Dungeon Crawl Stone Soup version 0.31-a0-150-g89dc3ad700 (webtiles) character file. Game seed: 12232050398809118591 79 Starbright the Conjurer (level 4, -3/28 HPs) Began as an Octopode Conjurer on June 9, 2023. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:31 (2303 turns). Starbright the Conjurer (Octopode Conjurer) Turns: 2303, Time: 00:03:32 Health: -3/28 AC: 1 Str: 6 XL: 4 Next: 37% Magic: 6/7 EV: 13 Int: 22 God: Gold: 69 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . g - ring of positive energy rCorr . k - ring of protection from fire SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Jewellery c - an amulet of guardian spirit g - a ring of positive energy (left tentacle) k - a ring of protection from fire (right tentacle) Scrolls h - 5 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} Potions b - 2 potions of enlightenment {unknown} d - 2 potions of resistance {unknown} e - a potion of mutation {unknown} f - a potion of might {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.4 Fighting + Level 2.6 Dodging + Level 3.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15697 Altars: Shops: D:2 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence looks scornfully at you. Terence bares his teeth. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... #.# #.# #.# #.# #.# #.# #.# ##############.# #....@@........# #.############## #.# #.# #.# #.# #.# #.# #.################# You could see Terence. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) 2 dart slugs (D:2) An orc (D:3) 3 endoplasms 3 giant cockroaches 9 hobgoblins A quokka (D:1) 7 ball pythons 3 bats 2 frilled lizards 4 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Starbright the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 147 | D:1 | Found a faded altar of an unknown god. 210 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 272 | D:1 | Learned a level 2 spell: Searing Ray 638 | D:1 | Reached XP level 3. HP: 16/22 MP: 1/6 1148 | D:2 | Reached skill level 1 in Fighting 1700 | D:2 | Found Abeif's Armour Boutique. 2188 | D:3 | Reached XP level 4. HP: 28/28 MP: 4/7 2233 | D:3 | Noticed Terence 2303 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_marsh D:3: layout_basic, lemuel_crystal_altar, serial_shops, shop, glass_columns_c, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Fighting | 1 | 1.4 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 29 | || 29 Tentacles | 8 | || 8 Constrict | 6 | || 6 Cast: Magic Dart | 62 | 1 || 63 Searing Ray | 2 | 4 || 6 Use: Potion | | 1 || 1 Armour: Skin | 3 | || 3 Dodge: Dodged | 17 | 1 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2301 | 2264 | 37 | 2 | 2000 | 3 | 767.0 | Dungeon | 2301 | 2264 | 37 | 2 | 2000 | 3 | 767.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1082 daAuts D:2: 1003 daAuts D:3: 215 daAuts