Dungeon Crawl Stone Soup version 0.31-a0-167-g1c394c0614 (webtiles) character file. Game seed: 11019860213875153319 7 Starbright the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on June 15, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (215 turns). Starbright the Conjurer (Octopode Conjurer) Turns: 215, Time: 00:00:51 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 1/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of haste {unknown} d - a potion of attraction {unknown} e - a potion of heal wounds {unknown} f - 2 potions of might {unknown} Skills: + Level 0.3 Fighting + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations + Level 0.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5784 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin hits you but does no damage. You tentacle-slap the hobgoblin but do no damage. You tentacle-slap the hobgoblin. You kill the hobgoblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ### .... .. ..... ..## ####...... ...# ##.@J..# #.. ######..##..# ###..#..........## # #....#.###.####†# .. ♣ #......###.# # #..♣ #...#....#.# ♣... #.. #....#.# . ♣.♣. #...#....#.# ###.. ♣..≈ #..........##..... ♣.♣. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Starbright the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 200 | D:1 | Learned a level 2 spell: Searing Ray 215 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 13 Constrict || 2 Punch || 1 Cast: Magic Dart || 12 Armour: Skin || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 215 | 215 | 0 | 0 | 156 | 1 | 215.0 | Dungeon | 215 | 215 | 0 | 0 | 156 | 1 | 215.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 215 daAuts