Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9316239418994885956 0 Steelrune the Conjurer (level 1, 1/10 HPs) Began as a Deep Elf Conjurer on Apr 7, 2023. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:41 (22 turns). Steelrune the Conjurer (Deep Elf Conjurer) Turns: 22, Time: 00:01:42 Health: 1/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: confused A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of charming (5) (100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to cast spells. Unknown command. Ijyb screams, "Get away!" You're too confused to cast spells. You're too confused to cast spells. Unknown command. Ijyb barely misses you. Ijyb barely misses you. Ijyb zaps a wand. You resist with significant effort. Ijyb hits you with a +0 dagger. Ijyb completely misses you. You feel less confused. Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb barely misses you. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. The now-empty wand crumbles to dust. Ijyb hits you with a +0 dagger. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Ijyb misses you. You feel much better. Ijyb barely misses you. Ijyb hits you with a +0 dagger. Ouch! That really hurt! Ijyb barely misses you. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #<.#..+ #..g..# #.@# #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Steelrune the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 22 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Cast: Magic Dart || 1 Use: Potion || 2 Dodge: Dodged || 7