D:12) a +2 antimagic dagger (48, -13, D:12) a +0 dagger a +0 robe (49, -13, D:12) a +0 dagger (56, -16, D:12) a +0 leather armour Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 plate armour a +0 great sword (1, 4, Orc:1) a +0 chain mail a +0 trident (2, 4, Orc:1) a +0 chain mail a +0 mace (3, 4, Orc:1) a +4 battleaxe (10, 1, Orc:1) a +0 club a +0 club a +0 leather armour a +0 hand axe a +0 club a +0 club a +2 short sword of draining a +0 leather armour (11, 1, Orc:1) a +0 flail a +0 leather armour a +0 flail a +0 leather armour a +0 dagger (12, 1, Orc:1) a +0 chain mail a +0 dagger (15, 12, Orc:1) a +0 scale mail a +0 dagger a +0 plate armour a +0 dire flail (16, 12, Orc:1) a +0 dire flail a +0 dire flail a +0 hand axe (17, 10, Orc:1) a +0 trident (17, 12, Orc:1) a +0 hand axe (17, 13, Orc:1) a +0 hand axe (18, 19, Orc:1) a +0 giant spiked club (22, 29, Orc:1) a +0 falchion (23, 28, Orc:1) a +0 leather armour a +0 dagger (23, 29, Orc:1) a +0 robe a +0 dagger (24, 27, Orc:1) a +0 falchion (24, 29, Orc:1) a +0 chain mail a +0 battleaxe (24, 30, Orc:1) a +0 leather armour a +0 hand axe (25, 28, Orc:1) a +0 chain mail a +0 mace (28, 19, Orc:1) a +0 hand axe (34, 25, Orc:1) a +0 giant spiked club (37, 28, Orc:1) a +0 dagger (37, 30, Orc:1) a +0 club (38, 31, Orc:1) a +0 plate armour a +0 dire flail (39, 32, Orc:1) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (1, -10, Lair:1) the +1 ring mail of Action {*Drain rF+++ Will- Regen+} It renders you almost immune to fire. It affects your willpower, your defense against some magical effects. It increases your rate of regeneration. It causes draining when unequipped. (2, 12, Lair:1) a +2 plate armour of fire resistance (5, 36, Lair:1) 17 arrows (11, -12, Lair:1) a +0 scale mail (12, 13, Lair:1) a +0 leather armour (13, -3, Lair:1) a +0 plate armour (13, 23, Lair:1) a -2 executioner's axe (31, -9, Lair:1) a potion of attraction (40, 16, Lair:1) a +0 pair of boots of flying (41, 16, Lair:1) a tin of tremorstones (2/2) (45, 14, Lair:1) 23 stones (46, 38, Lair:1) 25 bolts (52, 37, Lair:1) the +3 scimitar of Byllafri {drain, Will- Dex+8 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It affects your willpower, your defense against some magical effects. It lets you see invisible. Level 2 of the Lair of Beasts (0, 0, Lair:2) a wand of charming (5) (1, -3, Lair:2) 6 gold pieces (1, -2, Lair:2) 23 gold pieces (1, -1, Lair:2) 17 gold pieces (1, 0, Lair:2) a potion of mutation (2, -3, Lair:2) a potion of curing (2, -2, Lair:2) 11 gold pieces (2, -1, Lair:2) 20 arrows (2, 0, Lair:2) a scroll of holy word (3, 7, Lair:2) a +0 robe (5, 8, Lair:2) a +0 falchion (10, -7, Lair:2) a +0 morningstar (16, 7, Lair:2) a +0 chain mail (25, -25, Lair:2) a +0 robe (25, 16, Lair:2) a +0 scimitar (27, -11, Lair:2) 7 boomerangs (38, 5, Lair:2) a +0 glaive (39, 4, Lair:2) a +0 hand axe (41, 2, Lair:2) a +0 hand axe a +0 robe (41, 3, Lair:2) a +0 war axe a +0 long sword (42, 2, Lair:2) a +0 halberd a +0 robe (42, 3, Lair:2) a +0 glaive a +0 robe (64, 17, Lair:2) a +0 buckler Level 3 of the Lair of Beasts (0, 0, Lair:3) 4 javelins (3, -27, Lair:3) a +0 ring mail (4, 2, Lair:3) a ring of flight (5, -25, Lair:3) 19 stones (7, -35, Lair:3) 3 boomerangs (15, 2, Lair:3) a +0 rapier (31, -9, Lair:3) an amulet of faith a phial of floods an amulet of magic regeneration a scroll of vulnerability 537 stones (42, 0, Lair:3) a +0 rapier (44, 0, Lair:3) a potion of attraction (44, 5, Lair:3) a +0 leather armour (54, -20, Lair:3) a +0 scale mail (59, -9, Lair:3) a book of Misfortune Level 4 of the Lair of Beasts (1, 0, Lair:4) a +0 hand axe a +0 robe a +0 vorpal war axe a +0 leather armour (2, 0, Lair:4) a +0 war axe a +0 robe (5, 24, Lair:4) a +0 plate armour (8, 16, Lair:4) 9 bolts (18, 34, Lair:4) 12 stones (21, -2, Lair:4) a book of Frost (26, -3, Lair:4) 31 stones (36, 11, Lair:4) 18 stones (44, -10, Lair:4) 4 silver boomerangs (73, 36, Lair:4) a +0 dagger a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of random uselessness (0, 32, Lair:5) a +0 leather armour (5, 10, Lair:5) a +3 antimagic battleaxe (13, 35, Lair:5) a +0 war axe (16, 21, Lair:5) a +0 plate armour (47, 9, Lair:5) a +0 robe (50, 44, Lair:5) 9 stones (53, -7, Lair:5) a +0 plate armour (53, 31, Lair:5) a scroll of vulnerability (64, 0, Lair:5) an amulet of the acrobat Level 6 of the Lair of Beasts (0, 0, Lair:6) a +3 antimagic quarterstaff (1, 0, Lair:6) a wolf corpse (17, 19, Lair:6) a yak corpse (19, -7, Lair:6) 24 bolts (22, 14, Lair:6) a yak corpse a polar bear corpse (22, 15, Lair:6) a yak corpse (27, -14, Lair:6) a +0 ring mail (30, -25, Lair:6) a book of Cantrips (31, -10, Lair:6) a +0 rapier (33, 6, Lair:6) a +0 robe (35, -7, Lair:6) a staff of cold (35, -6, Lair:6) a +2 vorpal broad axe (38, -6, Lair:6) the +6 dagger "Ogre's Demise" {elec, SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It lets you see invisible. Level 1 of the Pits of Slime